Chapter 494: Reliable Mid Lane Ergarte

For a long time, the widow has been a very active jungler hero in the early stage, and basically rarely goes to the jungle, whether it is a passerby game or a game.

At present, this monster is relatively difficult to fight, and the widow's online gank output is insufficient and easy to be counter-killed, it is a matter of course that some new thinking appears.

Online players often complain about their own junglers, especially in passers-by.

A jungler helps gank a wave of ineffective, helping to push the line to eat experience and economy, causing a burden on the line, this situation is more common and despicable. But it's a pity that the current widow has to play in this way, really counting on the early gank, and then like a gentleman and Megumi Yanagishita, who is indifferent to the online economic slim figure, basically after eight minutes will show a very embarrassing rank and economic disadvantage.

'Wild head use' is the abbreviation of 'what is the use of jungler heads', which is a stalk. Junglers rely on the economy in general, such as the blind, who don't have much money and can still play good results with skills.

However, the widow is not the kind of hero who works by skill damage, and is considered a more economical jungler. In such a situation, eating as much as possible can make it easy for the widow to support her teammates by making it easy to support her teammates. However, this is only a passerby game, and when it comes to the game, it is still the support type of widow who is more competitive, at least for now.

Riot's changes to the Widow's W skill enhance the hero's ability to escape, as does the CD reduction for passive invisibility. This is equivalent to enhancing the hero's single-belt ability.

At present, Hydra Widow has been used by a few people, and it is not a particularly rare way to play. The widow's late-stage single belt effect is just like the previous enchantress. Be taken seriously. The professional arena also needs inspiration from the passerby. It is likely that in the future game, there will be a jungler who is good at single belts, and the punishment will teleport out of the door, and follow the single to play a three-one.

---

The training match between HERO and the American team was held as scheduled, Long Yang didn't know the American team, and he looked at Europe more in comparison. However, it has been very disappointing in Europe recently, and it has not been able to make anything brilliant, and its development capacity has also declined.

Just as the plastic flower was about to deal with the banpick, a very exaggerated hero was taken out by the Americans on the opposite side - a special price.

Except for widows. There are also many heroes who have a good new idea in the passerby game, such as Urgarte in the mid laner.

Urgart has ushered in a wave of enhancements that are not small or small, and the shield of the W skill can grow along with the mana, and the more mana, the thicker the shield of W.

The crab has always occupied the first place in the black list of appearance rate because of its vague positioning and ugly model, and the win rate has always been miserable.

The reason for this situation is basically the embarrassing positioning of the crab team battle, which makes people not know what kind of hero they should treat him as.

There is no displacement of the crab, and the ultimate has a relatively narrow role in team battles, and it is a short hand with continuous output in terms of positioning. This makes this hero a little tricky to play.

Strictly speaking, crabs shouldn't have that exaggerated low win rate. The strength of this hero actually still has some, especially when it is stored as a single zài.

Crabs have always been used as orders. His 425-distance little short hand really can't mix in the lower lane, and as an ADC, he doesn't have any displacement ability, his survival depends on meat, and Person A is dangerous, so basically no one will use it to lay down the road.

There were a few Ergartes in the game, and they were basically ADCs. At that time, it was the era when the nurse was the strongest, and the infinite blue mode of the lower lane of the Ergatga nurse could easily press the long hand, which was still quite arrogant. In the current version, the crab has not received any particularly exaggerated enhancements, but the players' game thinking is more active, giving this hero a chance to appear in the middle lane, and in fact, there is really a mid-laner crab used to counter robbery in North America.

robbing this hero, playing is a set of second people. The crab's passive reduces the damage of enemies attacked by him by fifteen percent, and he also has a shield on his body. Relying on these two things, it's still OK to limit the outburst and assassin heroes.

It's terrible for a crab to hit an ADC, and it's okay for that handman to bully the top order.

It seems that all the ADCs that are not doing well can run to make a single order. This is true for both Quinn and VN, as well as an Urgart.

Quinn, the hero, is still a thing that grandma doesn't love and uncle doesn't love, but its combat effectiveness is there, and her team combat ability as an assassin is not particularly bad, but she is more particular about going around the back, and she is afraid of being controlled by the enemy, which is the kind that has combat effectiveness but has more natural enemies.

Due to Quinn's flexible outfit, he can handle many situations, and even go to the meat outfit, as far as the current version is concerned, it is actually a little more suitable for playing in the middle than in the top lane, which is similar to the good Ergarte.

