Chapter 441: Assassin
In a game, the monkey of the mushroom head jungler went around looking for people to exchange one. I don't care if the opposite side will blow up by myself, I just want to make the opposite side explode in the mid-term team battle.
Judging from the lineups of the two sides, the big tree, Zelas and small cannon on the Eternal side got the head, and they all had good fruit for the monkey to eat. Especially for big trees, if there is an economy that leads the whole market in the medium term, it is basically a god-like existence. After all, the mid-stage tree relies on skill support, and the damage is still good, but the ability to carry damage is slightly worse.
For all tanks, fifteen to eighteen minutes is a test, this is the time when all heroes who rely on skills to eat are the strongest in combat, if they hold a group at this time, if the tank holds the mentality of 'I am meat' to play the game, it may be inexplicably beaten into blood by the enemy's wave of concentrated fire.
For a large tree that is well developed in the mid-stage, it can carry all the enemy's output in a late-stage tank-like posture to interfere with the C position and help your teammates output. As long as you can give the big tree enough heads in the early stage, this advantage can be played through guò and continue until the C-position six gods on both sides. However, generally speaking, as long as the dominant side advances in a group, and the C position is careful of the assassin, basically it will not let the game drag on for so long.
It is a more difficult thing for the tank to take the head, and it is a contradiction that a blind man who is a master of the spear head is of little use if he takes the head. If it weren't for this contradiction, the fist would have been weakened a long time ago, and it would be very buggy to have a fleshy and snowball in the early stage.
In fact, such bugs are not without them, such as Galen on the road. The crow in the middle lane. And, of course, Nar.
Galen belongs to the kind of character who has a good chance of killing in the early stage, although he faces most of the top orders. This thing is going to be kite-flying badly. But there are some things that are still more afraid of Galen. For example, some AD orders that have little displacement ability and always want to work hard.
As long as Galen can make a few heads on this kind of hero, in the middle of the game, there will be an annoying big boss with a group of people around who can't beat them to death. However, Galen's own positioning makes him not very suitable for this game, this year, relying on the glory of justice and the wheel mother, those heroes who chase people have a tendency to rise, but those who can play are some people who can catch up with the storage zài. Galen, a guy who sticks people back and forth, can't have much impact on the battle situation.
As for the crows. This is a traditional fatan, which can be both medium and top. Most players should have experienced this situation.,More than 20 minutes into the game.,Your own mid-laner feeds the crow on the opposite side to the super god.,And then this guy rushes into the pile of five people with a big move during the team battle.,All kinds of fights can't be killed.,Your side is touched and gone.。
This situation is very much in line with the crow's positioning, after all, it is Fatan, and it is characterized by the restoration of fù. As long as he can hold on, he can hurt. There is little that can be done.
The crow's win rate and selection rate have been very high in recent times, and the reason for its rise is also simple. The nearest mid lane is rarely lit.
Ignite's restraint against crows is terrifying, and is his biggest nemesis. However, in the current game, most of the ones with Ignite are supportive, and due to the popularity of long-handed heroes in the mid lane, there are very few that kind of big long hands will give up healing or teleportation to bring Ignite.
Although the ghost book is running all over the ground now, the conditions for the effect of that thing are relatively harsh, and the enemy's HP needs to drop below 40% to trigger the critical damage effect. In addition, other heroes and equipment that can inflict heavy damage and restrain crows are difficult to appear, so crows have a tendency to rise.
In addition to Svein, the crow, Fatan such as Death Song, Phoenix, and Iron Man all show signs of rising. And the same is true of the Joker, the only remaining assassin who has not been weakened for a long time, and who is already strong compared to the powerful heroes who have countless knives in their bodies now. The worst thing is not those heroes who were stabbed because they were too strong, but those unpopular ones whose strength was okay, but they were inexplicably remade into a piece of something that could not be used at all.
In fact, Raven could have appeared in the mainstream lineup of the passerby bureau for a long time, but this hero has been silent for so long that many players have forgotten that this hero was once very powerful, thinking that he is the same weak chicken as Ergart.
Svein's reason for being strong at the moment is simple, because he hasn't been weakened in a long time. It's not that this version needs Fatan, it values Fatan, so it always takes Fatan out. It's that in this version, all the heroes except for Fatan have been cut round after round, and then the strong heroes are selected, so you can only go to those Fatans to find them.
The last time Raven was nerfed seemed to have been centuries ago, making E, who was able to increase the damage of all abilities, no longer have an effect on ignition. In fact, this is not a particularly exaggerated weakening, compared to the knife that his peer Ryze received before, it is no different from no change.
However, this hero is still difficult to be popular in the professional arena, after all, he is too afraid of ignition. A summoner skill can nullify all of his martial arts.
