Chapter 479: The Piano Girl of the Passerby Bureau
A large part of the reason why Peach North was able to get a second win from the Golden side was the mid-laner selection of Mushroomhead. It's not that there's a problem with their lineup, it's just that Victor's underdog hero bonus doesn't apply to a coaching team like Xile, and it will be counterproductive.
Victor, a hero who is afraid of long hands and controlled mages on the line, in fact, to put it simply, he is afraid of the kind of things that have a strong consumption ability.
The more recognized leader of the heroes that Victor can't deal with is LeBlan.
In the past, LeBlanc was not too restrained with three hands, after all, at that time, the damage explosion of three hands on the line, the passive equipment attributes of an upgrade were much better than the current ones, and there was a short silence in the ultimate. If the Enchantress dares to come up and consume QR, a single move with three hands and a Q can make LeBlanc go back seriously injured.
As for the current LeBlanc, as long as you see the three hands of E skills handed over, you can jump up at any time and fight as much as you want. Although a few blood vials may be wasted, it doesn't matter, the economy of the Enchantress is much more than that of Victor, and she can completely change the rhythm with the blood vials.
Victor must ensure his development in order to deal damage in team fights, which is completely different from the Enchantress. Even if the Enchantress develops poorly, she can still inflict a devastating blow on the Crispy Hero in the middle of the game by relying on the damage of the skill itself.
In the face of the Enchantr, Victor has no good way to deal with it, usually he can only honestly throw an E clear line, how many soldiers can be collected, and then run away quickly, otherwise he will be taken away by the old Enchantress flashing QRW and igniting a set. At worst, you have to be forced to get rid of a flash. For Victor, his dependence on flashes is even stricter than Anne's, and his broken leg is determined by his character.
Except for the world of the Enchantress. Victor is tough against most of the long-handed outbursts. It's slightly better for the likes of Upper Zelas. After all, Zelas is not very aggressive. Whether it can develop or not depends on Victor's own choice of playing style. If you run into a high-level clockwork and a midlaner with strong online combat ability like Sindra, it will basically be difficult to even replenish the knife.
But it doesn't matter, the current Führer and the ball girl are no longer playing, at least in the game, and the possibility of Victor being knocked down in the early line is much less.
In addition to these heroes, such as Iron Man and Big Bug, Victor is not very easy to fight, but it is still good to want to develop.
It's like a big bug. It is still relatively difficult to avoid aiming at the time when Victor loses E to consume QW and find the right time to flash R. Whether the line will be pressed or not is basically a matter of consciousness.
As for a small short hand like the little fishman, for Victor, he will feel that he can fight very easily, just like the old version of Victor can finish blowing up Carter. Those who don't think that the little fishman damage is off the charts, and the combat power is against the sky.
Whether it is facing the previous AP small fish or the current AD small fish in the middle lane, the first-level learning Q consumption is a must, and after having the E skill, you must put all the blue amount on the poke, and you must not have the idea of peaceful development with the small fish. Only by pressing the little fishman's blood volume to the point that he doesn't dare to consume QA before leaving. Otherwise, you will only be pressed all the time. As long as the fighting idea is right, there is almost no possibility of losing by fighting small fish.
As for the heroes like Fire Man and Anne, who are controlled zhì. Victor is more afraid of the fire man who has more consumption power.
For Victor. Fire Man's Q isn't that easy to dodge. When the hero with a broken leg and a crispy skin does not reply, when facing the fire man, it is actually very similar to facing the machine qì man. The fire man forced up to cross the line and forced the position to EQW, and Victor could only be forced to lose his skills and retreat, and there was no good way to fight back. As long as you are hit by Q, you will be burned by W at least one-third of your HP, which hurts a lot. was hit once.,The amount of blood can't come back.,Fire man flashed in the minute E and put it on his face Q.,And then there's no then.。
Three hands can also be consumed with the fire man, but when there is no shoes passive equipment and no upgrade in the early stage, the fire man's W is the consumption advantage, and it is not easy to get the blood advantage when consuming. These two heroes are almost the same style and type, but Victor is relatively simpler and brainless, and he is actually half a catty.
Compared with such a line with relatively high requirements for positioning, Victor faced Anne, there was only one thing he needed to do, don't put out his shoes first, and buy a magic cloak early.
Although Anne's normal attack distance is exaggerated, the skill distance is very close, which means that the consumption ability is not strong. In the face of such an enemy, Victor is actually relatively relaxed.
