Ivory Tome (Green): Intermediate Magic Tutorial

TheEmeraldbookofIvory:AdvancedTutorial

Ivory Sacred Book (Green): Intermediate Magic Course [The following is the translation of the Magic Association (7th Edition), translated by the 262nd generation of gray-robed magic masters, Ryan. D. Olell] In addition to the classification by the category of magic use, there is also an unwritten rule in the magician industry that divides commonly used magic into two categories: [standard magic] and [sub-magic].

Standard magic refers to magic that consumes photons before and after casting.

This type of magic uses photons to convert energy, space-time, or matter, and the photons on the shijie decrease after the spell is cast.

It is generally believed that all [entropy magic], [space-time magic], and [genesis magic] are included in the category of regular magic.

Submagic, on the other hand, has a virtually constant total amount of photons before and after they are cast. Although mind-consuming, most sub-magic spells do not inflict petrification penalties.

There are three main types of sub-magic: [Enchantment], [Spiritualism], and [Hypnosis]. With these three sub-magic techniques as the backbone, other branches can be derived, but the method of use is basically the same.

Due to historical reasons and ease of use, most sub-magic tricks are classified as "wind magic" by the Magicians Guild, even though they have nothing to do with momentum magic at all.

=========================================001: [Enchantment] [Enchantment] mainly uses an electromagnetic force field or biological force field to control the flow of photons, enclosing the flow of photons in a specific shape to create an enchantment.

Enchantment is used in a wide range of ways, from the most basic shields to the blades of the most complex photonic weapons.

Enchantment is also the only technique that can be controlled without relying on biological brain quantum waves. Modern humans have been able to create [Barrier Generators] that automatically generate enchantments.

001-X: Expansion & Branching: [Enchantment] In addition to the fact that the light blades of modern weapons are made from enchantments, strictly speaking, the [enchantment] used by weapons of the old generation is also a type of enchantment - using a constant enchantment to seal photons into the blade of the weapon.

In fact, in addition to weapons, various important military bases in ancient times would add [enchantment] to the building materials to make the walls more durable.

[Enchantment] is a declining art that has been gradually buried by history. In ancient times, there were few mages who practiced [enchantment], and the people who used them were usually craftsmen involved in weapon making, or builders.

=========================================002: [Spiritualism] [Spiritualism] is a branch of magic that takes advantage of the property of [Photons can carry information]. It is also the best example of interpreting [sub-magic": before and after the use of spiritualism, the total number of photons in shijie is almost constant.

To use Spiritism, the caster will first create a photon core, and then add a part of his will to this photon core.

The core of the will is then placed in a golem, creature or magic to make these objects act according to the user's will.

It can be used to create golems such as self-guarding strongholds, or magic balls, or magic balls with the ability to track enemies. Depending on the instructions given by the caster, the uses of Spiritism can be infinitely many-

002-X: Expansion and Branching: [Soul Reading] Since photons carry countless information, they are a sea of information, and there is also [Soul Reading] that goes in the opposite direction of [Soul Reading] - jishu who reads hidden information from photons' information shijie.

Reading spirituality, such as [Eagle Eye] (photon vision), [Super Hearing] (photon hearing), [True Knowledge] (photon intuition), [True Vision] (Hitomi technique that can see the flow of photons), are all jishu that read information in the sea of photon information.

However, there is still a huge controversy in the academic community about whether [reading spirits] counts as magic. Spiritual reading was generally practiced by knights as a combat skill, and magicians rarely used it and did not write much about it.

=========================================003: [Hypnosis] [Hypnosis] is very similar to [Spiritualism], and can be said to be an extreme form of [Spiritualism].

The caster mixes his will evenly into the photons, and then scatters these photons in the environment in a fog (photons are invisible), and the creature that inhales these hypnotic fogs will be affected by the will of the caster and begin to act according to a certain command given by the caster.

The hypnotized person's feelings are like a voice whispering in his ears, and the additional information he receives from the photon shijie will gradually affect his subconscious mind and achieve a hypnotic effect.

The success of hypnosis is mainly related to three elements:.

The caster's willpower. The stronger the caster's willpower, the clearer and stronger the instructions given, and the greater the chance of success.

The willpower and physique of the recipient. The stronger the willpower of the recipient, the more resistant to hypnosis, and the worse the physique, the worse the efficiency of absorbing photons, and the more resistant to hypnosis.

Duration of hypnosis. Since hypnosis is the use of photons to make a prolonged psychological suggestion to an individual, the longer the duration, the more photons with hypnotic information accumulate in the target's body, and the easier it is for hypnosis to succeed.

However, the peak duration is affected by the photon decay cycle of the organism. For example, if a biological (human) inhales a photon with a hypnotic command into the body, and after a week it reaches the photon decay cycle, the photon will be expelled from the creature's body and cannot continue to accumulate.

