Chapter 408: Assisting in the understanding of online positioning
Then, some ADCs like to start replenishing troops as soon as they go online, instead of pushing the line, and let the opponent push the line over, which is also a way of playing, that is, to fight, I don't fight with you, so at least I won't die. However, the replenishment and level will be suppressed by the opposing ADC, but as long as you ensure that the blood line is always relatively healthy, as long as the support is not stupid, you can still ensure that the replenishment is not too far behind. Nami and Smile prefer this style of play, that is, I don't make mistakes, you can't kill me, it's okay to lose a few soldiers in the early stage, as long as I don't jump, don't blame me if I lose. This is also a way of playing, after all, pushing the line too aggressively in the early stage is easy to be killed by GANK.
So what does it mean that the auxiliary is not stupid?
As mentioned before, the situation in the early stage of the lower lane is basically dominated by the auxiliary, no matter how powerful the ADC is, it is impossible to win every early stage, and there is always a time when the opposite side has an advantage.
So, if your ADC loses in the early stage, the blood line of the opposite side of the lower road is higher, and our ADC is even pressed by the opposite side, as an auxiliary, how to play?
Some auxiliaries,It's stupid.,It's not stupid.,It's just that it's not experienced enough.,I like to hide behind the ADC.,Just the skill CD is good to come up and release the wave skills.,Usually shrink behind the ADC.,Think this is the table that doesn't take the blame?
Think about it for yourselves, my ADC is now worse than the other side, and you don't stand in front of one of the auxiliaries, how dare I go to replenish the troops? Isn't it equivalent to going up to 1v2 if I go up to replenish troops? If the position of that soldier is tricky, I can easily be beaten to the point of residual blood if I go up to make up for a pawn. Even by the second.
Therefore, if you are an assistant, when the state of the ADC is worse than the opposite ADC, you must stand decisively in front of the ADC, whether you are a machine person, a hammer stone, a Morgana, or a wind girl, you will always stand in front of the ADC, so that the ADC can safely replenish the troops and ensure that the replenishment does not lag too far behind. If the other side dares to come up and consume you, your ADC will definitely protect you. But let's say you're standing behind the ADC. It becomes you protect the ADC. By the time you want to protect the ADC, the ADC is already dead, or you have a flash. Even if you guarantee your KDA. The whole audience did not die once. But what's the point? Wouldn't it be better to take a risk and let the ADC have a few more soldiers?
And there is. If you don't dare to stand in front of the disadvantaged bureau, your ADC will be pressed all the way to death, and the gap between the replenishment will get bigger and bigger, especially the small cannon that has no long-range clearing skills. can only be crushed all the way, and there is no place to turn over. The process of slow death is just that.
And if you dare to stand in front of you a little, at least when you put it together, if you are the first to open on the opposite side, you may still have a chance to win, but if the first hand on the opposite side is ADC, there is basically no chance to win. Unless you're playing with that weird support
So the correct way to play is, ADC is fierce, you follow the fierce, ADC coercions, you continue to be fierce, but don't be too fierce, you have to grasp a degree, otherwise your ADC is easy to keep up, or misjudge.
So in fact, before level 6, the lower lane to the line, more to see the support for the grasp of the details, and what the ADC has to do is not to be controlled by the opponent, when there are skills, go up to consume a set, most of the time only need to slowly replenish the troops, follow the rhythm of the auxiliary to fight a wave.
In fact, Smile and Nami belong to the kind of ADC that is very stable on the line, to put it bluntly, they are cowardly, but they have an extreme understanding of the soldier line, and their reinforcement can always lead the other side. One of the more important ones is that when the opponent goes home, a large wave of troops is pushed from the opposite side, and most people will choose to kill all the soldiers in this wave, push the line over, and then go home.
But Nami won't do that, Nami's way of playing is that I kill about half of these soldiers, and when the soldiers on the opposite side are only about 2 or 3 more soldiers than my side, I don't fight and go home. In this way, when I go online again, the line of soldiers is still in control of me, I continue to control the line, and the auxiliary line is in front of the line to play a deterrent role, in the case of the balance of power in the lower lane, in this case, the experience of a soldier cannot be eaten.
Sometimes, Nami tries to keep her lane in front of her tower so that she doesn't get hit by the tower, because once she comes within range of the tower, this wave of soldiers can easily be cleared. Nami will deliberately stand in the group of minions and let the minions hit her, so as to jam the position of the line, and wait until her own line comes, and then go out of the range of the minions, although she will lose a lot of blood, but it ensures that the line is always on her side.
And in the King's Bureau, in this case, the soldier line control is here, and the ADC can develop alone in the lower lane control line, and the opposite side can't take advantage of it anyway, and if you deliberately control the line, the soldier line will be pushed very slowly, and you can't kill two people under the tower, right? It's easy to be counter-killed. Therefore, the support can safely go to the middle lane to catch a wave, or go to the river and the dragon to make some vision.
It's because of Smile and Nami's style of play that you can often see Conan and Curly go around the earth in various ways, and even assist to go to the road GANK, which is the origin of the so-called support support. This is not selling ADC, the main thing is that it makes little sense to stay on the lower road at this time, and if you don't go to GINK, it is equivalent to wasting time! OMG's assistant Nosha also likes to do this, because the small umbrella is also the kind of ADC that has a deep understanding of the lane.
And UZI is similar to Fan Shutong.,It's the kind of storage that wants to press you to death online.,It's going to be unhappy to see you online.,So Zero will stay in the lower road most of the time to protect UZI's development.,Otherwise, UZI really likes to push the line too much.。
However, it is best not to use this kind of support play in the low-end game, otherwise it is easy for the ADC to mistakenly think that you are deliberately selling him, and then there will be unnecessary disputes, and most of the ADC in the low-end game do not know what the control line is
Fan Shutong returned to the line again, although Fan Shutong lost some troops in the early stage due to cooperation problems, but he was still able to take the lead to level 2, probably compared to the experience of the two soldiers on the opposite side.
At this time, you can forcibly press the opposite wave! (To be continued......)