Chapter 493: Evelyn of the Passerby Bureau

HERO has diplomacy in the true sense of the word, has established exercises with foreign teams, and also pulled Xiao Tao by the way, so that she has also been recognized by foreigners.

The phone call that An Ling received made Xile and the others very excited, and there were more than that, two Korean teams and two European and American teams like HERO sent invitations to training matches, and hoped to maintain a long-term and stable contact.

This kind of pie-like good thing was naturally promised with a mouthful of words, and everyone began to agree on the training time.

The Chinese team is basically trained with South Korea, and strong teams like Eternal Life and Warcraft Blade also have partner teams in South Korea. This salary is actually not high, after all, teams in all countries and regions of the world are trying to find more different and changeable training opponents to improve themselves. It's the kind of thing that everyone wants to do, and it's easy to do it if someone can take the lead in it, overcoming language and geographical barriers.

It's just that all the teams only want to train and fight with the top people in other regions, and they are not interested in the bottom of the Super League. The HERO team has become a strong team in China, and it is very mysterious, and it has always refused to reveal its true face, which makes other regions have some contempt for them, and only regard them as dark horses, and the rookie effect has won consecutive victories in the early stage of the league.

Now, this dark horse mentality has basically been kicked out, and everyone believes that HERO is a truly powerful and mysterious team.

Xile is very glad that she can help HERO train, and their real strength as a coach is almost all on the peach north team, in terms of combat effectiveness. It's the level of the middle of the Super League. All teams except for the new tundra struggled.

Although the female team members limit the combat effectiveness of the team. However, Xiao Tao's non-profit model similar to HERO allows the Peach North team to have more time and energy to focus on training, plus the most important HERO sparring, which can make a team that has debuted for a few months so strong.

With Xile's strength in a different environment, it is basically impossible to train a strong team like the Peach Nos team again, unless they are given some strong players, just like the gold team.

The Golden Team is slowly getting stronger, and HERO didn't consume as much energy when playing against it, as it did against its perfect lineup. If it weren't for the plastic flower as the on-site commander, An Ling analyzing the enemy's whereabouts from the side, and having the butterfly knife to fight on his behalf, maybe HERO would have lost the game.

The gap with the enemy is getting smaller and smaller, which is a topic that Xile has been avoiding internally. They are not prepared to use this topic to demoralize their own players.

Originally, the training of the two teams has entered a bottleneck, and Xile's limitations as a rookie coach have begun to be revealed, and he can only rely on frequent training matches to improve, but the training opponents are too rigid and fixed, and the 'drug resistance' is getting stronger and stronger.

At this time when people were a little worried, the arrival of foreign friends solved the problem.

Xile simply wanted to find out the foreigners who took the initiative to contact him one by one. Kiss them the face as a sign of gratitude.

Xiao Tao uses the HERO league points to earn the first right to speak. Bargain with foreigners.

"We also know a particularly strong team, and we hope to be able to train with you, and you can say yes!"

She said this sentence several times in Korean and English, only to find out that all the teams that came on her own initiative had brought Chinese interpreters, which made her wonder what she was learning the language for.

After tossing for most of the day, I finally persuaded these teams and helped Peach Nos to get a place in the training match. As long as Xiao Tao and the others can play an interesting way in the training match, I believe those ghosts are also willing to give up more time to train.

There are usually few training matches between Chinese teams and European and American teams, after all, they are so far away and the jet lag is strict, and it is still difficult to overcome this.

HERO's first training match on the agenda was against the Americans, and the two teams struggled for most of the day before each gave way to 10 a.m. tomorrow and about 9 p.m. on the East Coast of the United States.

The arrival of the new training opponent also gave HERO's helpless training a hope, and Xile also terminated his ignorance of HERO, helping them come up with an improved version of the perfect lineup of the previous Immortal Clan, using Duan Xiuxiu's Cassadine to replace EZ's position, forming a dual-core lineup, ready to use this thing to give an American Yankee a disadvantage.

In most cases, the major teams will take it seriously as a game, and it is rare for the water to be released. Because as long as the team releases water, it is easy to create the opponent with the idea of 'my sparring partner is so weak, let's change people', which will make the team fall into passivity.

Only when the table is strong, the opponent will show more powerful combat power to treat, and he will also gain a strong and powerful sparring partner.

Komo's training match is scheduled for next week, and the two South Korean teams have expressed interest in the all-female team and said they will show mercy.

