Chapter 591: Magic Sucking Again Shows Might
In fact, the effect of the Guardian Angel is not absolutely invincible, but the armor value in Warcraft means that the damage is weakened across the board. Adding a thousand points of armor, it can indeed be regarded as invincible, even if you face a hero like Kane Bloodhoof as an ordinary Scarlet Knight, you will not be easily killed or even only injured.
And even because of the difference in strength, even if some of the Scarlet Knights who suffered from Kane's Bloody Hoof attack head-on received some damage, they quickly erased the damage under the terrifying life recovery provided by the Guardian Angel. As for ordinary minotaurs and orc soldiers, don't think about inflicting damage on the Scarlet Knight with the blessing of the Guardian Angel.
Kane Bloodhoof anxiously wanted to rush into the Scarlet Knights' formation and turn on the echo wave to improve the disadvantage of the orcs on the battlefield, but he was surprised to find that even if he took the lead in the charge, he still couldn't break through the outermost defense line of the Scarlet Knights. Those blood-colored knights whose bodies were suddenly covered in golden light seemed to have become invincible, and they could not be killed or even just repelled.
Fortunately, Kane Bloodhoof is not as simple-minded as Grom. When he realized that he couldn't kill the scarlet knights with the golden light on his body no matter what, he took the wit and stepped on a war trample, which stunned the scarlet knights who surrounded him like kraft candy.
Although the Guardian Angel is able to make the affected unit almost immune to damage, it cannot immunize effects other than damage beforehand. For example, the damage attached to Kane's Bloodhoof's war trampling was not reflected in the surrounding Scarlet Knights, but vertigo was inevitable.
Then, Kane Bloodhoof took the opportunity to get rid of these Scarlet Knights blessed by the Guardian Angel. chose to break through from another direction. That's a good idea. Guardian Angel is not an aura ability. The range is not that large, and it can only cover a small area around the Almighty Knight.
The Almighty Knight was caught off guard and mixed in with the blood knights, and was also stunned by the war trampling with a large range of effects, and he really couldn't keep up with the pace of Kane's blood hoof for a while, so that he burst into the middle of the Scarlet Knight's formation from other Scarlet Knight who did not have the blessing of the guardian angel.
After waking up from his vertigo, the Almighty Knight's face changed dramatically. Yu Fei had told them about the effects of the Echo Strike, and he naturally knew that he couldn't let Kane's Blood Hoof unleash the Echo Strike in the middle of a large number of Blood Elves. In that case, even if the blood elves were able to defeat the orcs here in the end, they would still suffer heavy losses.
It was precisely because he knew the amount of damage that Echo Strike could inflict that the Almighty Knight decisively cast his ultimate when Kane Bloodhoof rushed over with some minotaurs. In order not to let Kane's bloody hoof rush into the blood elf formation. Unexpectedly, he was stunned by Kane's bloody hooves without paying attention, allowing him to take advantage of the loophole.
Now the Almighty Knight has no way to stop Kane's bloody hooves for a while. His speed was about the same as Kane's Bloodhoof, and it was impossible for Kane's Bloodhoof to follow him wherever he went, bringing the Scarlet Knight there into the state of a guardian angel.
And the other three skills, the Degradation Aura is an aura skill, although it has always played a great role on the battlefield, but it can't do more. Baptism, as a healing ability, deals Hallowed type damage to enemies around the healing target, but does not stun and does not block Kane's Bloodhoof.
The other expulsion ability is capable of blocking Kane's Bloodhoof's echo strike and other spell attacks, but it can only be cast on an allied unit. The Almighty Knight regretted a little that he hadn't banished himself first, and then turned on the Guardian Angel to bless the others. In this way, there will be no situation where you can't keep up with Kane's bloody hoof after being dizzy on your back.
OK. There is more than one hero in the Blood Elf Army. Just as Kane's Bloodhoof found his place and was about to start Echo Strike, a dark purple magic arrow slammed into him. Kane's Bloodhoof then fell into a vertigo and was unable to immediately cast Echo Strike.
This dark purple magic arrow is none other than Chaos Knight's attack skill, Chaos Arrow. This skill with a short cooldown doesn't have a long cooldown, and in addition to dealing some damage, it also has a random stun effect of one to four seconds. Luckily, this time the Chaos Arrow hit the highest stun effect for just four seconds.
What can you do in four seconds? Even the surrounding Scarlet Knights would not be able to take out the thick-skinned Minotaur hero Kane Bloodhoof in four seconds. Then, when Kane's Blood Hoof recovers from the stun effect, he can still continue to cast the echo strike that he didn't cast just now.
This was something that the Blood Elves were not happy to see, and in the end they did not let it happen. Almost at the same time as the Chaos Knight unleashed the Chaos Arrow, a blue light connected to the bodies of the Blood Mage and Kane's Bloodhoof.