Although the robbery is also very afraid of weakness, but the robbery can advance or retreat, R is weakened by the enemy's face, so just give up killing R and return to his original position. The crow is different, and by the time he is set on fire, he will probably have entered the enemy's encirclement. Losing fifty percent of his recovery in an instant was enough to kill him instantly.
This kind of unpopular guy appeared, maybe the professional team couldn't think of it for a while, and he was restrained by ignition. But as long as this guy shows his face a little, he will be ignited by a shot when he turns around.
The timing of the Ignite cast by the pros is not so casual, and it is impossible to trick the Ignite like the Sword Queen.
As for the hero of the Tianke Crow, in the case of the small cannon rework, it seems that the big void eye of the middle laner has become his only absolute natural enemy, and it cannot be reversed.
One is a short-legged Fatan that relies on his recovery and his own hardness to go to the enemy's side, and the other is a long-handed hero who can reduce his recovery and has a powerful burst and continuous damage ultimate. Svein meets Vikz, whether it is a lane or a team fight, as long as there is no teammate to help interrupt Vikz's ultimate, the crow will only be abused into soy sauce.
---
The mushroom-headed monkey is level eleven, and the game has entered twenty minutes, holding an enchanted jungler knife and a dream spirit in her hand. She really wanted to come up with a righteous glory. In this way, you can use the speed of the wind to invade the enemy's mid laner while stealth.
The synthesis of justice and glory is actually relatively smooth. A lunch box with blood and blue to help restore fù online. A crystal bracer that supports the amount of health. Although the blood volume of the crystal bracer is not as good as that of the big belt, it is also four hundred yuan cheaper, and on the whole, it is actually not so scum, and it can be used.
In the passerby game, when the requirements for rhythm are not so high, ordinary monkey players can go out after the dream to experience the excitement of being an assassin, and the 500 HP of this thing can also be increased by a very good forgiveness.
But the mushroom head is out of the way now. She had enough money on her to buy her shoes.
The Eternal Clan's side has been dizzy by an alchemy, and everyone is giving the economy to the small cannon, hoping that their own ADC can be protected by the Wind Maiden and the Big Tree, and will do this alchemy first in a team battle for a while.
The output of the ADC has always been less picky, and it hits whoever it can hit. Cut the C position, this kind of thing can be done.
The reason why the ADC is used to deal with the tank is because the output cost of the ADC is relatively small, unlike those heroes who use skill output, and a set of attacks will be dumb for a while. The ADC is able to maintain a stable output state, and although there are bursts and output peaks, it can usually maintain a certain combat effectiveness.
Such a form of output is most suitable for dealing with tanks. It can also maintain its defense against the enemy's crispy advance, provided that you have teammates to help cover it. The era of four guarantees and one. It was also the time when tank heroes shone brightly. Completely different from the current situation.
The current version of the tank is still more difficult, and the next version will be even more difficult. According to Riot's recent proposed changes, tank heroes will receive a collective weakening of resistance, the exact details of which are uncertain. However, with the Assassin and ADC and the mainstream midlaner all being cut, it seems a little unreasonable not to weaken the tank, which is reasonable.
The Eternal Clan doesn't feel at a disadvantage at the moment, although there are two fewer heads and two fewer towers, but the development of the big tree is very good. As long as the big tree is still there, their team battles are still relatively easy to fight, after all, the enemy's output points are only wheel mom and monkey.
The Eternal Sentai can now see that the opponent is playing the monkey as an assassin. Although they had heard of this kind of gameplay, it was the first time they had seen someone actually make the monkey go all out. Generally speaking, the jungle monkey will make up a small survival piece immediately after the jungle is out, and the monkey in front of him is a very rare dream.
Naturally, they know the effect of this, and it is nothing more than for Zelas.
For enemies with such thoughts, the Eternal Clan looked at their own small cannon and Wind Maiden, the preservation of these two things made Eternal Life convinced that his team was more lethal in team battles, and it was completely easier to defeat the enemy.
With this in mind, the two teams were eager to fight the enemy in the middle of the game.
The commentary is completely different from that of the Eternal Sentai team.
"The monkey's output is explosive right now, and it's still flashing in his hand. If Eternal wants to fight a group, he must make sure that both the cannon's ultimate and the Wind Maiden's ultimate are given to the monkey to repel him twice when the monkey rushes. ”
This was the most reliable sentence that Long Yang said when he heard the commentary. He must admit that this is true, and it is very difficult to do. In the face of alchemy, the first to advance, and monkeys, who are looking for opportunities on the side, it is difficult for even professional players to retain their skills.
