Chapter 442: Too Big to Fail

Harvesting ability, which is a fairly important teamfight ability. As an assassin who often fights one-for-one, part of the reason why he appears so frequently is that he has this ability, and there are not many midlaners with the same ability.

You don't necessarily have to run to the enemy pile to exchange your life for a C position for the opponent, and if you find a good time to cut, it's normal to kill several times in a team battle.

After all, it's an AD hero, after all, there is displacement, and it's OK to harvest a little residual blood.

The wheel mother on the side of the gold team is the only hero with the ability to harvest. The rest of the alchemy, syndra, monkeys are not very good at this.

However, the harvesting ability of the wheel mother comes from her ultimate, but this thing is usually used in the game to force the chaser to open the chase, and the ultimate's effect is difficult to maintain until the end of the team battle, which is equal to the entire gold team, and no one can play the harvest.

"It's good to win as a team, it's boring to care about so much."

Plastic Flower gave her own evaluation outside the court, and she actually appreciated this wave of team battles that had just ended. It's all out of the way that can be beaten, but the damage is still not enough. As long as the damage is enough, it's okay to go up in a wave and not harvest the ability.

On the road, the gold team exchanged zero for three, and the small cannon and Zelas fled.

The monkey harvested two heads, and her teammates gave it to her, who made her the boss. Then the mushroom head took two strings up and down, and held back a whisper, the money was just enough.

Since she couldn't shoot Zelas to death with a stick in the game just now, she also gave up the defensive suit and decided to export it first.

She's pretty sure. While there is alchemy interference, he rushes into the second man by himself. There are not many people who can have the leisure time to kill themselves. When the damage is high enough to run after a group of people. Naturally, there is no need to worry about these people turning around and attacking.

This kind of fallacy is only valid for this one, if the two sides change positions, she will say that she will also play a belt. The reason why Sindra is known as a panacea is that this is where the strength lies.

Zelas was shot into the soul by the monkey, and basically there was no room for resistance, so he could only try to throw an E to see. However, if you have this time, it is more reliable to run away. Switch to Syndra, if the reaction speed is fast enough. It's completely possible to throw out a set of QEWR. With the current amount of monkey blood, death is definitely going to die, and Sindra will only be half a tube of blood by EQ at most.

This difference in ability against Rush heroes cannot be changed, so as long as Zelas is taken out, it must be combined with heroes like Wind Girl who have a lethal effect on Rush.

The mushroom head who made up a wave of equipment happily prepared to go out to continue playing in the group, and at this time, the immortal team could be regarded as seeing that it seemed that he couldn't beat others on his side.

In the team battle just now, they were so busy running away that they didn't have much time to fight back.

So, they decided to develop a little bit. Survive the enemy's strong period. The monkey thing is really only strong in the middle of the term, when the AP or something is out of the golden body. AD pinched the displacement skill again, and what he could do was actually quite small. An ultimate, a knock into the air, and then everyone runs away when it's time to run.

The Immortal Clan, which wanted to develop for a while, decisively encountered a 'no' word expressed by the opponent with actions. Naturally, the Golden Sentai will not allow the enemy to have a breathing time. The game is about to enter the thirty minutes, and if Zelas can delay a piece of Central Asian money, the situation will be bad in the teamfight. After all, this monkey was actually defeated by the wind girl, and he couldn't play much of a role in the team battle at all, and relied more on alchemy to attract attention.

After the team battle just now, the mushroom head has completely attracted the attention of the enemy. In the eyes of Immortals, Monkey as a jungler is just a team hero who is more able to deal AOE damage.

For these veteran teams, in addition to the praying mantis, the role of jungler heroes is basically in the formation of a group. In addition, there are some such as Nunu and Spider, which are completely auxiliary junglers, and use their early individual abilities to make eyes around to help the team provide better vision to complete the role of stabilizing the situation in the early stage.

Clearly, they have now experienced the role of monkeys. The real start of the Golden Team is Alchemy, and the Monkey is an assassin. This kind of thing can be seen in ordinary players as early as 800 years, and everyone can see that the monkey is wearing a penetrating suit. However, for professional players, who are accustomed to having monkeys appear as the opening heroes of the group, and playing a wave of AOE by the way, it is difficult for them to imagine that this situation of completely using monkeys as the main output will happen.

On the Eternal side, the small cannon and the big tree were leading the way up and down the road, and the other three people had just taken advantage of the mushroom head and their home to invade their upper lane wild area and help the big tree on the upper road give a view.

"The wild area is full of ......," the mushroom head was depressed. She had just noticed that before the enemy entered the wild area, everyone had prosthetic eyes. As a result, when they reappeared in the middle lane, those eyes were gone. "You go to the wild area and get a lineup, and I'll see if I can impress that big tree."