Despite being in a state of vertigo, Kane's bloody hoof could still feel the flow in his body. He was horrified to find that in just four seconds, the energy in his body that he relied on to cast his God-given ability had been consumed to the point where he could not use the Echo Strike.
If Grom hadn't died at the hands of the Blood Elves and had run back to City Thirteen to give Kane Bloodhoof some warning, perhaps Kane Bloodhoof wouldn't have been so easily attacked by now. Unfortunately, Grom was not able to escape the siege of the Blood Elves, so Kane Bloodhoof was caught unsuspectingly.
Although the stun effect of the Chaos Arrow is only four seconds, like Grom, the energy gauge of warrior heroes like Kane Bloodhoof is relatively short, which means that the energy value used to release the Heaven-sent skill is not very sufficient.
The absorption amplitude of the blood mage's mana sucking is very large, and four seconds is enough time for the blood mage to almost empty the energy value of Kane's blood hoof, and the most threatening echo strike must not be released.
After recovering from his vertigo, the first thing Kane Bloodhoof did was to shoot a furrow at the source of the blue light on his body. The Blood Mage was trying his best to drain Kane's Bloodhoof of energy completely, and he had no skills to guard against him. This time, he was slapped right by the ravine of Kane's bloody hoof, and he was temporarily stunned, and the effect of mana sucking was interrupted.
It's a pity that even if the effect of mana sucking is interrupted, Kane Bloodhoof can only use himself as a large soldier at this time. The energy value that was about to be drained by the blood mage was completely empty after he shot a ravine, and the echo strike didn't want to be released.
Kane's bloody hoof, who can't release his skills, is not so threatening. Chaos Knight's ultimate illusion had just been used to fight Grom, so it naturally didn't cool down at this time. However, in the face of an epic powerhouse with no skills, even if it is an epic peak level, the Chaos Knight will not be afraid.
A reality rift was released, and the Chaos Knight burst into Kane's Bloodhoof's side and fought him. Without energy value, Kane's bloodhoof can only face the current situation helplessly, and temporarily entangle with the Chaos Knight.
Kane's Bloodhoof failed to open the situation, so the orc soldiers had a very hard time. Although they rushed towards the blood elf camp with great momentum, the blood elf mages behind the blood knight seemed very calm, and they had no intention of retreating and were pouring magic.
Therefore, the orc troops rushed to the Scarlet Knight in a hail of bullets. On this journey, they had already suffered a lot of losses, and even if they managed to break through to the Scarlet Knights, they were already physically and mentally exhausted, and they could not please the Scarlet Knights who were waiting for their work.
The fire phoenix summoned by the blood mage was attacking freely at this time. When Kane's bloodhoof was pinned down by the Almighty Knight, it wasn't needed by the Minotaur anymore. After all, the bull-headed people are relatively rough and thick-skinned, and it is difficult for the fire phoenix's lethality to be fully reflected.
However, if you just bully and bully ordinary orc warriors, then the damage that the fire phoenix can bring is devastating. The fire phoenix first flew in the air, looking where it was uncomfortable, and a flame breath flew out, turning the green-skinned orcs in many places into ashes.
Feeling that his breath alone could not satisfy his desire to kill, the Fire Phoenix even gave up the safety of flying in the air to attack, and instead dived down again to burn the orcs below with his body.
The Fire Phoenix is surrounded by hot flames - or rather, the Fire Phoenix itself is a polymer of flames, similar to the existence of a Flame Elf. Therefore, it was like that fire, and the raging flames burned countless orc warriors.
Kane's Bloodhoof was already surrounded by the Scarlet Knights, so he was naturally unable to command effectively. Although the orc warriors believed in their leader, and one of the few heroes among the new orcs, Kane Bloodhoof, could not fall so easily, but there were still many bad speculations in their hearts, and their morale dropped greatly.
When the orc warriors and the Scarlet Knights became entangled and fought, the attack of the Blood Elf mages slowed down. It's not that they don't have mana, Blood Elf mages with energy-saving spellcasting talents and Blood Elf witches helping to restore mana aren't as poor as Kane's Bloodhoof.
The reason for slowing down the magic attack is that in reality magic does not have the ability to distinguish between friend and foe, and the blood elf mages do not want their magic to accidentally injure allies. Most of their magic was poured out on the orcs behind them.
But even without the magic that kept falling, the orcs who fought with the Scarlet Knight were still invincible. Kane's Bloodhoof was too far away from these orc warriors to be covered by the Durability Aura, but the Omni Knight's Degradation Aura was able to work on them.
With such a weakening, the orcs, who were already unable to defeat the Scarlet Knights, soon showed a state of defeat. (To be continued......)