What Xiao Tao hates the most in her life is people who look down on women, but she didn't dare to say much, because she was worried that this good thing that was finally mixed up would fly away.

---

At 10 o'clock in the morning the next day, the punctual Americans and the punctual HERO team connected early, landed on the accelerator, and started the game.

The domestic lines are very bad, and there has been a large-scale network outage of China Unicom recently, which has affected several provinces, and this environment has indeed somewhat restricted the foreign exchange of esports. Not only externally, but also internally.

It is very inconvenient for Northern Unicom to go to the game of Dianyi, and the region that can attract the strongest in China is in Telecom, which makes many northern players go directly to play Hanbok, although it will occasionally be stuck in a while, but it is much stronger than the Telecom area, and sometimes it is smoother than playing the national service. There are still a lot of northern master players stationed in Hanbok, but these are some passers-by who have no interest in their profession, and these people are probably the only hidden forces in the country. If you want to enter the professional circle, you still have to make a name for yourself in Dianyi first.

Long Yang was staring at the brief profile of the newly trained opponent. Honestly looking at the monitor. According to plastic flowers. The middle lane on the opposite side is a big brush. is very cowardly, it is the type that Duan Xiuxiu is not good at coping. And the heroes that the two are good at using overlapped, Casa and Death Song, and the other party also likes to use them. Especially the god-level brush of Death Song.

There are still a lot of single heroes in the brush category who can appear at present, such as clockwork such as Death Song. The players obviously can't accept the current scene of a hundred flowers blooming in the mid-laner AP, and they can't come up with more heroes for a while.

Recently, there is a rare unpopular mid-list with Jiaoyue. After the Assassin was nerfed for a round, Bright Moon received a very powerful buff. This enhancement sped up the speed of the three balls of light that surrounded her W. This means that these orbs can be triggered faster, hitting a damage shield that increases damage. This means that the Bright Moon Burst is higher, and the survivability and consumption capacity are all increased, after all, it is still useful for the shield to appear sooner.

With this enhancement and the disappearance of heroes of the same type, Kyaukyue has also begun to shine. In fact, the combat ability of this hero is still OK, but it is not strong.

Victor, the popular hero, seems to have finally found a nemesis, and after all the mid laners learned to use this not difficult brush AP, everyone found that this thing is very strong in the face of a single protrusion, and a set of skills will be taken away with some damage. But in the face of a protruding face, he is as fragile as a baby.

Choose Victor. Absolutely ban the banshee queen, this is basic etiquette, and it is no longer a precaution. Those who don't pay attention to this are also taught a bad lesson.

Victor has a lot of nemesis in his own right, but he is a hero worth taking out to fight the core protection, at least that damage is still qualified. Whether he can stay in the ring after his weaknesses are fully exposed will need to be further developed by the pros.

Yankees' bottom lane is a very obvious breakthrough, their ADC and support are very typical teamfight-type players, and their online ability is very bad, but as long as they slow down the pace, it will still be difficult to get the head economy from them, at most it will be a pressure on them.

As for the upper singles jungler, the plastic flower doesn't have much information, this is the newcomer they recruited, judging from today's league situation, the personal ability of these two guys is still good, but the top laner and jungler position are not the same as before. In the past, these two positions were very challenging for players to operate, and the initial single was a typical comprehensive strength inspection position, and whether it can be stabilized depends on technology. In later versions, the pace of the game has been improved a lot, and the jungler can do more things in the early stage, which makes the jungler's individual ability the most important point in a team.

These two situations do not exist in the current competition environment, and the top order begins to focus on development support, and it is difficult to have the kind of situation where you are desperate on the line. Although the accuracy of the jungler has been improved, the frequency of the gank has decreased, and the influence is much lower.

Now, in the five positions, except for the support, the other four have almost the same impact on the game. From that point of view, it seems that Riot really does the balance they promised.

Judging from the game situation of these Americans a while ago, there is nothing particularly peculiar about the opponent except for a jungler who always likes to use widow Evelyn.

The widow is currently quite weak, and after the E skill was changed to physical damage, the possibility of this hero taking the AP outbreak has been completely deprived, and the Hellfire followed.

In the current version, the passerby widow is still AD half-meat, and the jungler can basically play in front of Nunu. Although this Nunu does not have such a strong slowdown ability, and it cannot provide additional combat power for the ADC, it is better in reconnaissance and anti-field.

