Chapter 467: Repeating the old tricks, repeating the mistakes of the past
Tianfu Tiancheng has a new analyst, a typical European blow, which their whole team has discovered.
This person was hired by the club manager, and the Knights, as the midlaner and captain of the Tianfu Tiancheng team, were very sure that the club manager stuffed people into the analyst team in order to expand his influence in the team. Before the analyst arrived, he had little chance to get involved in the training of the players, and the kind of thing was completely controlled by the team leader, not the coach.
The knight is a very ordinary young man, very inconspicuous in appearance, belonging to the emaciated type of Internet addict teenager, if there is a drug dealer in his residential building, he is likely to be arrested by mistake when the police arrest him.
They didn't care much about the intrigues of the management, and they didn't care about them, and those battles didn't directly affect the team's results. It wasn't until today that the Europin actually caused damage to the team.
The knight admits that he is very sure that he will not be able to defeat Duan Xiuxiu no matter what. Even if she was using a hero who was not a threat in the middle lane, such as cards, the knight felt a lot of pressure.
But pressure is pressure, but this is the first time they have been beaten so helplessly in the early stages of the game. Tianfu Tiancheng's early combat effectiveness is very strong, and it has never been so aggrieved, for this lineup of the coach's decision, it may be a potential idea, but it is very unsuitable for its own team.
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Long Yang expressed regret that he couldn't have a real fight with Tianfu Tiancheng, but he was also very lucky, fortunately, the opposite side was holding this kind of lineup that was opened and immediately had no power to fight back. Otherwise, it's really troublesome. What Tianfu Tiancheng is best at is a comeback battle. Always kill the enemy for no apparent reason.
At present, HERO is dominating the standings with an unshakable attitude. They weren't prepared to give this first to others.
For the double poke that Tianfu Tiancheng took out before, in the eyes of plastic flowers, it is actually not impossible to use, but you need to pay attention to it in the early stage and spend more time to control the field of vision.
As long as you can make up for the development of the knife, and then replace Morgana's backhand ability, which is not direct enough, with Wind Girl or Zyra, be careful not to be forced to open the group, in fact, there is still a need to fight.
This kind of stuff has a low margin for error. However, as long as the rhythm of the early stage is stabilized, the effect is still there, and it takes a lot of actual combat to hone it. Using the big mouth as a mid-laner poke, the picture is a damage ability.
Bigmouth's R is more powerful as a poke skill than other heroes, but Bigmouth's own weaknesses that cannot be ignored make it a very difficult hero to control.
At present, the new mutual selection and recruitment in the game is a game mode in which everyone chooses the opponent for the underdog, and Urgarte, who has been cold on the bench all year round, has also received enough care in this mode.
He was banned.
This mode has been open to the present, and it is more accepted that the gameplay is not to give the enemy ADC. If the first floor chooses the opponent of the ADC, then there will always be one or two people pointing at his nose and scolding from the beginning of the game to the end of the game, even if the ADC hero he gives is a big mouth.
Long Xing played the mutual election mode for the first time yesterday morning, and he didn't quite understand the rules of this new mode. Seeing that his opponent chose a Bobby that he was super good at, he gave the opposite side a big mouth. Then tragedy struck.
He, a poor old man, also endured the questioning and abuse of his teammates, and finally survived until the game started, and then blocked them all.
He couldn't figure out why he couldn't choose a big mouth for his opponent when he had a hero like Bobby? In his opinion, the big mouth line is weak, and the passerby team battle is also weak, regardless of AD or AP, someone must protect if you want to play, but Bobby This thing is almost rampant in the team battle of the passerby bureau, and it is a matter of minutes to kill a crispy skin without displacement.
In that scene, his Poppy was super god, and in order to prove himself, he also killed the big mouth beyond the ghost. Ordinary Long Xing playing Bobby will not bring the summoner skill of flash sprinting, nor will he come out with dreams and ruins, let alone the glory of justice.
He also brought it all in one breath, and as soon as he opened the group, he gave anyone a big one, and then drove the righteous glory, sprint, and dream spirit, and when he saw the big mouth, it was a hammer. Big Mouth never survived more than five seconds in a teamfight, and every time a corpse explosion was blocked by Bobby's invincible ultimate.
The Big Mouth is one of the hardest heroes to get started with, and it's a fight with Draven. However, Delevingne can't play well and can be used as an ordinary non-displacement ADC to fight.,More or less have certain survival skills.,Strictly speaking, E skills are very OP.,It's very useful to deal with protruding faces.。 Big Mouth doesn't have the ability to deal with the rush, and he doesn't have the snowball ability of Draven. Even if the equipment explodes, it is still possible to die in a team fight, at least in the passerby bureau.