In other words, for a hypnotist with fixed ability, if the hypnotic of the same creature cannot be successfully hypnotized after the photon decay cycle of the creature, it means that the hypnotist will never be able to hypnotize the creature.

Epic photonic creatures such as dragons will convert [free photons] that are inhaled into their bodies into [intrinsic photons]. During the transformation, the hypnotic free photon becomes ineffective because the composition sequence of the photon has changed.

Therefore, hypnotizing epic creatures is very difficult, almost impossible.

003-X: Expansion and Branching: A branch of [Interference] [Hypnosis]. Mentally disturb the magician who is casting spells to interrupt the opponent's spell casting.

If successful, it will not only counter the opponent's spell spells, but also cause the photons collected by the opponent's spell to wreak havoc on the opponent's body, dealing collateral damage (and even petrification in severe cases).

Interference is useful when opponents use complex and powerful magic tricks. Therefore, no experienced magician will use the big magic tricks lightly. The Great Magic takes a long time to activate, and there are huge flaws in the process of activation, so it will not be used unless it is a last resort.

Now for a few intermediate magic tricks from each department:

==================================。 Fire: EnchantedFireBall adds [Spiritualism] to the magic core of Fireball, allowing the fireball to have the effect of tracking enemies.

[Combo 1]: To speed up the fireball tracking, you need to apply an [Auto Orbital Acceleration (Wind)].

[Combo 2]: To maintain the volume of the fireball during tracking, a [Autoshaping (Wind)] is required.

[Combo 3]: To make a fireball explode upon hitting a specific object, you need to apply an [Auto Area Explosion (Wind)].

[Combo 4]: If the caster wants to have precise control over the magic, they need to apply a [Telekinesis Lasso (Wind)].

==================================。 Ice: EnchantedIceArrow adds [Spirituality] to the magic core of Ice Arrow, allowing Ice Arrow to have the effect of tracking enemies.

[Combo 1]: To increase the tracking speed of the Ice Arrow, you need to apply an [Auto Orbital Acceleration (Wind)].

[Combo 2]: To make the Ice Arrow explode upon hitting a specific object, you need to apply an [Auto Area Explosion (Wind)].

[Combo 3]: If the caster wants to have precise control over the magic, they need to apply a [Telekinesis Lasso (Wind)].

==================================。 Electro: Plas'maBall adds [Spiritualism] to the magic core of Electro Ball, allowing the Electro Ball to have the effect of tracking enemies.

[Combo 1]: To speed up the tracking speed of the electric orb, you need to apply an [Auto Orbital Acceleration (Wind)].

[Combo 2]: To maintain the volume of the electric ball during tracking, a [Autoshaping (Wind)] is required.

[Combo 3]: To make the orb explode upon hitting a specific object, you need to apply an [Auto Area Explosion (Wind)].

[Combo 4]: If the caster wants to have precise control over the magic, they need to apply a [Telekinesis Lasso (Wind)].

==================================。 Wind system: (sub-magic) Photon Storage compresses photons into balls and uses them as "fuel".

Since magic cannot collect photons from the environment after it is out of hand, most long-range tracking magic tricks need to bring their own "fuel" to solve the problem of photon consumption...... Wind System: An upgraded version of AutoRailAccelerator. Linked to the Magic Core's Soul Empowerment, it automatically tracks a specific target. When the target moves, the acceleration direction of [Orbital Accelerometer] is automatically corrected.

[Combo 0]: Requires the aid of Photon Storage to activate. When the photon stock of [Photon Storage] is used up, the magic fails...... Wind Type: An upgraded version of AutoShapeSculptor. Set a size for the Magic Core and keep consuming photons for the duration of the spell, keeping the magic effect (e.g. Fireball) the size.

[Combo 0]: Requires the aid of Photon Storage to activate. When the photon stock of [Photon Storage] is used up, the magic fails...... Wind System: An upgraded version of AutoRangeExplosion. Set one or more explosion targets for the Magic Core so that it only explodes when it touches them, ignoring other objects it touches. Precise damage control can be applied to magic spells to prevent accidental damage to allies...... Wind System: (Sub-magical) Telekinesis Rope uses a rope made of photons to continuously exert force on the object being pulled. There is a very thin photon circuit between the user and the emitted magic core, and the magic command and photon grant are provided by this line, so the use of [Soul Granting] and [Photon Storage] can be dispensed with. At the cost of draining the magician's attention.

Afterword:

In fact, some complex magic tricks often include both standard magic and sub-magic at the same time, and the boundaries between them are very blurred.

For example, the intermediate magic [Tracking Fireball] is based on the standard entropy magic [Fireball], and then attached to [Soul Magic] to achieve the effect of tracking enemies.

A qualified magician, in addition to practicing standard magic, various sub-magic is also one of the compulsory courses. Using [Standard Magic] and [Sub-Magic] well at the same time is a necessary process to advance to a master magician.