Buying an eye stone from pure meat to help the team lay a good vision foundation in the early game can help teammates develop steadily, and it is easier to find opportunities to attack the enemy.

The Widow thing is about to be changed, Fist says it's an enhancement, and all Widow players say 'You fart'.

The newly changed widow mainly consists of two things, but in fact there are only two points. The first is passive, the widow's passive is stealth, and she enters the stealth state after X seconds after leaving the battle. The new change allows the Widow to become invisible three seconds after leaving the fight at level 16, and Fist says that this change allows the Widow to enter and exit three times in a teamfight, increasing her late-game abilities.

The logic of the fist is not very easy to understand. Or simply incomprehensible.

It doesn't matter if Evelyn is a tank, a killer, or a half-meat. As a hero who relies on skill to play continuous output. What is the need to triple in and triple out in a team fight?

Fist's explanation of the three in and three out is very interesting, saying that it is to retreat and stealth after the first move, and wait for three seconds to find a good time to cut back in.

They may have mistaken the widow's passivity as a rat's Q skill, the one that can't be spotted even if they stick to someone else's face.

Everyone knows that your widow is here, even if you can really stealthily break away from the team battle and sell your teammates, and then find a chance to rejoin the war, but what's the point? Even if it really makes sense, it can give the enemy a headache. When the time comes, won't a true eye make this change meaningless?

Sixteen levels for three seconds, if you really wait until the jungler can play to level sixteen, the auxiliary estimate will not be short of the hundreds of dollars to buy real eyes.

As for the other change, it was put on the widow's W skill.

In the past, the passive of this skill was to accelerate after attacking the enemy, and the full level w can be accelerated by 80 points by superimposing four passives, and with the 70% movement speed increased by the active effect, the addition of the player's main Q and vice W is quite scientific.

The new change is painful, saying that after W hits the enemy, the CD time can be reduced, and the hit is one second. The CD of the W skill is fifteen seconds, all levels. The CD of Q skill is 1.5 seconds, all levels.

Other words. The widow's ability to cling to people by speeding up completely disappeared in this 'great increase'. This change caused the early game Widow to lose her gank ability, and she was unable to chase down enemies with no movement ability from start to finish in a line. The reduction of W skills is also a reduction in the case that the widow can pass the Q to the person. In the early stage, one Q skill of one point and five seconds, with W chasing Q up and down five times plus one E skill, you can turn on W again. However, the CD of five Qs itself is 8 seconds.

The widow is now out of AD in the passerby bureau, mainly to clear the field quickly, the widow of the AP almost does not have the ability to fight the jungle, even the tank widow needs to produce an AD enchantment to support its wild area development ability.

Such a widow relies on sticking to the enemy and slashing, not using Q skill consumption. The changes to Riot are clearly still stuck in the notion that the widow is an AP hero.

Without the movement speed bonus provided by the W passive, the widow will not be able to chase down the enemy, which is equivalent to weakening her early gank success rate. From an empirical point of view, at least when the enemy moves five positions in the middle of the gank lane, the output of about 3 knives out of the A is missing.

As for the late-stage ability of this change, you must know that the late-stage effect of the single-player acceleration thing is already very bad, everyone is huddled, and it doesn't make sense for the widow to run fast alone. However, the refresh of W can make it easier for the widow to get rid of the slowdown, which means that this change will help the widow escape the pursuit instead of actively attacking.

However, considering Riot's recent mature watch and a few nice changes, it may be possible that this rework will have unexpected benefits in practical applications. As far as common sense is concerned, they shouldn't have done it to this poor hero, after all, the widow's bans and win rates are very low.

The widow is a very interesting hero, and she is one of the more special ones in League of Legends. The build of this thing has changed with the era versions, and it is probably the hero who has worn the most varied equipment.

In the professional game, it is difficult for the widow to play, after all, she is a hero like Nunu, in addition to helping to do the rhythm of vision in the game, it is to open the big move to sell herself after the acceleration bypass. This kind of gameplay is difficult for passers-by to accept, and no one likes their heroes to be so self-sacrificing. It's a terrible feeling to be sprayed and stealth to win.

As a result, passers-by are constantly experimenting with Evelyn's outfits and gameplay, and for now, the three-headed hydra seems to be a good choice.

The widow is afraid of a second-kill hero like Sindra, and for that kind of second-in-the-second immortality, she can stick to a fat beating, provided that the other party has no teammates around.