Compared with Draven's online life-swapping, teamfight-picking up heads, and something that can be developed to slash with the Juggernaut, the big mouth seems to be even more unsuitable for appearing in the passerby bureau.
The second game started quickly, and this time HERO was still the early hero of Yishui, ready to go head-to-head with the opponent in the early and middle stages.
What makes people speechless is that Tianfu Tiancheng actually came up with the same lineup again, and it was exactly the same, and there was no change at all, which made HERO a little unexpected.
In the selection stage of this game, Tianfu Tiancheng is the back-hand selection. In the case of the HERO line taking the top laner, they chose a combination of leopard girl and policewoman.
When these two things were taken out, the plastic flower already wondered if the other party was going to do the previous set again. However, she was only a little suspicious, and she didn't take it seriously, so she asked her family to honestly rob Duan Xiuxiu of the Kasa Gang, and Long Xing also robbed a prince here.
In this game, Sister Picheng was still banned, in fact, Long Xing didn't like to use it very much. He snatched the prince to prevent the prince from cooperating with the policewoman to hurt him in the later period.
ADC is generally active in the middle of the game now, and it is no longer the savior of the late game. At present, the planes, wheels, skateboard shoes, and male guns that often play on the field are all characters with strong combat effectiveness in the mid-term. Among these heroes, only the spear of revenge feeds on Ping A. Everything else depends on skill to play output.
As far as the current professional team understands the pace of the game. The ADC of skill output is a little more competitive than that of female police officers.
After all, the game is only a good thing in the early middle and early stages. to have a chance to win the game. If you don't stabilize in the early and middle stages, it won't be easy to win even if the lineup is in the late stage.
Generally speaking, skill damage is the main output in the early and middle stages of the game, and in the late game, the normal attack damage caused by AD equipment will be stronger.
ADC is a thing like AD gear, which seems to be more suitable for later game play. However, if you think differently, choose ADCs that mainly rely on skills for output to stabilize the early and mid-term. In the later stage, the ADC relies on its own output mechanism, and it is not too weak, which is a choice of both worlds.
With this kind of thinking, the mainstream ADCs in the professional arena have begun to skew towards skill output. There are some exceptions to this, such as Draven, although the main damage of this hero in the early and middle stages is derived from the bonus of Q skills to flat A, but strictly speaking, it relies on a flat A, so this hero has a good performance in the late game, but the mid-term ability is very unstable.
HERO's side is watching the opposite side select the heroes of the previous game in one go, and the mid-laner, top-laner and jungler on his side have all been selected. The only thing left to counter them is the ADC and the auxiliary bits.
In this case, Long Yang this hit the auxiliary. The pressure is sudden.
In the last game, he used a hammer stone to assist, mainly to prevent the leopard girl from jumping over and biting after poking his own family, and with the E skill of the hammer stone, the restraint of the leopard girl is still relatively strong. In the last game, Annie and Nightmare of the Jungler have already taken on the responsibility of starting the group, so they don't need him to support the adventure. As for now, a prince's ability to open a group is probably not enough.
When the plastic flower was worried about choosing people, Lu Zhiqiu stood up with a savior on his face, saying that he could use Varus to fight ADC.
Strictly speaking, if Varus has a displacement skill, it is actually very much in line with the current version's understanding of ADC.
This hero actually has burst damage, but it's not very direct. The online early ability is very good, and the big move control zhì is more suitable for small-scale team battles, and strictly speaking, it is not a weak ADC. Although this thing is an ADC, the ultimate move is a control skill, which can be regarded as a certain degree of ambiguity. It was because of Quinn's broken position in the melee of the ultimate bird that he had no way to blend into the ADC team, and he also went to play the top order with Teemo. There are also people who use Quinn as a jungler, just as someone jungles with Timo.
Varus's ultimate is a bit awkward, but it's even more awkward about displacement. However, the current professional match support players are almost perfect, and they have long been accustomed to protecting the non-displacement ADC, thanks to the combat experience accumulated for the support players in the Big Mouth Era.
In this case, Varus, Sister Good Luck and Delevingne actually have a chance to stand on the stage.
Varus's general outfit is still dominated by Hurricane Red Cross and Endless, but Hurricane is not necessary, and it is okay to have one. Draven is a hero who has no objections to his builds, everyone plays the same way, and at most some people prefer Dream.
As for Sister Good Luck, it seems that this thing has only three such moves at the moment that can make it reach the intensity required for the game in the middle of the game. During the period when the ADC was collectively enhanced in the S4 season, Sister Good Luck actually ushered in a small rework-like enhancement.
