Chapter 579: Radical Nunu (Fifth Update)
As a representative of the radical jungler, LIU's rune chooses nine attack speeds in red plus three attack speeds in essence, which can allow Nunu to quickly trigger the passive in the early stage to save the consumption of blue and increase the speed of clearing the field. Although Nunu has a Q skill, because there is no AOE damage, the speed of clearing the field in the early stage is actually not too fast. Blue's choice of 6 CD minus and 3 magic resistance is to maximize the rune effect with the talent, and at the same time, CD reduction will allow Nunu to gain stronger combat power in early jungle encounters. The yellow option is fixed armor, which will give Nunu a greater advantage in the early battles.
This kind of rune makes Nunu's ability to fight very well in the early stage, but comparatively, it loses some flexibility.
As for talent, it's 21/9/0. The first column of red does not dot, the second column points out the first, second and third, and the fifth and last column. The fifth of them is only 2 points, and the others are all full. The third column is full of the second and third, and the fourth column is full of all but the last one. The defense talent points out the first, second, and third in the second column, and the first and second in the fourth column. (Actually, it is based on perfect instructional video content)
In this way, Nunu's aggressiveness in the early stage is maximized, but Nunu's flexibility is reduced a lot, but because LIU came out with shoes and level 2 W very early in the game, it doesn't have a big impact.
IN LIU'S OPINION, NUNU IS A VERITABLE LEVEL 3 WILD AREA HEADS-UP KING, AND THE MANTIS BLIND LEVEL 3 HAS NO POWER TO FIGHT WHEN HE ENCOUNTERS NUNU. The only people who can go head-to-head with Nunu are Pan Sen, who is in full form, or Poodle who is in full form with five stars. However, because the efficiency of these two heroes in clearing the jungle in the early stage is very low, they will generally not be full in the jungle in the early stage. The most powerful thing about Nunu is not this, if Nunu can't beat you in the early wild area, you can turn around and run, but you can't keep him. The amount of blood was consumed again, and the guide zhì could not gank in the early stage.
The core idea is that I am difficult to gank in the early stage, so you don't want to gank others, brush each other's wild, so that the other party has no wild to brush. After returning home for the first time, you must be the first to show the eye stone, and at the same time replace the jewelry with scanning jewelry, and be sure to bring a real eye if you are financially rich. Because Nunu will have a weak point in the medium term. Therefore, it is necessary to control the vision of the opponent's wild area as early as possible. Although Nunu will be weak in the middle term, it does not mean that the other party will not be afraid of this hero, because Nunu is like a time bomb that keeps an eye on the big dragon and the small dragon all the time, and a small mistake in the middle and late stages may lead the side with Nunu to quickly rush off the big dragon, and the situation is irreversible.
If Nunu can establish an advantage in the early stage to suppress the opponent's jungler, then you have basically won this game, because Nunu is a team hero, and the advantage you build up is completely the advantage of your team, including the economy of the tower and the economy of the big and small dragons.
So, the characteristics of such nunu are very obvious. Sacrificing flexibility in exchange for the aggressiveness of the early stage,The effect has just been fully reflected,In the early stage, even if it is 1v2 hard and just opposite the two of them, they will not be empty at all.,Especially in the case of a red BUFF,The basic attack can be A dead person.。 (If you are interested in teaching Nunu, please YOU.) KU search explanation is perfect, get the video of this issue)
"In 19 minutes, the AS side is slightly ahead of the 2K economy, and the advantage is actually not very big. Actually, I found out that I played IG this team. It's very simple, just infinitely target the mid lane. As long as IG jumps in the middle lane, IG's midfield double-game system will not be effective, and IG's upper and lower lanes do not have the ability of the CARRY team. IG's team has always been driven by the midfield linkage to drive the overall rhythm, and IG's jungler is difficult to target, so it is better to frantically target IG's midlaner. As long as IG's mid-laner collapses, IG's early rhythm can't be played. And once IG fails to take advantage of the midfield linkage in the early stage, the strength of the team battle is not so strong, basically in the past, as long as the team that can defeat IG, it is successfully jumping in the middle of IG in the early stage, so that IG is snowballed all the way. Go down in flames. And those teams that are crushed by IG to win are often because IG's mid laner shows off, and IG's mid lane is very good at foxes, often when he gets the fox, IG can always achieve a huge advantage in the early stage. IG'S MIDLANER, ROOKIE, IS THE SOUL CORE OF IG WITH THE ABILITY TO SAVE THE WORLD ON ITS OWN, AND ITS CONTROL OF THE TIMING OF TEAM BATTLES IS ALMOST IMPECCABLE. "Sunset Road.
"In 20 minutes, the head-to-head ratio is still 2:1, and there are still more than 4 minutes before Xiaolong refreshes." Sunset Road.
"IG is actually very good in the early stage, because the early damage of this version of the little dragon is very low, and it is very brittle, basically all jungler heroes can be level 3 SOLO small dragon after having a jungler outfit. VI uses his own percentage damage to steal the dragon very early. It's a pity that the rhythm after that was once controlled by AS. ”
"But on the road side, this Sain is the main E and deputy W, and directly uses the E skill to repel the creeps to slow down to Nal, and at the same time turn on the W skill and start Q charging, because Nar was slowed down, he didn't have time to walk away for a while, and was directly knocked away by the Q skill, and Sain activated W again at this time and blew it up. Very NICE EWQQW combo, this is also Sain's mainstream blood-consuming move, Nar was directly disabled at this time, but his E skills are not good, Sain directly held the steering wheel, the old driver rushed and rushed, turned on the ultimate, with an indomitable momentum, the whole body was wrapped in crimson flames, and instantly shocked Nal, A once, and then A, Nal's turn back and a Q skill slowed down to Sain, Sain's side looked like he couldn't catch up, and only a trace of blood was left in Nar and fled back to the tower. But here Victor and Wei have all come over, Wei directly Q+ ultimate, carried out an ultra-long-distance displacement directly knocked Sain away, Viktor first put a W skill, and then EQ two connected ultimate, Wei made up for an E skill, and Sain was directly chased to death by Victor's ultimate. Sain was too confident this time, and wanted to kill Nar alone, but Victor, who was supported very quickly, received a head. At this moment, there was nothing Sain could do to stand up, and he couldn't kill anyone, so he could only collect the troops. In other words, the damage of this version of Victor is really high, not only is the blood consumption ability very fierce when facing the line, but it has a strong single kill ability in the early stage, and the AOE damage of the team battle in the later stage is also really high, and there is also a team control and shield that is not very stable. It's just too easy to target. (To be continued......)