Just as he was busy trying to figure out what he thought was the weaker side, a teamfight broke out. When the two groups of people were competing for the field of vision, Morgana was beaten to pieces by Zeroth's two Q's in the wild area, and the prince took advantage of this time to decisively start a group, and the big tree was very terrifying after teleporting in place, and the teleportation position lit up in the back row of the gold team.
Seeing this situation, Long Yang's heart tightened. He was worried that the monkey Mushroom Head would impulsively flash into the middle of the enemy, and E Big Tree's face would be interrupted.
From the point of view of choice, it is indeed not inappropriate to interrupt the tree, and it is also a way. It's a terrible thing to let the enemy tree burst into the back row of your house.
However, the other party also has the Wind Girl and the small cannon.,The Wind Girl will already be protecting the big tree and teleporting.,It's not sure if the monkey can interrupt.。
The teleportation time is a full four seconds, and at this time, there is only one prince in the front row of the Eternal Clan, and only Zelas has a chance to output. The cannon is looking for output space.
At this time, it is completely possible to kill the prince who has no meat first.
Just when Long Yang was worried. His worries came up. The purple side takes place in the battle in the lower half of the jungle. The monkey swaggered directly over the concert stage made by the prince, and rushed towards the enemy's tree under the acceleration of the wheel mother. Alchemy also rushed, but the target was obviously aimed at the small cannon.
The tree will teleport in two seconds at most, and the prince and Zelas have already killed Morgana, and the mother of the wheel has chopped down the prince, and he flashed and ran to the bottom road, retreating to the second tower.
At this time, all eyes fell on the monkey, and the teleportation of the big tree was about to be completed. As long as he is allowed to go around the back and restrain the footsteps of Mother Wheel and Sindra, Xiao Cannon and Zelas plus a Wind Maiden, it is entirely possible to quickly kill the monkey and kill the alchemy.
The small cannon, an ADC with displacement and knockback, is not an enemy that Alchemy is more willing to face. Alchemy is most afraid of flying kites, and Xiao Cannon has this ability to some extent. With the Wind Girl, you can play alchemy.
The monkey's behavior of rushing forward seemed to everyone outside Long Yang to be the right choice, and among so many heroes, he was the only one who could be interrupted by running to the face of the big tree.
Long Yang listened to the host's contrary opinion, and suddenly began to doubt whether his opinion was wrong. After all, even the calculating mushroom head rushed over. But soon, he discovers the purpose of the mushroom head's trouble.
She didn't just rush over to interrupt the tree. When she launched a surprise attack, she left herself a way back.
The monkey hid on the big screen, opened the dream tree and ran over, while the wind girl took cover in front of the tree and quickly gave a blow blow to the empty place.
Perhaps in the opinion of the Wind Girl, this blow successfully blew the monkey away, and in the next 0.5 seconds, the big tree will be able to successfully cut into the back row of the enemy. This team battle can be declared a success.
But unfortunately, after the mushroom head became invisible, she flashed directly and flashed to a very magical position, allowing herself to be sandwiched between the big tree and the wind girl.
The wind of the wind girl just sent her to fly to the tree.
The mushroom head is not very clever, but it is not easy to calculate and implement it in two seconds. But that's not all. The monkey drove the big quilt towards the tree, interrupting the teleportation at the moment of the whole army, and then immediately walked in the direction of the wind girl.
Her purpose is to get the wind girl and give alchemy a chance. At worst, you have to let Xiao Cannon hand over the ultimate move to yourself.
The purpose of the mushroom head was achieved, and the small cannon gave her a big move to protect the wind girl. He is also very aware of the damage of this monkey, and knows that as long as this ultimate move is over, the monkey will be able to beat the crispy auxiliary into residual blood with one EQ, and when the time comes, Alchemy will be able to give him seconds when he raises his hand.
Long Yang will be very sure that this team is the golden team winning. The mushroom head helped eat the cannon's ultimate, which was enough for Alchemy to throw a person back.
As he expected, Alchemy chased the enemy all the way, ate several weakness and vertigo and ate one each, and finally approached Zelas with the help of sprinting and ultimate, and handed an over-the-shoulder fall to his teammates.
The monkey entangles the big tree and attracts the big tree's one-shot W skill. This makes Sindra, who has been accumulating the ball on the sidelines and has few opportunities to output, a place to play.
As soon as Zelas was thrown to the ground, a dark serve immediately threw him in the face, followed by a steady move from Sindra, which directly gave him seconds.
This year, the mid-laner is out of the Holy Grail, especially a hero like Zelas who is not easy to be touched by the opponent's AP. During this team fight, Sindra is more relaxed on the second enemy AP.
The fat man's Sindra didn't even hand over E, and directly killed Zelas, and then he also threw the E skill at the ball all over the ground, stunning the tree.