The single belt of the big tree, basically, as long as the enemy comes to catch a few more people, it will still be caught. His single-belt ability comes from hardness, using his ability to resist beating, running and playing at the same time, waiting for nearby teammates to support, which is generally the way of thinking, so Eternal will let his trio keep an eye on the road.

But unfortunately, this time it was only one monkey who came to trouble the big tree, and Eternal could see it from his own vision, and the rest of the opponent was gathered together and was sweeping his eyes.

When they saw the enemy gathering, they naturally moved towards the upper road, and at this time the monkey came into contact with the big tree and had already slapped it with a stick.

It turns out that the big tree seems to be equipped with an ADC that looks down on the wheel mother. Probably due to the relationship with the alchemy line, the equipment on the big tree is mainly based on magic resistance.

The AP damage on the mushroom head's side is actually only Sindra alone, and the alchemy has no damage equipment at all, so there is no need for the big tree to have any magic resistance. After all, it is impossible for Sindra's single burst to give her skills to the big tree. And the big tree is a thing, with thick blood and reduced damage, and it is inherently restrained AP. A large portion of the damage dealt by AP comes from the fixed damage from skills. These fixed damages. Resisting with HP is the easiest way to do this.

In terms of the physical resistance equipment of the tank hero. Those who have both blood and armor are basically the only ones left with Langton and Sunfire. For big trees. The improvement of Bingxin's equipment is still very large, after all, it is twenty percent less CD.

If it's an AD that is on the opposite line with the big tree, usually after the Glory of Justice or the Time Staff, holding the Ice Heart directly is the most common way to load.

There are slightly more things to come out of this big tree, time, justice glory and magic resistance, and the material resistance equipment has been supported by a Xiaoice heart.

The monkey is now a three-outfit, with a whisper, plus armor-piercing of its own Q skill. Shoot a Q down. The mushroom head himself was stunned.

She now regrets that she shouldn't have given up such a thing as a red buff to ADC at all, and that she would probably be able to stick to the tree if she held it herself.

Since the big tree line is out of time, the damage is still enough, and if you really want to fight, the damage is definitely not low on the monkey. However, normal people see that they have so much blood in a tank at once, and basically they don't have the heart to fight back, and the same is true for the immortal top order, and they turn around and leave without caring about anything.

The monkey didn't bother to chase him at all, and he couldn't chase him anyway, so he still closed a wave of lines for the time being. It's more important to get the third brutality out as soon as possible.

Strictly speaking, the monkey's limit should be five penetrations. Except for whispering. There are also four Jungler Gear, Dream, Black Cut, and Brutal Force. The four-piece set of brutality does not interfere with each other, as long as it comes out, it will definitely be a real harm when it comes out.

The reason why the monkey is so out is that in addition to the fact that the penetration effect is very compatible with his Q skill armor piercing, the bonus of the dream to the monkey and the AOE provided by the ultimate are also important factors. There is no hero who can be so fit for penetration as a monkey.

As long as you can play the jungler monkey as a jungler Juggernaut, ignore the Juggernaut's ability to catch unilaterals, and use the same team battle thinking as the Juggernaut to deal with team battles, you can basically play the monkey well.

After the big tree escaped, he only sighed a little about the monkey's injury, but the rest of the thoughts were not. As for the mushroom head, this guy already wants to try to cut the big tree first in the next teamfight.

She was sure that even if the big tree made a big move, his own set would still not be much different from the real damage to him.

The new team battle soon began, and the Immortal Clan really didn't have any good development reality, and they were too upset by the opponent's interference, so they simply tried to come to a group again.

This time in the team battle, Zelas had Central Asia, and the flash was also restored, and the folding knife felt that he probably should be safe. His idea was not wrong, because when Alchemy rushed over this time, he fell over his shoulder and threw it to the big tree.

"Yes, let's kill that big tree first!!"

The mushroom head shouted murderously in the competition room, and Zhou Shu saw this guy's face on the screen and read her lips. I have to say that her Mandarin is quite standard for Northeast people.

Alchemy, as usual, drove his own sprint and righteous glory, and with the help of the Wheel Mother, he attacked the enemy army at a speed of nearly eight hundred.

As a tank, the big tree naturally tried to restrain with a tie and Q, and then the others were thrown over the shoulder into the arms of the four members of the Golden Team.

Alchemy, as a pure meat with a fairly good development, continued to want to run forward, but was a little uncomfortable when he was bombarded by a small cannon just two steps. The luck on the side of eternal life is also good, just the yellow fork and the endless, and the two knives are all violent. Fortunately, the problem is not too big, and alchemy can still chase the enemy.