The main points that the designers fiddled with were completely ignored by the players. Whether it's the change of W or the effect of the ultimate with a black gun, because these things can't give substantial improvements and changes to the essence of Sister Good Luck's station, it's of little use.
Sister Good Luck is actually a mixed hero similar to an airplane, and among the four skills of QWER, either there is an AP bonus, or it provides magic damage itself. For most mixed heroes, three is the best piece of equipment.
Sister Good Luck's current situation is very embarrassing, and the main output relies on Q skills to tie A, compared with other ADCs, the advantage lies in its good online ability. Although the ultimate looks gorgeous, it is similar to the ultimate of other ADCs, and it is not very useful.
At the moment, the Vengeful Spear's ultimate is one of the most valuable ADCs, giving the support player a second life. Most of the others are long-range ballistic weapons like Jinx, Ice, and Draven.
For ADCs. The buff-type ultimate of VN and rat is more needed. The ability to strengthen the core output mode of the ADC is very powerful for the improvement of the ADC.
Sister Good Luck's barrage shooting can actually provide not much damage, and you can basically save skill points and add them to the W skill, but out of the player's superstition about the ultimate, there are not many people who will do this. In fact, no matter where it is added, the effect is average, and there will be no significant improvement or weakness.
The strongest part of the revised Sister Good Luck lies in the tempting three-second CD after the full level Q.,A little bit of a CD is casually reduced.。 You can do good damage. For an ADC with no displacement and no active acceleration skills, running after a shot is the correct output posture in the early stage of a team fight. Three things that can increase the damage of such a shot can barely make Sister Good Luck a skill-based ADC with strong mid-term damage. Coupled with the AOE that the ultimate can provide, strictly speaking, all this hero lacks in the game is displacement.
Many heroes need to be displaced, in order to provide developmental abilities during laning, to provide teamfight harvesting. One defense and one attack.
For Sister Good Luck, it's better to use the displacement thing basically all for defense. As a standing ADC, as long as you don't get killed by the enemy's advance, you can always find an output opportunity. The movement speed provided by the three items. It can also make Sister Good Luck more flexible.
This hero is more useful when you have good teammates to protect you, and you can also play it when the enemy doesn't have any rush heroes. But the words of the passerby bureau. Since there was no one to protect them, the three departures seemed to be relatively procrastinated and not suitable.
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Lu Zhiqiu said that he wanted to use Varus and use that ultimate move to open the group. Plastic Flower rolled her eyes, "You might as well use Sister Good Luck to provide AOE with a big move." ”
The idea of plastic flowers is actually very simple, although the opposite lineup is annoying, but it is the kind of thing that has no team combat power in the later stage, as long as you catch a strong group, as long as the output can keep up, you can defeat them with one blow.
Now that there is a prince in the Qiang Kai group, as long as the prince and the lord are one, let Sister Good Luck take over the sweep, the enemy's initiative will be gone, and he must retreat.
Needless to say, the prince is restrained by a big mouth. No matter when they meet, it's right to be brainless, he will be forced to flash if he has flash, and he will die if he doesn't flash, simple and rude.
“…… As for Long Yang, go ahead and play with your tentacles. "The plastic flower also gives a strange combination similar to the king five, big eyes and good luck sister......
Long Yang didn't care what he played, but Lu Zhiqiu was a little cowardly this time.
"Three good luck sisters fight with the policewoman opposite? She can cripple me online. ”
"Can a policewoman limit your development?" Plastic Flower asked.
"That's not possible."
"That's it."
Plastic Hua is actually not worried about this game at all, she can see that the opponent is not skilled in this set of things, especially the big mouth of the mid-laner.
The big mouth is not something that can be practiced overnight.,If you want to play this thing.,It's still in the poke lineup that is afraid of being forced.,This is purely the rhythm of pushing yourself into the mind.。 If you don't have dozens of high-intensity training sessions, it's basically a shame, and it's absolutely indispensable to go abroad and make low-level mistakes.
The idea of plastic flowers is very simple, just honestly fight with the enemy, and force a wave of groups if you have nothing to do, and the prince will lose a big one silently, big deal R flash, and the concert will flash away, just change the flash.
Such a group is casually opened a few times, and Plastic Flower believes that with the opponent's proficiency in the routine that has not yet passed the run-in period, he can shoot a set of things very brainlessly to kill them. It's probably the pig girl who is more annoying. Even if the prince starts a group, Pig Sister also has the ability to defuse the offensive of team battles, so at this time, the two big moves of the female gun and the big eye need to appear, and throw her own big move at a distance that the pig girl can't influence, wound and disarm the enemy trapped by the prince, and force the enemy to hand over the initiative.