Alchemy's will have already chased the small cannon and disappeared, and the team battle is over. Although Taishu is very fat, he does not have a chance to cut into the back row of the enemy in this lineup. If he wants to use the glory of justice to run behind the enemy, he will have to face two shots from Sindra and Morgana.
Sindra didn't need to give the output at the first time, as Alchemy's teammate, he just had to honestly wait for the person who was thrown over. Just like that.
At the end of a team fight, the combat effectiveness of the Mushroom Head, an assassin monkey, was not reflected, at least not very obviously.
Long Yang believed that the Immortal Clan's fighting power should not have felt the fighting power of this monkey yet. A second wave of team battles will be launched soon. This wave of regiments. Completely lost to the one of the big trees' failed teleportation. If he uses the teleportation to run over and kill someone. Nothing is gone, there is no need to toss so much at all.
That's a full four seconds, the big tree is a naked glory of justice, even if you can't run down, you should be able to hinder the enemy by giving a flash, so that Zelas will at least have the ability to flash and escape after being carried by alchemy.
This kind of fancy behavior is now more and more frequent in tournaments, and many top laners will pay attention to whether there are any units in the back row of the enemy that can be teleported near before playing a group. If there is. They basically just passed it on.
It's definitely not a good habit, but it's often surprising. One of the more famous battles takes place in a big dragon team battle in a major tournament, where a Ruiz teleports out of the dragon pit and cuts directly into the enemy's back row to get second blood, and then harvests crispy skins along the way.
Long Yang felt that the second team battle would happen soon. This is indeed the case, as he thought. The Immortal Clan didn't feel that they had just lost because they couldn't beat the other party, and just now, the Golden Clan didn't get too much of a bargain, they didn't push the tower or take the dragon, but they just suffered a loss by exchanging three heads. Such a situation was acceptable to them, so the second wave of the group quickly broke out with the will of both sides agreed.
A group of people from HERO smiled and looked at Immortal, who was completely unaware of the situation. The heart said, 'If you think you're not doing your best, don't you think your opponent is the same?' ’
The Golden Sentai basically used a monkey as a interrupter just now. It can be said that a carry point is wasted. However, this second wave of team battles takes place on the top lane, and this position is very suitable for the wheel mother to accelerate and help her own breakthrough.
The players' memories are still stuck in the team battle just now, and they think that the two teams should be considered a five-five situation. This thinking didn't last long.
There is a wheel mother on the mushroom head, and the advantage of starting a group first is still relatively large. Alchemy is also a move to increase the glory of justice without saying a word, and rush to the enemy under the protection of the wheel mother. As for the monkeys, they honestly went around the back.
This time, the Immortal Clans faithfully carried out their plan to export alchemy first, in short, first beat this tossing thing into a disabled person, and then clean up the enemy's guys. With a big tree in front of them helping to get in the way, it wasn't easy for Sindra and Wheels to break in.
As for the monkeys......
"Where's the monkey!?"
The folding knife had just been thrown in the face of Alchemy who was rushing over, causing him quite good damage. As a result, just as he remembered that the monkey was so saved, a stick struck him directly in the face, and then the big windmill spun around.
Zelas's hand was pinched and flashed. Unfortunately, the monkey just went home and made up two more swords. A team battle just now convinced the mushroom head that the output ability of the opposite side was very bad under the interference of alchemy, and he should continue to output.
She was also lucky just now, and the sudden appearance scared the folding knife, and didn't let him flash and escape at the first time, which made the monkey's ultimate move turn.
The monkey's big knock time is relatively long, and in just one second with this EQ plus R, Zelas directly only had a trace of blood skin flashing and slipping away.
The position where the mushroom head cuts into is very tricky, just so that the wind girl can't blow her away at will. Just like just now, as long as the wind girl opens up and blows her into the arms of other teammates in minutes, this is definitely not what he is happy with.
The mushroom head didn't bother to chase after Zelas, who still had a little blood skin left, and basically had no combat effectiveness. Decisively canceled the ultimate, stared at the wind girl on the spot, and waited for the opportunity to go up and hit someone. The opportunity is easier to find, because the battlefield ahead is more intense, the wind girl must hand over the alchemy that has been beaten into residual blood, and strive to kill it. The monkey also took advantage of this kung fu and slapped the EQ directly on the face of the wind girl, and half a bucket of blood disappeared instantly, followed by three super fast flat A with a ghostly dream.
By the time the Wind Maiden was sure that she had to open up, she wouldn't have much more health than Zeroth. Cripple two and deceive the Wind Girl's crucial ultimate. This team battle mushroom head is already an MVP. However, it is a pity that they lack a stable harvesting hero in their team, and these remnants of blood will not be killed immediately, and it will take a lot of effort. (To be continued......)