The small cannon is a more restrained alchemy among ADCs, and it belongs to the kind of ADC that has a decent ability to cut meat, with serious injuries, as well as flying and displacement. It's not just about the monkeys being restricted. If you change to an ADC, such as an EZ plane or something, the Eternal Squad will be even more difficult to fight.

The tree that was thrown over the shoulder was slapped by the monkey, followed by three quick attacks after the dream was opened.

Dashu is naturally used to being beaten like this, and he still has to live his life, but the problem is that today's beating is a little painful. After the monkey's three hits, the tree was directly crippled. Sindra on the fat man's side kept pinching a QE, not quantitative easing, but a dizzy second in a row. He prevents the tree from escaping, and only throws his skills when it is dead.

The gold team killed the big tree very easily, and the alchemy was still running over there.

Alchemy is very afraid of kites. The Immortal Clans had been disturbed by him and ran away from the wind. There is no follow-up to this team battle.

For eternal life. This group is just a small dead person, and it doesn't seem like a big deal. However, judging from the situation of the big tree being killed by the light yƬ, they are already very sure that if they want to turn the tables, they must open the enemy first, but do not wait to be opened and then hit the backhand.

Although the backhand is easy for Wind Girl to deal with, over-the-shoulder falls are obviously not something she can handle. Letting the Wind Maiden bounce away the people who burst in is her forte. But alchemy came directly to get his teammates away.

This is not a rush with skills, but a continuous running pursuit. If you want not to be thrown over the shoulder, you can only leave far away, and let the wind girl leave the slowdown and blowing all to the alchemy, and the small cannon has to hand over her ultimate.

In the case that the enemy can easily cut down a large tree, no matter who is successfully thrown over the shoulder, there is basically only a dead end. If you want to kill alchemy, there is no possibility. As long as everyone stands in place and outputs for a second or two, they will immediately be caught up by alchemy and sprinkled with glue. Then he was thrown over the shoulder.

Folding knife is sure that this dead man's alchemy is definitely carrying a growth minus CD rune. Otherwise, with his current point of reduction, it would be absolutely impossible for his E skill to recover so quickly.

In such a situation, the Immortal Clan really didn't know how they should fight this team battle, and it was so difficult that there was no breakthrough.

If you want to talk about strong opening, the prince and the big tree are all good hands. But the question is who to drive.

It's been a long time since Mama Wheel's life has been in danger in a team battle, and her flashes are definitely there. Immortal's side is sure that the next wave of groups will definitely not be able to fight here, except for the alchemy that does not have a flash, everyone else has a flash. If you don't type out a few of their flashes, the prince's forcible opening is meaningless.

"Unless the prince can catch the monkey in the shadow, and cooperate with Zeroth's three cannons to kill him directly."

Plastic flowers on the sidelines finally helped the Eternal Team find a little hope of turning the tables. The prince grew the tree, and the time for two rounds of control was enough for Zelas to lose three cannons. With the little blood skin of the monkey, it is impossible to withstand this set of attacks.

"Mushroom heads aren't stupid." Long Yang felt that the implementation of this method might be similar to zero. "She's a monkey who only plays an role in team battles, how could she be caught running around blindly, and everyone can see the importance of the next team."

The golden team won two groups in a row, but they didn't have time to get the tower, they just honestly stood aside to fight for money and development, and then compressed the enemy's living space.

Although they did not get the economic advantage of the tower and the dragon, they took advantage of the time when the enemy retreated to make a vision. Sometimes vision isn't a good thing, and many players wander around with plenty of vision, and then get caught up in enemies that pop up.

Mushroomhead doesn't have that kind of idle time, and now that she's outfitted, there's nothing she particularly needs. Money is of little use to her, at least not the need to risk her life to make money. And for the gold team, all the remaining links in this game are very simple, forcing towers and team battles, and other things don't need to be done.

The reason why Riot has weakened the Poke heroes one by one is because these guys have too strong an advantage in forcing and defending towers, so that the game will become too similar at a certain period of time without change. Everyone wants to rely on their own Poke heroes to get what they want by forcing the tower when they have advantages or disadvantages. Either the tower is demolished and pushed. Either it is to delay the development of time and other later stages.

This kind of gameplay is really a headache, so the tumor of Bomberman has been cut, and the Leopard Girl has been weakened, which is also the version after being weakened.

Zelas is currently in the limelight, but it is also inevitable, and there is no cruelty to him in the next version, but the next version will definitely not have the good fruit of Zelas to eat.

As a coffin board, he was able to dominate the professional arena for such a long time, which no player expected.

