Chapter 629: The Power of SKT
In order to prevent the outer towers of the upper and lower roads from being naturally worn out, they must be forced to go home to clear the troops, and M3 miraculously dragged on for a long time, plus EP ignored its own development and the upper and lower two ways of the army line in order to end the game as much as possible, on the other hand, M3 has been in various ways to bring the three-way soldier line, and the direct guide zhìEP three-way supplement was suppressed by the M3 side, and the economy was slowly recovered. In the end, in a wave of small dragon team battles, M3 won the victory and finally succeeded in turning the tables.
The main reason why the EP team will lose this game is that they are too entangled in the highland crystal in the middle of M3, and the result is too brainless to push the hit, and the guide ignores the importance of the upper and lower road lines, and every time they are forced to return to the city to defend the tower, they have to waste a long time.
And it is such an advantage in operational ability, in the case of the apparent economic disadvantage, the director zhìSKT can still take the initiative to open a team with FNC and AHQ, and can always win, even if he loses, at least he will not lose a lot, and every wave of team battles can basically play the effect that SKT wants.
If it is the previous Chinese team, once the early disadvantage will only passively shrink the defense, and they will not dare to go out to continue with you, unlike SKT, even if it is a disadvantage, they still dare to go out very boldly and take the initiative to start a group with you. Of course, rushing out to start a group without a brain is just giving away people's heads for nothing, but SKT knows it clearly. When can you open this wave of balls, and when can't you open them. Because if you only know how to defend all the time, your three-way outer towers will be slowly worn away, which will lead you to a process of slow death, and the economic gap will only get bigger and bigger, and you will go out and start a few waves of team battles with the opposite side at the right time. Even if you lose one or two heads, you can slow down the speed at which the other party wants to advance at a certain level, so that the economic gap between the two sides is slowly narrowing.
That's where SKT comes in, and that's where teams like FNC and AHQ fail to figure it out.
At the same time, in fact, from another point of view, the so-called "operational ability" can also be understood as the advanced version of the team's ability to control the rhythm of the whole game, and many players know what it means to have a rhythm, right? To put it simply, a GAN can only be a GAN and nothing else. But if you can knock down another tower or take a dragon after a successful gank, then this is the rhythm of a success. And if a failed GANK loses a few heads and a tower or a small dragon, then this is the rhythm of a wave of failure. In other words, the so-called wave rhythm is a wave of battles that can directly affect the entire situation, or GANK, or something else.
Let's look at it from another angle. It can also be understood that it is because of XX and thus leads to a chain reaction of zhìXX, for example, because of a wave of successful GANK. As a result, the guide can directly demolish a tower on the opposite side, so as to directly guide the economic advantage of the whole team, then this is a wave of rhythm.
For example, many junglers kill the enemy online player after the GAN is successful, and immediately go back to the jungle. IT'S JUST A WAVE OF GANK, NOT A WAVE OF RHYTHM. And some people who know how to operate the overall situation know that they will grind down the tower after killing people, or even push the tower directly. Whether it can be pushed off is secondary, and whether it is intentional or not is the key. Those who don't want to push the tower, they still stay at the low level of the game, and those who want to push the tower or get the dragon are the ones who know how to operate.
And what's the difference between rhythm and operation?
In-depth operations do not need to be driven by rhythm. That is to say, even if you don't kill anyone, as long as you have the heart, you can go to the mill tower or get the dragon at any time, level 2 or 3 can start trying to steal the dragon, maybe this really doesn't make sense, because it will waste a lot of time, and the first dragon in the early stage doesn't have much meaning, but the person who knows this obviously has more control over the dragon than the average player, so he will naturally do better than others in the operation of the dragon.
The operation is divided into many aspects, the control field is counted as one, the control tower is counted as one, and there are many more, many ....... the control line, and these points are added together, then it is the operation of the whole game. For the general public, perhaps the best understanding is to control the dragon.
