Chapter 407: ADC's Understanding of the Troop Line (Fourth Update)
Especially in the high-end game, once you lose a BUFF in the early stage of the jungle, it's almost like jumping, and with the assistance of the king group, you will consciously insert a river eye in the upper half of the map at the beginning of the game, so as to maximize the safety of your own upper half of the map in the early stage.
As soon as he came online, Fan Shutong's first step was to push the line.
How can a high-end ADC suppress the opposite ADC?
There are several levels here, which are more common, and it is also the content that most experienced ADCs will have, that is, to quickly push the line to grab 2 and force a wave, but in the king group, as long as the next road chooses a stronger combination than the opposite side, they will choose to come up at level 1 and force you to press a wave.
As a simple example, the most fierce combination of level 1 is policewoman + Nami, Nami level 1 E, and then give policewoman E, policewoman forcibly go up and point the opposite ADC and go down, or Nami gives herself E, and forces the opposite ADC with the policewoman, how to change blood, it is the policewoman's side to win. Often level 1 can beat the opponent home, or force the opponent under the tower, so as long as you choose not to pawn A later, but wait for the soldier to blood and then make up for the tactic, that is, the so-called "line of control", you can suppress the opponent's level and economy to the greatest extent in the early stage.
Then there is another detail of the control line here, that is, if the level 1 blood exchange is very profitable, and the opposite lower lane is much lower than your blood line, they must have to shrink under the tower, so that you can stand in front of your own line, as long as the opponent wants to come up to replenish the troops, you will go to him, or lose skills, anyway, you will not let the opponent make up for any soldiers. At the same time, pay attention to the position, don't move too far forward, but be controlled by the opposite side to play a set.
ADC that can really play, if level 1 can press the opponent under the tower, you can use guò to force the opposite position, so that the opponent at level 1, will not eat any experience and money at all, because it has been in the control line, and when you reach 3, the line will not enter the tower. At this time, there are many lines of your own troops. It is estimated that there are two to three waves of soldiers. This is another detail, those high-level ADCs that play dirty will choose to point the defense tower all the time, and point the tower if they stand still. Then pay attention to the control skills of dodging the opposite. But it is possible to deliberately stand still and give the opposite A. Suppose the other side is stupid. If he really dares to come up and harass you, as long as he dares to give you a look, the injuries of those little soldiers of yours can instantly teach him to be a man.
To remember. In the first few levels, the damage of creeps is very high, especially a bunch of creeps, although a single damage is not eye-catching, but once stacked together, the damage is also terrifying.
Does it sound like the battle on the lower road is fierce? Yes, the lower road fight of the high-end game is so brutal that a mistake may have to be pressed under the tower for a lifetime, and it may not be able to beat the opposite side for a lifetime
However, because the damage of the policewoman is too low in the late stage, most ADC players will choose to give up the policewoman and start practicing the comprehensive ability of the policewoman is very similar, but the small cannon is more prominent in all aspects. Therefore, the small cannon, which is very similar to the ability of the policewoman, relies on basic attacks and range to eat, and has become a great partner with Nami. That is, the most ferocious bottom lane combination in the current version. After all, Nami's E skill and basic attack ADC are really fierce.
In addition, there are many kinds of routines for level 1 to forcibly press a wave, such as machine qì people red medicine go out level 1 online and directly flash Q Gang, or hammer stone level 1 flash E gang front, female Tan level 1 flash Q, etc., are all good examples of level 1 forcibly pressing a wave. This mainly depends on the experience of the auxiliary and the level of the ADC. In most cases, this level 1 forcible suppression is initiated by the support, which is why there is a king ADC who will say that a really good support, with a dog (ADC) can up.
So in this segment between platinum and diamond, the battle on the lower road is not so intense, and everyone's understanding of the level 1 forced pressure is not in place, and most people still think that pushing the line to grab 2 is the most reasonable tactic on the lower road.
Fan Shutong didn't have time or was too lazy to teach his passers-by how to help him go to level 1 to press people, so he simply followed him, and the level 1 pushed the line to grab 2.
So, what is a push line?
Morgana's W skill Painful Corrosion is one of the fastest skills in all supports with ADC. Level 1 learns a W, and you can consume the ranged soldiers almost the same, and then the ADC only needs one pawn to collect all the ranged soldiers, and the natural push speed will be much faster than the opposite side. But Morgana's style of play is definitely still the main Q, and the main W is really meaningless, and there may be an embarrassing situation of inadvertently grabbing the ADC pawn.
And Nami's words,,It's even simpler.,Level 1 learn E.,Add E to ADC.,If the ADC hand is shorter.,It's not as easy to consume the opposite side as the policewoman.,In the early stage, it's mainly to push the line.,With Nami's E skill's BUFF, the first few basic attack damage of the ADC will be much higher.,Naturally, the line is pushed faster!
And the assistant can't stand still and watch the ADC push the line, and he has to help the ADC fight appropriately, but here we should pay attention to a rhythm problem, each ADC has its own rhythm of replenishment, and it must not affect his rhythm, otherwise it will make the ADC very annoying. Therefore, the correct concept of passerby-assisted auxiliary push is to help the ADC hit the blood line of the creep he has not beaten to less than half, and then switch the target, and then reduce the health of the other creep, and the ADC itself will complete the harvest of the half-blood creep. Because once you hit the creep's blood line too low, the ADC will be at a loss, and if you only have a chance to attack, no matter how good the ADC is, it is still not easy to control the calculation of blood volume. Therefore, it is best to give up when you hit half blood, which is the most comfortable for ADC.
But this Morgana obviously doesn't know much about this, and because of many basic attacks several times, Fan Shutong has not been able to make up for the soldiers that could have been eaten steadily. But Fan Shutong's mentality is so good, and he is not in a hurry, at least this Morgana still knows what the push line is, instead of standing there stupidly and waiting for himself to slowly replenish the troops, which is already very good.
After Fan Shutong finished pushing a wave of soldiers, he bypassed the triangle grass on the lower road and walked to the position in front of the grass on the lower right side of the little dragon, that is, just in front of the little dragon, directly below the purple square blue BUFF, this place, and inserted an eye. Why do you stick your eyes here and not in the grass? Because if you are inserted in that grass, by the time you can see the opposite jungler or mid laner in the field of vision, you will basically not be able to run away, so you have to insert it in front of you, so as to give yourself time to escape.
PS: The fourth watch is over, whether it is strong or not, let's talk about it. Welcome everyone to follow my groom Weibo: Writer Perfect. (To be continued......)