No one would have thought that Fist would have weakened Leopard Girl and Bomberman so completely, and that the Assassin would be hacked so badly that even something like Zelas could become a single hegemon.

The assassin enhancement is still far away, and the road of the mid-laner has ups and downs, and its whereabouts are unknown.

The game continues. The Golden Team is facing Zelas's clearance. Felt a little anxious. This is already the third wave of minions that have been wiped out by the three hands. There were also artillery wagons in this wave, but they didn't make a difference.

Generally speaking, in this case, you should ask the auxiliary to buy a command flag, and then turn into a sports car to go up and down the road to lead the line. If the Golden Squad has a chance to take the Dragon, the Banner of Command with the Dragon buff will allow the Artillery Carriage to attack the Tower from a very frightening distance. Of course, this is useless for Zelas.

The gold team can divide the alchemy to take a single belt, and let him teleport over when the group is over. However, this seems to be exactly what the enemy needs, a wave of alchemy is not there, and he can take the initiative to start a group.

This decision was almost approved within the Golden Team, and it was their support who persuaded his four teammates at a crucial moment to avoid such a rather risky move.

A mid-game team, the game has been played for thirty-five minutes, and the combat effectiveness has gone downhill, which is the point of anxiety of the gold team.

They know very well why they have come to the point of being dragged into the late stage in a state of pressing the enemy all the time, and it is very simple, they did not reap the results of the hero's expansion after the victory of the team battle.

Besides. They don't have a good grasp of the timing of their team fights either. If you can choose more carefully, it doesn't seem to be like this.

The equipment of the small cannon is now considered good. Although there are no heads. There is also a period of time without replenishment, but after all, this is a game that is almost forty minutes, and the opposite C position only needs one team battle victory to be able to initially achieve a god costume.

"You can't drag it out like this, cross the tower."

It was Jim Carrey who said this. As an alchemist, he didn't care about the tower attack at all.

In fact, the option of crossing the tower has long been weighed in the hearts of the gold team players. However, unfortunately, if Alchemy is allowed to resist the tower, then he will not be able to run, and he will not be able to stop and interfere with the output of the enemy's C position. If he is not allowed to carry it, it seems that there is no one to carry it.

Hearing that this mention was taken out, the mushroom head looked at his own assistant.

"Why don't you come?"

Morgana mixed a lot of assists in this game, and the economy is still good. However, he didn't have the heart to produce a golden body at all, but carried a crucible with him.

His idea is also simple, hoping that the monkey can have the ability to kill the enemy in a second breakthrough after the sudden wave is withdrawn.

He knows very well who the boss is, and he is quite accommodating, and wholeheartedly hopes that he can raise his salary a little next month.

Everyone in their team knows the temper of the mushroom head, it is the princess, it is the queen, and it is a little girl who needs to be coaxed to accompany her. As for the fat man, except for Jim Carrey, who doesn't know this team yet, everyone else thinks that this guy should be a sister control, and almost takes care of his girlfriend as a sister.

The fat man will wave his hand at everyone, indicating that he is coming to resist the tower.

Monoclonal antibody tower, this is definitely a very novel idea. However, looking at the lineup of the Golden Team, Sindra, who has little other use in the late game except for one set of seconds, seems to be really suitable for this.

In fact, Sindra's late-stage ability is not nothing, and there have been a lot of flashes of QE and flashes of RE in the game, and it is basically a strong start like Annie. But the fat man is not ready to let himself open first, it is purely the rhythm of finding a tie, and there is a big tree on the opposite side.

What he wants to do is very simple, when the next wave of soldiers comes, let Alchemy rush to the bottom of the tower to attract firepower, and then quickly leave the attack range of the tower, and stand under the tower by himself to output the anti-tower. Anyway, Sindra at this time doesn't have much effect, although it is likely to be killed by Zelas WQ in seconds, and it is likely that the prince will not even be able to throw a skill when he jumps up, but as long as Alchemy falls one more person out in the second or two seconds of the tower attack, the game is over.

Jim Carrey said that he was not used to not flashing, and if there was a flash in this situation, he would come back directly after flashing at the enemy, and nothing would happen. He's sure that his skills won't be reacted by others, even if that person is a professional player.

Neither Fat Man nor Jim Carrey seems to have a good idea. It's not a good idea to rush to the tower, especially if there's a wind girl on the other side. And the alchemy belt flashed, what about sprinting and teleporting? Without the alchemy of sprinting, I don't know how much the movement speed will drop, and it will not meet the standard of running and starting a group at all.

The fifth wave of troops was cleared by Zelas, and it seemed that the game would stay at this stage forever, unable to move on. With the game running out to forty minutes, the game has entered the late stages. (To be continued......)