Strictly speaking, this hero doesn't have a strong laning ability, but the more difficult opponents are not included in the tournament. In the passerby game, almost all heroes who have damage in the early stage can be used for points, provided that they are skill output. Victor is among them, which is naturally a good choice for the upper score, but the ecological environment with too many natural enemies in the passerby bureau is more challenging for newcomer players, and it is not easy to get started with this hero.
Clockwork is actually very similar to Victor, the biggest problem with clockwork is that the speed of damage is relatively slow, not as direct as Victor's ER set, and it is a super familiar face in front of professional players, everyone knows all aspects of clockwork very well, be careful.
On the other hand, Clockwork's ability to run the line is good, as well as one-handed support, and the ability to pass the ball to the RW at the moment of the dash to create area damage. The damage of the minor skill is a bit lower than that of Victor, but the number of jù that can be hit by a set of bursts is actually about the same.
Victor is easier to deal with rush heroes than clockwork, has W and QA, is not so easy to be killed suddenly, and has a strong anti-kill ability, which is more important in professional games.
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Xiao Tao prepared very carefully for Lu Kun's online competition and attached great importance to it. Although she knew that she would definitely not be able to win Long Yang's people, it didn't matter, this was a rare opportunity for her to further improve her combat effectiveness. She values the training opportunities that the competition provides, rather than the competition itself.
In order not to let this workout go to waste, she also colluded with plastic flowers and chose a more exaggerated set of plays.
Enchantress, Quinn, VI plus EZ and Eye of the Void, this is definitely not a lineup with a team.
The game begins. Victor was crushed. After Victor's Q skill was changed to what it is now. The ability to crush people at the first level has been cut a lot. Q's damage is not as good as A's. It's impossible for Mushroom Head not to be able to master the instantaneous QA, but for ordinary players, it is more difficult to be able to instantaneously damage the enemy at any time during the online replenishment period.
Victor's trajectory is OK among many AP heroes, and the Enchantress is relatively good, but the Q skill can't be reset for basic attacks, which is still more troublesome for Victor who needs QA to play full skill damage.
Butterfly Knife has been solo with Duan Xiuxiu so many times, and he has basically been beaten in a more unique way. was beaten into a good enchantress player, at least the online ability is of a sufficient level.
She didn't think that Enchantress was a hero all along, mainly because she couldn't find the rhythm of the game after the end of the laning period. This scene is commanded by plastic flowers, and she can take it out safely.
Victor is afraid of the Enchantress because this guy has more explosive abilities. The butterfly knife directly crossed the line after the second level to press Victor, a very simple idea of suppressing development in the early stage, honestly treating himself as a hammer stone, and walking directly to the target's face to give QW a good idea, even if Victor's set hits himself, the damage is far less than his own.
Victor in the late stage is not afraid of the enchantress at all. Basically, you can do an E skill to make a doppelganger of the enchantress. At the second when the enchantress jumped out invisibly, give it a big one, and the human head will come out.
In the early stages, though. At a time when Enchantress can do high damage with QW, Victor is sad.
Xiao Tao used Quinn to honestly poke alchemy on the road, and has already poked Jim Carrey back under the tower. Alchemy is particularly afraid of long-range orders, and one of the most restrained heroes is VN.
Quinn is a hero of the same nature as VN, but Quinn is stronger in the early stage and has more damage. With the extra damage provided by the passive, it doesn't take a few hits to send alchemy home.
However, Quinn can only suppress the development of alchemy, and he can't kill him smoothly.
Quinn's killing method is relatively simple, usually crossing the tower to kill, relying on the sixth-level ultimate, E to the face of the enemy under the tower to QA and then put away the ultimate.
This way of killing is actually somewhat similar to Jian Ji, they are all over the tower, and they are all big recruits.
Alchemy is not afraid of Jian Ji, strictly speaking, he is one of the number one fathers of Jian Ji. Although it is not as restrained as Lisandro's sword hime, it is also very strong. Even if you don't consider the problem that Jian Ji has no way to chase and kill alchemy, even if the two of them cut each other, alchemy, who has greatly enhanced her ultimate resistance and blood regeneration ability, is not afraid of Jian Ji, let alone her ultimate.
It's the same with Quinn, alchemy can completely avoid Quinn's slash damage with guò's shorter ultimate.
Xiao Tao is very aware of the problem on her side, but it is not a problem. If you want to kill alchemy with a big move at level six, you just need to make yourself six levels ahead of him. Although a single kill is nothing, but in the case that the opponent is alchemy and himself is Quinn, a single kill is enough to kill, and the snowball can roll.
EZ and Big Eyes, the two heroes who appear on the line look quite strange.