Plastic Flower is also a little too targeted this time, she believes that even if she uses the combination of ordinary wheel mother and wind girl, there will be no problem in dealing with Tianfu Tiancheng. It's just that she is also a more brainy person, since the opponent knows the cards and almost engraves the words 'I am weak' on her forehead, then Plastic Flower doesn't mind taking out the theoretical restraint relationship to play with them.
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This game was a lot worse than the previous one. The last HERO fight was particularly fierce. Nakano's first big move had already secured the win for his team. But this time is different.
There's no doubt about Casa's big mouth on the line. Big Mouth had no backhand power before level six, and it was the same after level six, his ultimate move was at most used to clear the soldiers, and he couldn't touch Duan Xiuxiu's Kasa at all.
On the road, Nar's pressure on the pig girl is also very fierce, at least for Bai Xiaobei. Although he still did not push the line of troops across the river range, at least he interfered with Pig Mei's mending knife on a large distance.
No matter how the hero of the pig girl comes out, a weak online is weak online, and this cannot be changed. Pig Girl appears more and more in the support position. The effect is also getting worse and worse every time, and herein lies the problem. A support that can't take the initiative to attack in the early stage is very difficult to survive in the professional arena.
Lu Zhiqiu's ADC played very brightly. Sister Good Luck against the policewoman, this is almost like being beaten online, and the assistant is a hero who has not recovered. The worst thing is that the big eye thing was actually restrained by the policewoman, and it was difficult for the big-eyed to hit the policewoman.
There are some active offensive type support heroes, such as Big Eyes and Bobby, that are actually difficult to play into the match. These heroes need the enemy to take the initiative in order to play a role. Big-eyed is fine. It's a long hand, and at worst, it can interfere with the enemy's mending knife. But Bobby couldn't. As long as the other party doesn't want to fight, Bobby is almost a situation where he stands in the grass all year round, and he is not as good as Galen, who plays support in the bronze rank.
The policewoman in this scene is not ready to fight at all, nor is she ready to press, it is still the idea of the previous game, and she will develop it first.
Tianfu Tiancheng relied on his own backhand to select people, relying on HERO to have no strong heroes to restrain their lineup, and once again came out with this lineup under the same tactics.
The development ability of the policewoman is very good, in fact, the middle period is not as weak as the legend. At least when Lu Zhiqiu played the policewoman, he was all E to other people's faces, and he was able to find the right time when the enemy didn't have the skills to play the output.
In this scene, his good luck sister is a bright turn, as an ADC with no displacement, the only thing that can show off is the Q skill of the bull across the mountain. In the face of the policewoman, Lu Zhiqiu not only was not pressed by the 650 attack distance of that bug level, but relied on the Q skill to beat the policewoman herself into the dangerous blood line early.
When Lu Zhiqiu and Long Yang reached the sixth level, the policewoman and Morgana couldn't live at all, and they didn't even dare to eat soldiers when they were pressed under the tower, for fear that they would be taken away by the other party.
"The personal ability is too poor." Xiaohua watched the game proudly from the audience. The young man who was an analyst didn't know where he had gone for a long time. As long as anyone with a discerning eye can see that the crushing Cheng dù of this game is not worse than the previous one at all.
The biggest threat to HERO in the whole game was a pass from the pig girl in the lane period.
Long Yang and his ADC also played a little casually, and when they saw someone passing it down, even one person stood slightly apart, ready to poison Pig Girl.
Long Yang calculated the time of the teleportation time is still very accurate, and the pig girl was eaten by E in mid-air as soon as she came down, and the good luck sister also read a big one far away from the pig girl and the big eye.
But it's a pity that the pig girl is still relatively meaty and was not killed in seconds. A big move slapped Long Yang's face, which also made him killed by the opponent, and then the pig girl ran to chase and beat the good luck sister who had no displacement.
Fortunately, Long Xing was not too late, although Lu Zhiqiu was killed by the leopard girl who arrived later, but he harvested a triple kill.
After that, Tianfu Tiancheng entered an absolutely passive situation. A prince who has a very perfect early development, a lineup that outputs mana to the upper and middle stages. It was not Tianfu Tiancheng on the Poke side who took the initiative to demolish the tower, but Long Yang and them.
Under the defense tower, Long Xing directly jumped into the face of the big mouth, and then it was an unreasonable long-range ultimate move in the lower lane. A wave of brushes down, and this tower can't be defended. (To be continued......)