Chapter 628: Operational Capacity
"However, if you let the dragon again, the opposite side will take out the third dragon, according to the number of the Demacia Cup, the team that can get three dragons at the same time has not lost in the entire cup. And looking at the number of the entire league and MSI mid-season tournaments, it is not difficult for us to know that the first two dragons are indeed chicken, but once the dragon accumulates to the third, there will be an outbreak period, and the next outbreak period is when the fifth dragon is released, so the first, second, and fourth dragons can be released, it doesn't matter, at most it is just a little more pressure. But the third and fifth dragons are so important, it's better not to let them go, right? Xiao Liang's voice came, and it was clear that he was also watching the game.
Liu Songnian nodded secretly, this is also what he wants to say, SKT has staged several games in the MSI mid-season tournament with a disadvantage of nearly 10,000 in the early stage of the shocking reversal, many players who do not have a deep understanding of the game may find it difficult to understand how SKT does it, in fact, the reason why SKT will fall into a disadvantage in the early stage is mainly because SKT is too inactive in the early stage, Bengi is a jungler with a weak early GINK ability, and Easyhoon can only ensure that his line will not collapse, But it's very weak in terms of supporting wandering, and although Faker is very fierce on the line, it is easy to be caught, and in fact, Faker is not the kind of midlaner who likes active support, he is more inclined to pursue an extreme online suppression.
Therefore, it is because of the support and GINK of SKT's two mid-laner and jungler players that they are not particularly active, which makes SKT face the AHQ and Fnatic teams that are crazy in the early stage and have a very aggressive style of play in the early stage of the season.
But SKT is, after all, a traditional powerhouse in South Korea. Bengi actually has a clear idea of GINK in the normal line, in the case of normal line, SKT can sometimes play an advantage in the early stage, but once facing the enemy or their own initiative to change the line, SKT's support will always be one step later than the opposite, so it is easy to fall into a disadvantage in the early stage. But in the case of the early disadvantage of SKT. Bengi is very good at stealing the first dragon in the early part of the game, maybe only a few minutes ago, and then whenever the enemy GANK is on the road or in the middle, he immediately takes the second and third dragons, many teams like to exchange the enemy's defense tower with a chicken-looking dragon, so that they can take the economic lead in the early stage, but SKT's understanding of LOL is more inclined to exchange the defense tower for the dragon, we let you have a few, What about human heads and towers? As long as the little dragon can be controlled by us.
And since the dragon buff will be a qualitative change once it accumulates to the third one, SKT will be able to use its own excellent operation ability for the game. This is the advantage of the South Korean team all along, their deep understanding of the game, so that their ability to operate the game can always be a grade ahead of the world, all along, many Chinese team's understanding of the game has always stayed at the level of "just do", killing people and pushing the tower, this concept is too old. The South Korean team, on the other hand, won the championship in the dominant table for several years in a row, perfectly explaining to the world what it means to "only push the tower." Don't kill".
Actually, it's a bit one-sided, to be specific. It's that many Chinese teams don't know how to push the tower and how to gain an advantage if they don't kill people, while the South Korean team is able to seize every detail of the game, every opportunity, even if they fail to kill one of you. Without even fighting you in a team battle, they quickly pulled out all of your outer towers, thus gaining considerable economic advantage. What about falling behind? We just have a higher economy than you. This is the basis of the ability to operate the game.
To put it simply, it is a more high-end understanding of line change tactics than you, and Tong guò is constantly changing lines. Mill towers at every opportunity, allowing your team to quickly take the lead in the number of towers. To put it more simply, you chase people, we push the tower, you kill people, we push the tower, we would rather die than demolish the tower first, and then tell sù if you can run, even if you will die, it doesn't matter, pushing the tower is earning.
As a simple example, in the passerby game, many teams will directly push in a wave after winning a wave of team battles, demolishing the enemy's mid lane heights. And the Korean team will not do this, they will divide two people, respectively, with the outer towers of the upper and lower roads, and the remaining X people, can also be in time to dismantle the enemy's middle highlands before the enemy resurrects and pursues them, so that a wave of team battle victories can directly destroy at least 3 towers + one crystal of the enemy, which is much more cost-effective than the kind of brainless everyone who only brings one way, and in the end can only bring off one tower + one crystal.
This is a manifestation of the ability to operate the game. To put it simply, more than you think.
Many people are at a disadvantage, seeing the enemy fighting Xiaolong, and they don't know what to do, so they can only shrink under the tower and be forced to defend, and for those with strong game operation ability, they know that they are fighting Xiaolong on the opposite side, first go to brush the wave F4, or push the wave line, or even bring a tower or something, that is, the small details of the guò, accumulate a lot, and slowly gradually chase back the disadvantage. And players who don't understand these details, in the case of disadvantage, can only be forced to defend, slow death, many Chinese teams in S3 is like this, such as the old WE, and now, with the addition of the coach, the operation ability of the Chinese team has also improved a lot, and I also know that in the case of headwinds, we need to constantly take the initiative to steal people or push towers, or lead wave troops, no longer only know that they are forced to defend, for the entire LPL division, this is a LPL division compared to the S3 period, Very noticeable progress.
Another example is that there is a game of M3 against the EP team, M3 has a big disadvantage, the middle lane is demolished by the EP, and then M3 still turns the tables firmly. So how does the M3 do it? It is to grasp the anxiety of the EP team to re-dismantle the M3 mid lane crystal and gain an advantage in the situation after dragging it to the resurrection of the crystal, and make people go to the upper lane to lead the troops non-stop, and dade is a variety of leading troops in the lower lanes.
PS: In the near future, I'm going to write a volume about the MSI Mid-Season Tournament, which will cover a lot of content about the MSI tournament, which has little to do with the plot of the novel, just like the chapters of the last IEM tournament, but this time the volume is larger. If you don't want to waste money, you can choose not to subscribe at that time, and then subscribe when the volume is finished, and the volume will probably end in a week. (To be continued......)