Royal Knights Standard Combat Skills Tutorial Ding
Pantoraken Knights Standard Skill Course (Beginner) (excerpt)
============================================ Warning:
1) - The combat skills in this book are only awarded to knights with the title of Silver Knight or above.
2)-Those who have not reached the Silver Knight level are not allowed to steal from school. Stealing scholars was punished severely, ranging from dismissal from the Order to the cutting off of both arms and exile from the country.
3)-In addition to stealing scholars, granting an unqualified knight without permission to use the skills in this book is also punished under the above scheme.
4) - Being able to master at least 30 of the skills in this book is one of the prerequisites for a Silver Knight to become a Gold Knight.
============================================[Combat Skill Introduction] There are all fifty primary combat skills, and the knights are requested to practice under the guidance of a professionally qualified mentor (generally a knight with a golden knight or above), and stealing a scholar without permission will be punished in the second article of the warning.
Knights can choose 30 out of 50 combat skills according to the system, as one of the necessary conditions for promotion to the Golden Knight.
~20,000 words omitted~============================================[Skill 0001] – WindKniker uses a photon mirror attached to the bottom of the knight's legarmor to stomp on long-range projectiles to achieve the effect of a volley. It needs to be supported by excellent reaction speed and body balance.
Criteria for passing the upgrade test:
In a space with a density of 1:1 scf/hit, it is passed in order to be able to continuously step on the projectile for 30 times without landing.
============================================ [Skill 0002] – Haste (21!) uses magic on your body surface to generate kinetic energy to increase mobility. A skilled knight can create an acceleration effect anywhere on the surface. This skill can be widely used in various aspects such as posture fine-tuning, dodging attacks, volley rolls, and full-body acceleration.
Note: This skill counts as a miniature spell, and too much use will result in a petrification penalty. Limited to 21 uses per day. (Together with the magic skill with the !, it counts as 21 times.) If multiple acceleration points are accelerated at the same time, the number of times is stacked. The standard for passing the upgrade test: being able to accelerate at twelve fixed acceleration points in the body, with an acceleration force of not less than 100N.
The fixed acceleration points are: head, chest, abdomen, left shoulder, right shoulder, left arm, right arm, pelvic bone, left calf, right calf, left thigh, right thigh.
~~============================================ [Skill 0022] – AdrenalinBooster (5#) is a skill created by a high concentration of will. Those who are skilled in using it can control the timing of their skills. When the adrenaline rushes, the user will have superhuman reaction speed, and in the user's subjective consciousness, he/she will see a stagnant and slow shijie. Allows the user to react more strongly and have greater tolerance for pain (no damage taken, but less stun from the pain of the injury).
Note: Excessive use of this skill will cause a burden on the cardiovascular and cerebrovascular vessels. Limited to 5 uses per day. (Together with the liliang skill with #, it counts as 5 times) to pass the upgrade trial:
Able to launch this skill autonomously, lasting up to 10 seconds, during which the nerve reaction speed can be maintained at 200ft/s (twice the reaction speed of a normal person);
The pain tolerance ability can be maintained at more than 7dol (1.5 times the pain tolerance capacity of normal people);
============================================[Skill 0023] – Somatic-timeZipper (7!) is very similar to Skill 0022 and is a skill that speeds up reactions. The posterior ventral nucleus of the thalamus is used to magically stimulate the human concept of time to increase the speed of reactions. In the user's subjective consciousness, he/she will see a stagnant and slow shijie. This skill can be activated in conjunction with Skill 0022.
Note: This skill counts as a miniature spell, and too much use will result in a petrification penalty. Limited to 7 uses per day. (Together with the magic skills of the !, it counts as 7 times) Qualification Trial Pass Criteria:
It can be used to activate this skill autonomously, and the duration can be up to 10 seconds, and the nerve reaction speed can be maintained at 200 ft/s (about twice the reaction speed of a normal person).
============================================[Skill 0024] – PainKiller (5#) A skill created by a high concentration of will. Those who are skilled in using it can control the timing of their skills. When activating combat skills, it will promote the secretion of amine polyphenols in the brain, and resist the stiffness caused by combat damage through the pain-relieving effect of amine polyphenols in the brain. Allows the user to fight tirelessly and painlessly like a berserker.
Note: Excessive use of this skill will cause a burden on the cardiovascular and cerebrovascular vessels. Limited to 5 uses per day. (Together with the liliang skill with #, it counts as 5 times) to pass the upgrade trial:
Able to launch this skill autonomously, lasting up to 10 seconds, during which the nerve reaction speed can be maintained at 200ft/s (twice the reaction speed of a normal person);
The pain tolerance ability can be maintained at more than 7dol (1.5 times the pain tolerance capacity of normal people);
============================================[Skill 0025] – Activision Augmentation (DVABooster) (5#) A skill created by a high concentration of will. Enhance the user's kinematics shili and allow the retina to better sense the opponent's attack trajectory to improve the evasion effect.
Note: Excessive use of this skill can take a toll on the retina and may cause temporary blindness. Limited to 5 uses per day. (Together with the liliang skill with #, it counts as 5 times) to pass the upgrade trial:
It can be used autonomously for up to 10 seconds, and lasts for up to:
In a space with a density of 1:5 scf/hit, if you can dodge lateral attacks 50 times in a row, you will be passed.
~~============================================[Skill 0031] – MuscleBooster (7!) uses magic to stimulate the muscles of the body, causing the muscles to overspeed for a short period of time, and burst into liliang that is larger than usual. Muscle bursts can be used in a variety of ways, generally to increase arm strength, and some knights will use this technique to increase leg liliang to improve mobility.
Note: This skill counts as a miniature spell, and too much use will result in a petrification penalty. Limited to 7 uses per day. (Together with the magic skills of the !, it counts as 7 times) Qualification Trial Pass Criteria:
It can be used to launch this skill independently, and the duration can be as long as five seconds, and the arm strength can be maintained at 450KG (about three times the arm strength of a normal adult man).
~~============================================[Skill 0050] – DeathBlow (10!) A combat skill that has been handed down from ancient times. Use magic to generate kinetic energy on the blade of the weapon, and burst into powerful damage the moment it hits an enemy. Since modern melee weapons use light blades, it is extremely difficult to increase kinetic energy on the blades composed of photons, so this skill is used in the hand holding the sword. This skill is the same as [Skill 0002] – Acceleration, but for ease of control, it is limited to being activated on the weapon or the hand holding the weapon. This skill can be combined with [Skill 0031] – Muscle Burst to deal even more damage.
Note: This skill counts as a miniature spell, and too much use will result in a petrification penalty. Limited to 10 uses per day. (Together with the magic skill with the !, it counts as 10.) If multiple acceleration points are accelerated at the same time, the number of times is stacked. Note: There may be flaws in the middle of using this skill. Since the use of kinetic acceleration is a matter of seconds, the timing of the launch needs to be well controlled. In a match, there is a risk that Jiashi will collapse, lose his balance and fall to the ground. Think twice before using.
Criteria for passing the upgrade test:
You can use this technique five times in a row on a wooden sword used for practice, and the average striking power generated is not less than 400N. This calculation standard must first deduct the original arm strength of the test subject.