The main reason for the unsuitability of the Urgart is its poor survivability. Although this hero can be happier on the upper road by relying on his hand growth, as long as he starts to press the line, he will be caught by the jungler in minutes and cannot take care of himself. Not having a good ability to recover and escape is his fatal shortcoming.

In comparison, the middle route is short, and they are all heroes with strong line-pushing ability, and a crab with average line-pushing ability can be mixed here.

Crabs are AD, but they don't have the late disadvantage of the kitchen knife team at all.

The so-called kitchen knife team is a team with an all-AD lineup, and when it comes to the late stage, the opponent has a big ice heart, and basically there is no harm.

However, such concerns do not exist in Urgarte.

The outfit of the mid-laner crab is basically brutal plus magic cut, the third piece of equipment is whispering, and the third piece of most ADCs is whispering. Before whispering, the crab can come out with some minus CD meat packs, such as burning gem Xiaoice hearts and the like.

Finally, make up the black cut, add another meat suit or a dream, and it's basically about the same.

The crab's outfit idea is mainly to take physical penetration, due to the Q skill depends on reducing CD. It's OK to have W health on its own. Therefore, resistance equipment such as Ice Heart is more cost-effective.

Under such a play. Crabs can have a very good object wearing property. Coupled with the metamorphosis effect of reducing the enemy's armor by 20% after the E skill is fully leveled, it can basically reach a 60% percentage of object wear, as well as a pretty good fixed object to wear.

This kind of crab chopping meat is basically the same as chopping vegetables, and it can also make your own ADC have the same chopping effect. For a popular tank like Big Tree, it's basically a counter option for the T1 level, which is very scary.

The problem with Urgart is its ability to develop, as long as the hero develops. It still hurts a few times to Q casually. After all, the hero's skills are somewhat similar to EZ, and EZ's Q hit rate may not be as good as that of Ergat.

The only thing that is more embarrassing is that this hero's ultimate, which doesn't seem to be very useful. Almost most ADCs don't have a special OP ultimate.,Ergat, this is actually OK.,To deal with a strong protruding face such as robbery.,Let's set one by one.。 After the team battle is in an advantageous position, it can also give hand control zhì and deal with the endgame. This is definitely not a big move, relying on suppressing and transposing and then running to kill the enemy, this idea is not advisable.

The crab output of the mid-laner is very good, and in the current situation where there is no mid-laner in particular, it is also out of the range that can be used. Riot had previously promised to give the crab more enhancements. If they're not kidding, this hero might be able to usher in spring.

As for the specific gameplay of crabs. In fact, it is a relatively simple one. As far as skins are concerned, Chainsaw Maniac's Q skill looks like it has a higher hit rate, and it's still very easy to use. The line is nothing more than the development of AQ, and it is very easy to replenish troops, and like EZ, you can use Q skills to develop slowly under the condition of being pressed. Since the midline is shorter, it may be better developed than EZ.

This hero's line-clearing ability basically falls on an E skill, and the poison effect continues to lose blood. Sub-E is a good choice in the face of those heroes with strong line-pushing ability, and in the face of the one with strong consumption, it is best to be sub-W, but the effect is actually about the same.

After ensuring that the line can develop normally, the honest stacking goddess, the Demon Holding Sect is a relatively normal way to play. After all, it's not a nimble hero, so it's safer not to cross the river. By the middle of the game, the crab can play an OK output with good output and survivability.

Like most ADCs, crabs have strong ability in the late stage, and the mid-stage is average, and the crabs in the middle are naturally easier to hit in the late stage. This hero belongs to continuous output in the middle stage, and in the late stage, it will be considered an explosion. EQAQ is a set of skills that can basically make the enemy crispy and bloody to escape, which is still quite terrifying. Attacking with W can also slow down the enemy, and the slowdown effect is also very good.

Strictly speaking, Urgart is a fatan, although the output is AD damage. Its combat effectiveness is somewhat similar to Ryze's late-game gameplay, but it's longer than Ryze's, but it doesn't have a stable dìng control.

If you want to use Urgart, it's best to lose a hero who can clear the line on other roads, and the plane is a good partner. After all, Urgart is a physical, the plane can replenish a certain amount of magic damage, and there is also a hand in clearing the line, and it can also be used as the core in the early middle and early stages, so that the team will not have a particularly huge weakness in the rhythm.

---

HERO looked at the big crab that appeared out of thin air, and was already thinking about which way this thing was going in the middle and down. This thing is also a virtue of Lulu, you can go anywhere, and the first one to choose is particularly annoying, it's like a guess. And there is no right answer to this puzzle, if you think this Lulu is a top laner, so take out a long hand or burst against her and prepare to use her as a breakthrough, this guy will run to the other two lanes in minutes, and then use other heroes to fill the top lane position.