Normally, when the professional team takes out EZ in the lower lane, the support is mostly hammerstone, or Annie and Morgana and the like, in short, you need assistance to wander around, and let EZ develop by yourself.
Now EZ is out of the goddess tears.,It's basically not very lacking in blue.,It's not difficult to make up for the knife by relying on QQQ.,No hero can cause damage to an EZ who is developing in the early stage of the game.。
As for the wandering ability of the big eye...... It's basically negative, and the only human head that will explode when he goes to swim is probably his own, and there is no chance of killing the enemy at all.
The reason for adding big eyes to this lineup is an attempt by plastic flowers. She needs a flexible lineup with high explosiveness, and now Enchantress, Quinn, and EZ Family VI can be regarded as echoing the two attributes of explosiveness and flexibility.
However, she didn't want the enemy to be at a loss for her lineup, so she arranged a breakthrough for the enemy, which was considered to give the enemy a hope of forcibly opening the group.
She doesn't want her opponent to play routines with her, and create a situation where everyone doesn't play in a group, fights for wild areas and visions, fights for snowballs, and goes to the late stage of development.
Plastic Flower came up with such a lineup that is not suitable for playing a group, just hoping that he will not play a group, and the enemy will chase after him and want to play a group with him. The logic is awkward. But it's often seen on the field. It's just an ordinary four-one band idea. However, the plastic flower is not ready to be divided this time. He needs the enemy to run to the team battle, and he is exhausted in order to start the group, while his own side is to use the individual combat ability of VI, Enchantress and Quinn to annihilate the enemy in the interval between the enemy's huddles, and then annihilate the enemy they have gathered.
This can be regarded as a pocket array for the enemy, and the reason why he uses big eyes as bait is not only that he is brittle enough and attractive, but also that his god-like AOE explosiveness is also one of the key points.
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Big Eyes has a new skin, the same series as Varus's golden shiny. It's even more golden in comparison.
Riot doesn't seem to be the legendary one, and doesn't like to make skins for unpopular heroes. Qin Girl and Big Eyes are definitely unpopular right now, and at the same time as a new skin for the skin king Wheel Mother, the ultimate skin of Qin Girl and the skin of Big Eyes are also online.
The big-eyed gold sparkle is a full special effect, quite gorgeous and dazzling, and the price is relatively moderate. As a full-effect skin, it's a lot better than Victor's forty-five dollar creator.
Victor's creator appeared a long time ago, in the American service, the national costume has been pinched and held, and only came out when Victor players were collectively heartbroken and disappointed. Then he gave a surprise forty-five dollars.
As an unpopular hero, Victor's players expressed their dissatisfaction with this forty-five. They were worried that some non-Victor players would see this fair price for the skin. Bought the skin, thus embarking on the path of Victor.
The group of unpopular hero players is still relatively xenophobic, and they don't want their favorite heroes to become popular, so some of them would rather spend more money to buy skins.
It turns out that they are too worried, and the skin has not affected Victor at all, and even the skin of the Pig Girl has not made the Pig Girl players too much, and the same is true of Xiaofa's video game series.
Compared to the 69 yuan level of the big eye, the combat power of the Qin Girl's ultimate skin is outrageously strong.
Three forms, CTRL+5 can be switched freely, with three kinds of background music, which will be strengthened as the level increases. The new avatar is multiplied by three plus the summoner's data wallpaper multiplied by three, and even the special effects of ordinary attacks are tripled, which is a good thing to buy one get three free.
Unfortunately, this kind of thing can't be done in battle, and if you can change your image while running, you will probably get more people to buy it if you have that kind of sassy ability.
The hero of the piano girl, as a support, is already very unsuitable for appearing in the game. The three major crispy skins of League of Legends, creeps, wild monsters, and piano girls, this has not changed until now. The piano girl is on the line, fragile as a little wolf, and the little stone is stronger than her.
In the old peaceful era, when everyone used policewomen and EZ to lay down the road, the kotome was able to inflict a very powerful suppression on the enemy by relying on her strong consumption ability. At that time, there was a tradition of team battles to meet and assist in seconds, you kill me to assist, I kill you to assist, and then the two sides hugged their fists and cherished each other, leaving only the corpse of the auxiliary hero.
Riot is likely to have decided to improve the auxiliary economy in S4 after seeing the miserable end of the support, in fact, they can be regarded as doing what they say, the previous support was a second-level shoe plus an eyestone is equal to a god outfit, and now they can finally have a salary outfit.
In this irritable era, the piano girl is still a crispy and distressing storage zài, and the lower road belongs to the kind of storage zài that is directly vaporized when the dawn points to the small law E, and the qin girl who does not flash online is better to honestly buy an eye-sweeping cat in the grass, and don't dare to show her head.
