Chapter 590: Kane's Bloody Hoof's Counterattack

The death of the Sword Saint Grom, Kane's Bloodhoof in City Thirteen was not seen. But when a short time has passed, Kane Bloodhoof still hasn't seen a huge storm of blades rolled up in the blood elf camp outside the city, nor has he seen Grom return.

A sense of unease grew in Kane's bloodhoof's heart. In the past, when Grom attacked and killed the mage regiment of the human army, he never missed, and he was often able to wipe out the mages that the enemy army had hidden tightly. Although the number of mages of the blood elves seems to be a bit large this time, Grom will not be able to move at all for such a long time.

After waiting for a while, and finding that the Blood Elf Mage's attack had not weakened but had become more violent, Kane Bloodhoof gave up hope on Grom. It seems that even Grom, who is known as the mage killer, is more than lucky in front of these blood elves.

As one of the new orcs at the top, Kane Bloodhoof is very determined. There's a good chance that Grom has been killed by the Blood Elves, and now all he can rely on is himself and the remaining orc forces under his command.

In fact, it is not correct to say that there are still remnants, and most of the orc soldiers in City Thirteen are still preserved. The magical bombardment of the Blood Elves is a carpet bombardment from near and far, mainly to clear the ground for the Blood Elves melee class to fight, but it does not deliberately kill and injure the orc soldiers who are evading.

After only a split second of hesitation, Kane Bloodhoof decided not to continue to dodge the magic like this, but to rush back and fight to the death. Although there is no allusion to boiling frogs in warm water in Eslazarze, the truth is the same.

Kane Bloodhoof knew that he had been letting the mages of the Blood Elves unleash their magic like this. Although it seems that the orcs have not suffered large-scale losses for the time being, when all the cover is flattened, there will be no chance to resist.

City 13 is a fortress city in the Canaan occupation area of the orc clan, and there are not only 200,000 new orc recruits, but also tens of thousands of elite troops that originally belonged to Kane's bloodhoof. Among these tens of thousands of troops, there are quite a few minotaurs of the same clan as Kane's Bloodhoof, and the average strength of the minotaurs who have received the power of heaven is very strong, which is also a source of confidence for Kane Bloodhoof to have the confidence to fight to the death with the blood elves.

Gritting his teeth, Kane Bloodhoof gave the order to let the minotaurs rush to the front with some heartache. The magic resistance of ordinary orc warriors is too low, and even low-level magic can be seriously injured or even killed if they suffer two more rays. Only let the minotaur resist at the forefront. In order to allow the orc troops to rush through the magic coverage area and truly fight the blood elves.

As a noble hero among the orcs. Kane's Bloodhoof, however, did not hide behind and direct the battle, but took the brunt of the attack with the minotaurs of his own race.

With a roar of rage, a dark yellow aura covered the minotaurs around Kane's bloody hooves. The minotaurs and some ordinary orc warriors within the range of the aura only felt that there was wind under their feet, and they ran much faster. And the arms seem to have become more relaxed. If you attack an enemy, you should be able to do a few more hits.

This is Kane's Bloodhoof's Aura Skill Durability Aura. Increases the movement speed and attack speed of allies within the area of effect. It can be regarded as an aura that can greatly improve the combat effectiveness of the troops.

It's a pity that when Kane's bloody hooves drove the orc troops with a durability aura to rush out of a distance in the magic bullet rain, he felt it with the surrounding minotaurs and some orc warriors. The movement and attack speed bonuses attached to the Durability Aura suddenly disappeared.

Not only that, but they also felt that the strength in their bodies seemed to be slightly drained, and their bodies became a little weak. Both the footsteps and the arms are a little heavier.

Unfortunately, while Kane Bloodhoof has an aura of durability, the all-powerful knight, one of the three heroes of the Blood Elves, has an aura of degradation that rivals him. It just happens to be a degraded aura that weakens the enemy's movement speed and attack speed, which can't help but cancel out the effect of Kane's Bloodhoof Durability aura, and because of the higher skill level, a small part of it is applied to the minotaurs who rush to the front.

If the Aura of Degradation had dampened the high morale of the Orcs with the blessing of the Durability Aura and the encouragement of Kane's Bloodhoof, then the actions of the Blood Mage had caused the Orcs to dissipate their newly mustered morale.

A mysterious spell sounded, and a clear sound came from the sky, and both the blood elves and orcs on the ground felt that the air was suddenly much hotter. Looking up, why did two suns appear in the sky?

Although Aislazar has three moons, the sun has always been one. The sight of the two days shining in the sky together, these orcs saw it for the first time, and they couldn't help but widen their eyes.

However, when they looked closely, they all realized that it was not the second sun, but a giant flame bird that emitted immeasurable light. This is a fire phoenix summoned by a blood mage, but Eslaze does not have a fire phoenix, so it is understood by the orcs as a flame bird.