The best way to deal with the enemy's preferred Lulu is to ignore it and grab the version of the strong hero. A strong version basically means that no effective restraint has been developed, so it's just a matter of getting it first.

Generally speaking, the Urgarte thing is played, which refers to the passerby bureau. When it comes to the game, it is still ADC that plays more. However, considering the recent signs of the emergence of mid-laner Egart, Xile decided to treat this thing as a mid-laner.

After all, the crab is not Lulu, and the role is almost the same in any position, since this thing is on the field. Then it's more reliable to go in the middle.

There are still many heroes who can fight against Urgat. Long hand AP is fine. After all, this hero's ability to recover is worrying.

When playing the mid-laner Ergat, you can choose to bring some essence life steal to increase online battery life.

Duan Xiuxiu won't use Zelas, nor will he use any longevity, and in the face of Ergar's special selection of Cassadine, it is an act of death, and the enchantress has been banned again, and it seems that all that can be used is death songs and cards.

Cassadine is very passive in the face of Urgat, first of all, the magic shield provided by Casa's Q skill is very bad for Urgat. Ergart has a W shield that resists Casa's attack attrition.

The worst thing is,Casa only needs to jump over and consume,Minutes will be hung with E skills and then WQ deceleration A will be connected to QQ,A set of basically go home。 This is still the early stage, and it is very scary to lose 3Q after subtracting enough CD to Ergart A.

So, Duan Xiuxiu came out with a dead song again. She felt as if she had been playing death songs a lot lately.

In the face of Urgart, it seems that Fa Ye and Zelas are a good choice for now, and Death Song is definitely not counted. Not to mention anything else, as long as the Death Song broke into the crowd of enemies, it was hit by Urgat. Its damage ability immediately drops by fifteen percent, which is quite miserable.

For the dead song, this kind of non-displacement storage zài. In case the letter is stuck by the Urgat WA Slow E skill, it almost has to be flashed before the opponent loses Q, otherwise it will be a set of fatal damage.

Comparatively, cards are actually a good choice, but Plastic Flower understands the group of Mi people who are playing with him today, and knows that they are very capable of supporting the late stage, and they don't really want to challenge what they are good at.

After the dead song in the circle, the plastic flower hesitated and never let her family order it.

Xiaohua knew very well what her big-breasted sister was doing, and casually reminded: "This is not a league, it's just a training match, why are you wasting so many brain cells?" ”

"Makes sense......" Plastic Flower found itself drilled into the horns.

The opponent chose Urgat, obviously hoping to play a development form training match with his own family. They don't have any requirements for their own lineup yet, and usually when they practice this kind of thing, they ask the opponent to come up with certain types of lineup and try to fight against them. Those lineups may be easier for them to counter, or they may be difficult to deal with.

Since it's training the opponent, it's OK for the classmates next door to meet their requirements, but HERO really doesn't have this ability, Duan Xiuxiu's shortcomings are really short, but fortunately, people haven't said anything now.

Long Yang's side hopes that Duan Xiuxiu will take the cards, at least this thing can counter the Ergarte in terms of rhythm, the bulky Ergarte basically has no way to take care of the upper and lower roads, and the cards can be used at the same time.

Duan Xiuxiu's cards have always been teleported, and if the other party doesn't understand, he will be annoyed by her belt line in the later stage.

Duan Xiuxiu herself also wants to play cards, after all, she has played too many dead songs recently, and she can see that Cheng dù, who is restrained by dead songs, is not low, and it is not very easy to play.

"That's right, Xiuxiu." Long Yang suddenly remembered something and needed to be confirmed, "How are you playing AD cards?" ”

Medium single AD card,This is a reserved program for Duan Xiuxiu like the single AD enchantment,These two things are actually more average in combat effectiveness.,Not mainstream.,But in some cases, it's still up to you.,Especially AD cards.。

There is no doubt that the card is a mid-laner, and you need to make the ultimate cover as much as possible to provide support to your teammates.

AD cards will be popular, in fact, the core lies in the equipment of the Greedy Blade, with the passive money skills of the card, each creep can provide a lot of extra money, so that the card can develop quickly in the early and middle game, and can do more things.

Such cards are basically online to make up for the knife, looking for opportunities to fly a wave. In the game game, the card will start to lead the line in three ways after its own combat power declines, and it will be played completely as a containment hero, and the ultimate move is basically used to escape.

Plastic Flower listened to Long Yang's words, but suddenly wanted to practice a containment lineup with AD cards as the core, saying that he could take it.