Those assistants who are popular in the game, Morgana Xiaofa or something, as long as the skill is in the skill, the piano girl will definitely die. There was not the slightest suspense.
This hero is currently being developed as a high-damage mage support, relying on Q's must hit and passive flat A that hit damage, all martial arts are in the lane period. As for the ultimate move of how to throw and how to empty, there have been many seniors in the auxiliary world who have explained it, and it is not a good skill at all.
The carrying period of the Jean Girl is online, but it is easy to be sent home by something like Morgana's male gun, and there is nothing unique that other heroes can't replace, so she won't play.
As for whether the piano girl can be used to counter certain heroes and thus enter the arena...... Actually, this is possible, when facing some melee support, the piano girl can use it. The point is that none of the melee supports that currently appear in the professional game are easy to mess with, and no one can get the piano girl to counter at all.
The reason why the piano girl is in such a miserable situation is mainly because ADC has begun to pay attention to the early stage, and the rhythm of the game is also inclined to the early stage, so that she is fierce in the early stage but her own brittle is not competitive.
Although the piano girl has disappeared for a year and a half in the competition, the assistance of the passerby bureau is still possible. Like Big Eye, it's a high-damage support, and it's relatively flexible, so there's a recovery fù, and the ability to run the line is also there.
Normally, it is not very important for the piano girl to assist the eye stone, it is important to wear shoes with a small mask. With these, the alignment period has passed, and then the eye stone is OK. For the field of view on the line, it is better to rely on 75 pieces.
If you are more extreme, you can try to continue to kill the number of people, rely on the passive aura to be a bastard in team battles, and play the game with the mentality that not dying is victory. If you can hold back another flare, it will be a god outfit, and you can basically beat off one-third of the crispy skin in the case of passive.
As for the blue salary outfit, because the piano girl really doesn't have much money to spare, it's good to upgrade to a second level, and the cost performance from the first to the second level is still very high, and it needs to be raised.
If you want to seek stability, don't kill the number of people, the Dharma Piercing Staff can replace it. As for things like lichs, it's still hard to hold back, and it's basically impossible to fight a head without forty minutes.
This kind of outfit is a carry assisted outfit gameplay, which is unique to passers-by, and plays yourself as a carry. Using damage to protect the ADC during team battles is still very promising to play.
Assisting this thing is actually more casual in the passerby bureau.,Except for Nami, it's useless to have an economy.,The effect of AP is not as good as the electric knife out of the flesh.,You can try to go to the output.。
The support gameplay of professional matches has a bit too much impact on passers-by players, and the position of guide support has become quite rigid, especially in the high score short.
On the other hand, in the case of low segmentation, where there are few dedicated support players, there can be a variety of players who play themselves as carry in the name of support.
The support of the passerby bureau can make your own damage high, and the game can't, for a very simple reason, two words - rhythm.
There is no need for such a thing as 'rhythm' in passerby competitions, and it is not something that can be pursued. Five teammates, each with a different mindset when playing the game.
In the case of the competition, everyone is treated like a college entrance examination, and after a little advantage, they will think about expanding their advantage through guò. In the case of passers-by, no one can be sure whether any of the four teammates drank too much outside and turned on the computer when they got home with nothing to do, whether they stole their brother's account and came to experience the feeling of a master, whether they hurt their teammates while flirting with their girlfriends, and whether they got up in the middle of the night to nurse their children by the way.
In the game, I saw a teammate who suddenly stood still during a team fight, went up and asked about the status, and the answer was: 'My friend is here, I'm going to open a door.'" ''Am I wrong when I open the door?'' ''Is it important to have friends or games?'' ''Playing in front of friends is.'' ’
It is estimated that everyone has encountered a similar situation, and in the low segment it may be that they have encountered a neuropathy, and in the high segment, they have basically encountered an actor.
With all kinds of people, all kinds of scenes and situations, the game mentality of players is naturally different. Some are in a hurry to score points, and want to take the advantage to push the tower to end the game early, and there may also be a situation where they haven't carried for a long time, and it is rare to kill a few more people and start to experience the 'real fun' of the game all over the world.
In such a game environment, as a support player who plays according to class support, it is common to experience a 'deep' feeling of powerlessness and trigger 'deep' thinking.
In order to avoid the continued appearance of powerlessness, some radical players who want to shine in the support position choose the small mask method to wear shoes and kill the number of piano girls. Although it may seem a little unorthodox, such support will lead to a higher win rate in passers-by. (To be continued......)