The blood mage summoned the fire phoenix out naturally not to hold the second sun, and under the command of the blood mage, the fire phoenix let out another clear sound, and then quickly swooped towards the orc vanguard.

In the game, the Fire Phoenix, as an aerial unit, is a ranged unit that can only attack enemies by spitting out streams of fire. But in reality, of course, this restriction does not exist, and the distant spitting flames obviously cannot quickly inflict fatal damage on those rough-skinned and thick-skinned minotaurs, so the fire phoenix chose to dive down directly and attack with its body under the order of the blood mage.

Compared to the stream of fire spit out as a means of attack, the flames on the surface of the Fire Phoenix's body are actually a little cooler. However, the range covered by the two is incomparable, the size of the fire phoenix is not small, and the flame body that swooped down affected hundreds of minotaurs, including Kane's bloody hoof.

Kane's bloody hooves' eyes were red, and as the Fire Phoenix landed on him and the Minotaurs around him, he stepped heavily on the raised hoof, and a visible ripple rippled around him, hitting the Fire Phoenix as well.

"War trampling!" Kane's Bloodhoof could naturally see how serious the consequences of such a large firebird falling in his orc camp would be, so he released his range stun skill at the moment when the fire phoenix fell, trying to control the big firebird.

It's just that the ripples of war trampling hit the fire phoenix, but it didn't cause any effect. Not only did the stun effect not appear, but even the damage attached to this skill was not revealed. Kane Bloodhoof was stunned, he didn't understand what was going on.

If he could see one of the Fire Phoenix attributes like Yu Fei and the Blood Mage, then he wouldn't be confused.

Magic Immunity: A passive skill that makes units with this skill unaffected by any magic.

Although the effect of magic immunity varies according to the strength of the possessor, and the actual effect of "not subject to any magic" in the description will be reduced, but the strength of the fire phoenix itself is epic, and it is naturally immune to the skills of Kane's bloodhoof, which is also at the epic level.

War Trample didn't control the Fire Phoenix, and it was naturally able to unleash its flames in the orc camp. There is no need to bother exhaling, the fire phoenix can inflict a lot of damage on even the rough-skinned minotaur just by rolling around in the orc troops.

However, the size of the fire phoenix is not small, but there is only one. With this summon, it can only demoralize the orcs and cause some riots, but it can't actually stop the orcs from charging back.

It's just that, compared to the charge, who are the blood elves afraid of? Most of the orcs, who were just infantry, wanted to launch a counter-charge against the blood elf knights guarding the front, which was not too funny.

Compared to the Minotaurs, the average Scarlet Knight may not be their opponent, but the strength of the Scarlet Knight, who has advanced to the level of the Scarlet Knight and the Guardian Knight, has slightly surpassed the Minotaur. Even if it's just a lancer and a shield cavalry, they can match the Minotaur together.

Not to mention, on the orc side, there is only one hero led by Kane's Bloodhoof, while on the Blood Elf side, there are three heroes. The difference between these is really big.

Kane Bloodhoof's durability aura has been offset or even slightly suppressed by the all-powerful knight's degradation aura, and more Kane Bloodhoof, which exists as a warrior-type hero, has no skills for other support units. What he wanted to do now was to rush into the Blood Elf camp under the cover of the orc soldiers and perfectly fire the echo attack.

If Kane Bloodhoof had known that there was a piece of equipment called "Kohler's Escape Dagger" in the Night Elves' Miracle Ancient Tree, and that it was known simply as the Jumping Knife, he would have paid for one. In the game, the jumping knife is almost a must-have equipment for bullheads.

Of course, even if Kane was desperate to buy Yu Fei, it would be impossible for him to give it to him. Speaking of which, the Night Elves have always sold only enchanted equipment that has been exchanged in the Hunter's Hall. The items purchased from the Miracle Ancient Tree have never been handed down.

Without the Jumping Knife, Kane Bloodhoof would need to break through the Blood Elves' defenses and charge into the enemy line in order to unleash a perfect echo strike. Echo Strike can only do maximum damage when surrounded by enemies.

It's just that in front of the Almighty Knight, it is impossible to break through the Blood Elf Knight's defense.

Seeing the bloody hooves of Kane, who was panting and his eyes were red, and rushing to the front row to protect the knights in the midst of a pile of minotaurs, the all-powerful knight used his ultimate skill, the guardian angel, very decisively.

Guardian Angel: Makes nearby allied units immune to physical attacks (increases armor by 1000) and increases health regeneration by 25 HP. (To be continued......)

PS: Today only this chapter ran to the suburbs, the bus had two problems and finally sat on the black bread, and the egg hurt to death