Duan Xiuxiu has been messing with Lu Zhiqiu for a long time, and she has also developed the bad habit of arrogance, patting her chest and saying that her AD card has entered the realm of transformation and can be taken completely.

As a result, a set of AD cards as the core appeared on Long Yang's side, fighting jungle widows and single bugs. Airplane ADC and Wind Girl auxiliary stuff.

HERO didn't take the cards first. Cards are still too easy to target. It's better to choose later. Duan Xiuxiu is the kind of master who doesn't even sprint, but if he is chosen by the other party to be a strong face, even if it is just an excavator, he will be tossed.

The Americans also really selected an Urgat, Lulu on the top lane, EZ Kanami on the bottom lane, and the wild area is a leopard girl, and it looks like a multi-poke lineup, which is a bit unexpected.

Strictly speaking, this lineup is not what Plastic Flower expected. They originally thought that the opposite side would come up with a more tank top and middle laner, such as Big Tree and Excavator, to provide an output environment for Urgart in the late game. As a result, they chose the leopard girl Garlulu, as if they hoped that the enemy would force themselves, and then their own side would take advantage of Urgat's unpopular nature to fight backhand.

"The intention is too obvious...... Long Yang sighed. But it's the same on our side. ”

At present, the two teams are in the stage of reading the map, as long as the game starts, as soon as the AD outfit of Duan Xiuxiu's card appears, the action of the entire team will undoubtedly be exposed.

But it doesn't matter, no one in the opponent's lineup can contain Duan Xiuxiu and the widow's late lead. If you really want to fight to the later stage. With their completely inflexible lineup that can only force the group, there is almost no way to play. In the early and middle stages, the dual attacks of widows and cards aren't necessarily much better.

Long Xing took the widow out this time. Mainly because Plastic Flower thought of such a thing as a widow with a line to play. However, she didn't let Long Xing bring the transmission punishment so exaggerated, mainly to hide her hand. If the Americans still want to play like this in the next game, she would mind letting Long Xing take a hand of teleportation.

For the two jungler and support brothers in the HERO team, Plastic Flower has always treated them as gods. When facing Bai Xiaobei and Duan Xiuxiu when choosing people, she also had to consider whether it was suitable and the proficiency of the hero. As for Long Xing and Long Yang, whenever she has any ideas, she will directly let the two of them take them, and then explain the ideas again, these brothers can quickly understand and apply them to actual combat, which is very convenient and easy to use.

Long Xing thought about the idea of the widow with a thread, and felt a little difficult to accept. It's true that the widow is very bad in the late stage, but there is no jungler that is strong in the late stage, and now it's okay to be a leopard girl.

Let the shortcomings in the later stage use their own stealth ability to lead the line, which seems to be an idea, but whether it can be done or not still needs to see some luck. After all, the hero with the line eats too hard, and if the widow really brings it up, but fails to contain the enemy, victory basically doesn't need to be considered. The distribution of money to widows is itself a very idiotic act.

The lineup on HERO's side can't play a group, a widow and a card, and these two things together can't be weaker. The reason why Bai Xiaobei was asked to take the worm was that he hoped that he could provide a backhand ability, and the plane followed the wind girl with a similar idea.

There are bugs and wind girls, and it's still not so easy to be forced by the other party, especially the lineup on the Yankees' side doesn't even have a hero who can start a group.

Strong group opening is a very important ability, and at present, it is somewhat lacking in the overall game.

Pig Girl is a god-level group jungler, and it is estimated that she will play. After the weakening of W, most of the role of this hero in taking the single-line economy has disappeared, plus the improvement of jungler equipment, the three pig girls on the top single have lost their position before they appear, and it is difficult to appear again.

The correct way to play the pig girl is a brush.,This thing is very inefficient in catching people.,The speed of damage is slow.,Honestly, the early brush knife is stronger than anything else.。 However, the pig girls who appear in the game at present are not very clear about this, and basically play one pit at a time. In fact, as long as you play this hero as a nunu in the early stage, you can have meat and output in the later stage, but it's a pity that Pig Girl's many control skills give people the illusion that 'this hero gank is very powerful', which is not shallow.

The high win rate of the passerby game is mainly based on the fact that the game time is usually relatively long. Basically, Pig Sister is a low-level jungler.,The high-score jungle is very unsuitable for her.,I don't know if the new jungler outfit and the new small pieces of Riyan can help this hero be reborn in the wild area.。

As for the widow in Long Xing's hand, he suddenly felt an inexplicable excitement at the beginning of the game, and he suddenly felt that this kind of gameplay of the widow with a line seemed to be particularly interesting. (To be continued......)