That's right, due to Bengi's dragon control ability in the early stage, the guide zhìSKT can always get more than three dragons in the late stage, and the increase in movement speed also makes the support speed of the entire SKT team faster, which also makes it more difficult for the opponent to effectively advance through the involvement of the guò line. On the surface, SKT is thousands or even tens of thousands of economies, but in fact, FNC and AHQ have no way to deal with SKT's highland tower, coupled with the disadvantage of visual processing, it is difficult for FNC and AHQ to even take the initiative to invade SKT's wild area, even if sometimes they can win in frontal team battles, but it does not bring any direct significance, which will only lead to the delay of time, and in the later stage, the gap in the details of the two sides will be reflected. When they saw that SKT was about to get the fourth or even the fifth dragon, AHQ and FNC could only be pinned down by SKT near the dragon circle in order to avoid the worst situation of the five dragons, so that SKT could instead gain an advantage in the overall situation under the economic disadvantage.
After that, SKT will be able to use guò's own strong ability to seize opportunities, and can always seize the enemy's anxiety to end the game as much as possible, and grab and kill a person in the late stage, or launch a wave of beautiful first moves, and then directly drop FNC or AHQ, sometimes, SKT's ultimate goal is not Wulong, but to seize the opposite side and not want SKT to get the psychological state of Wulong, using the small dragon circle to maneuver with the opponent, and constantly contain the opponent, so as to buy time for SKT, What time? The time it takes to push the tower to make up for the economic disadvantage, or the time to catch the opponent's mistakes. Sometimes it is of course the best situation to be able to get the five dragons, once you get the five dragons, it is basically announced that SKT has turned around, and sometimes even if you can't get the five dragons, you can also grab and kill one person in the later stage or take advantage of the opponent's mistake to force the group to win a wave of enemies.
In the final analysis, this game still depends on which side has fewer mistakes, and which side makes a big mistake first, and the opposite side will seize the opportunity and immediately snowball into a disadvantage, and then it will be difficult to play. The reason why S3's SKT can sweep a qiē to win the championship is very simple, Faker answered in an interview at the beginning: In S3, everyone made more mistakes, and we made fewer mistakes, so how to win at that time, but when it came to S4, everyone's mistakes were less, and it was difficult for us to win. This is the reason why SKT was pressed by the Samsung team for a whole year when it was in S4.
But less mistakes, it also does not mean that you will win, the ability to seize the opportunity is equally important, if the opposite side makes a mistake, but you fail to catch it in time, then the opposite side is not easy to make this mistake is naturally meaningless, and those who are good at seizing opportunities, naturally than those who are not good at seizing opportunities, it is easier to win the game.
SKT, both of them are stronger than their opponents, they have a stronger ability to seize opportunities, and they make fewer mistakes in the later stage, which is also part of the game's operational ability, which is also an important reason why SKT has been able to turn over its opponents several times. At least in the case of SKT's early advantage, the team that can turn over their team basically does not have zài, not even EDG, and in the case of SKT's disadvantage, SKT can repeatedly turn the other side, isn't this the most intuitive strength gap?
In fact, looking at the entire MSI, it is not difficult to see that SKT's aggressiveness in the early stage is actually very average, in fact, they made very few mistakes in the early stage of the game, but unfortunately AHQ and FNC's aggressiveness in the early stage is too strong, and SKT, which has adapted to the rhythm of the steady development of the Korean division in the early stage, is obviously not suitable for the AHQ and FNC style of play, and it is easy to be broken down in the early stage and fall into a disadvantage, but because AHQ and FNC are still inexperienced, the operation ability of the game is obviously not as good as the experienced SKT, Coupled with the long hours of high-intensity competition, the AHQ and FNC members are physically and mentally exhausted, because it is difficult to win for a long time, and their mentality will get worse and worse, and the worse the mentality, the more likely it is to make some big mistakes because of accident.
SKT, on the other hand, was able to capitalize on some of the mistakes made by the opposing side after they were exhausted, and turn the opponent around in the late game.
PS: Thank you for still sticking to me even though my recent updates are not strong! You have always been WM's strongest backing. Anyway, I recently released a new issue of EZ's video, and interested friends can go to station B to watch it. Please pay attention to my post: perfect WM and my xinlang meager as well as my xinlang perfect. The MSI Mid-Season Special Roll will be updated in the near future, so if you already know a lot about the Mid-Season Event, it's best not to waste money by subscribing, and if you want to know more about the Mid-Season events, you can check it out. (To be continued......)