The Widow is not a good tank, although the ultimate can sometimes provide a very strong shield, but that is in the late game. The widow thing is just an early game, and when there is no certain defensive equipment, the widow is easy to be killed by the outbreak hero.

On the other hand, in the face of those things that do not have a high outbreak, the widow can kill them more easily, such as ADC.

Evelyn has always relied heavily on outbreaks. Back then, the clown made the Dark Fire AP Joker according to the gameplay of the Dark Fire Widow, and after the Q skill was hidden to the enemy, the Dark Fire and E skill threw the flying knife, which could kill most of the blood of the crispy skin with a knife, which was a good way to harvest human heads, but it was not mainstream.

In comparison, the Widow of the Deadfire's ability to kill in seconds is very terrifying. After being close, the Stygian EQ makes the enemy turn around and flee in minutes, but this is futile under the acceleration effect of the W skill.

Such a widow is very good at catching a single player in the middle of the game, and she is very combative.

Fist changed the damage attribute of Widow's E skill, making this gameplay disappear, but that doesn't mean Widow can't continue to fight explosively.

The current three Hydra Widows possess similar explosive powers to the Widows of the Wraith. Although it is impossible to kill in seconds, it is still very quick to solve the crispy skin. Using the EQ Hydra attack, you can more or less get back the shadow of the year.

In fact, the hydra is not necessary, it is just a kind of helplessness. The widow in the early stage is not strong at the moment, and the widow is weak in the later stage. To compensate for this weakness, the belt line became the norm for this hero in the later stages of the game.

With the hydra there, the widow's lead can be said to be extremely inefficient. In the face of enemies who come to reel in the line, you can also go around the latter set and die, which is basically the current gameplay of the widow jungler.

If Fist made a change to Widow W with the lead factor in mind, it would be very much in line with their statement that 'the widow's later abilities have been greatly enhanced'.

Stripping is definitely a late-stage ability, and it's not very suitable for taking a line to avoid it, it's just that there's nothing else to do except with a line.

This is a bit like the kidney of the year, this hero basically buys a burnt armor to burn it slowly in the middle and late stages, and then throws it big into the battlefield after the war. However, after the upper orders began to be transmitted, the kidney's containment was reduced, and it was difficult to appear in the arena again. However, there have also been teleportation cards with teleportation electric knife kidneys to play.,Pure stealing tower flow.,Because the fault tolerance rate is too low, it's not taken seriously.,The development process of the gameplay is not high.。

As for the specific gameplay of this kind of widow with a line, in fact, no matter how you look at it, it looks like the correct way to play for the pig girl today, the main brush.

What a hero is played like depends mainly on personal understanding. This kind of hydra widow is actually not particularly mainstream,

The hero who pays attention to the line containment in the passerby bureau is only the barbarian king, and the widow is likely to be the second, but at present, it can't bring the atmosphere in terms of the popularity of the gameplay.

Most of the widows are still three-way meat, focusing on getting heads in the early stages. The three items are too expensive, and it is still difficult to brush them out through the guò wild area competition. However, the effect of this kind of gameplay is not very good, so the widow can use the time with the red buff to gank, and without the red buff, she can spend money with peace of mind, and use the time to supplement her economy more efficiently.

When there are three items, the widow can be regarded as brushing out the future, and after making up a big belt, she can catch the order with a single belt.

It's not the right way to play, but it's more ethical. If you don't take into account the moral factor, this kind of widow who is the main brush is not a wild monster, but a small soldier.

Gank your teammates on the line and then push the line. Then change the lane gank, change the lane and push the line. This is where a special condition of the widow gank comes in, where the injury is not fatal.

Widows are still relatively difficult to kill people in the early stage, but it is relatively easy to use their stealth effect to surprise and injure the enemy and get the enemy home.

After that, the idea is to push a wave of troops to the bottom of the tower, and after eating the economic experience, change the road to do the same thing, which still causes a lot of pressure on the enemy.

No matter what form of brush, in short, the enchanted jungler knife adds three, and after having these two pieces of equipment, the widow can barely have the ability to kill alone, and then you can choose to join the group or lead the line depending on the situation.

There is a team with widows, playing a team is definitely not a good choice, this hero team battle is too weak, too easy to be seconds, but there are still many widow players who can experience becoming a team starter in team battles, and at the same time can also play harvesting, which is a typical representative of a high understanding of heroes. (To be continued......)