Ivory Tome (White): Beginner Magic Tutorial

ThewhitebookofIvory:BasicTutorial

Ivory Sacred Book (White): Beginner Magic Course "Magic is the art of harnessing light." The light of all things in the world is life, reason, and law.

Those who conform to the [law] will enter the path of magic for the first time;

Those who understand [the law] will enter the lower path of the technique;

Those who call [the law] will enter the middle of the technique;

Those who use [the law] will escape into the upper path of the technique;

Only the four are all connected, and those who control the universe and reverse the [law] are the heavenly ways of art.

Escape into the Heavenly Dao and cultivate the eternal calamity, it is for [infinity]. "――

Solomon I, the Ancestor of Magic.

[The following is the translation of the Magic Association (7th Edition), translated by the 262nd Gray-robed Magician Grandmaster, Ryan. D. Olell] particles that are ubiquitous in the multi-equilibrium universe: [photons], which are fate, are theorems, and are [law].

Humans are able to use photons to distort the laws of physics.

This distortion is based on the premise of consuming photons, and by consuming photons, it can be converted to: Entropy energy (positive or negative entropy). Space-time (mainly subspace transformation, temporal transformation is judged to be impossible). Matter (mainly mass compression or mass expansion, and it takes a very large number of photons to create a truly massive physical particle) magic can be divided into six major systems according to the category of its use: Fire: The use of photons to create positive entropy, igniting objects or lowering their ignition points; Ice: Use photons to create negative entropy, freeze objects or raise the freezing point of objects; Thunder: The use of photonic fabrication to create potential differences, or the direct fabrication of monopolar electrons (which requires the consumption of large photons); Wind system: Generates kinetic energy. One of the most widely used departments. In fact, most of the magic is a combination of other types and wind systems; Space-time system: create subspace and interfere with the present world. This is an advanced magic trick and will not be mentioned in the Beginner Magic Tutorial...... Creation lineage: Creation of mass or virtual mass (mass expansion). This [magic] is generally a talent of non-human creatures, such as the orc's [Madness], and the giant's [Transformation]/[Shrinkage]. This technique is almost impossible for humans to use, so it is not mentioned in the Beginner Magic Tutorial.

As an introductory book on magic, here are a few basic magic tricks for each department:

==================================。 Fireball: FireBall uses photons to create positive entropy, mix hydrogen and oxygen in the air, and ignite it to produce a high-temperature fireball.

[Combo 1]: To launch a fireball, you need to apply a [Orbital Accelerometer (Wind)].

[Combo 2]: To increase the size of the fireball, you need to apply a [Area Absorption (Wind)].

[Combo 3]: To make a fireball explode upon hitting an object, you need to apply a [Area of Effect (Wind)].

[Combo 4]: To compress a fireball that can travel long distances, you need to apply a [Sculpting (Wind)]...... Fire: FlameTower uses photons to create positive entropy, which mixes hydrogen and oxygen in the air and ignites it to produce a high-temperature flame.

[Combo 1]: To make the flames eject, you need to apply a [Orbital Accelerometer (Wind)].

[Combo 2]: To keep the flames spraying, you need to apply a [Area of Effect Absorption (Wind)].

[Combo 3]: To compress the flame to extend its range, you need to apply a [Sculpting (Wind)].

=================================。 IceArrow: IceArrow uses photons to create negative entropy, absorb water vapor from the air, and freeze it to produce ice cubes.

[Combo 1]: To launch the Ice Arrow, you need to apply [Orbital Acceleration (Wind)].

[Combo 2]: To increase the size of the Ice Arrow, you need to apply a [Area Absorption (Wind)].

[Combo 3]: To make the Ice Arrow explode upon hitting an object, you need to apply a [Area of Effect Explosion (Wind)].

[Combo 4]: To sharpen the ice cubes, you need to apply a [Sculpting (Wind)] ...... Fire: IceTower uses photons to create positive entropy, absorb water vapor from the air, and freeze it to produce frost breath.

[Combo 1]: To make Frost Breath spray out, you need to apply [Orbital Acceleration (Wind)].

[Combo 2]: To keep the frost breath spraying, you need to apply a [Area of Effect Absorption (Wind)].

[Combo 3]: To compress Frost Breath to extend its range, you need to apply a [Sculpting (Wind)].

================================。 Electricity: Plas-'e'-maBall uses photons to create an electric potential difference to create a plasma state of air to make an electric ball.

[Combo 1]: To launch the orb, you need to apply a [Orbital Accelerometer (Wind)].

[Combo 2]: To increase the size of the orb, you need to apply a [Range Absorption (Wind)].

[Combo 3]: To make the electric ball explode upon hitting an object, you need to apply a [Area of Effect (Wind)].

[Combo 4]: To compress an electric ball that can travel long distances, you need to apply a [Sculpting (Wind)] ...... ElectricShock: Electroshock uses photons to create an electric potential difference and shock a target. (*This is an intermediate magic trick and is for reference only in this tutorial.) [Combo 1]: In order for lightning to hit the target, a [Orbital Acceleration (Wind)] is applied to the air at a specific distance to create a low air pressure.

[Combo 2]: To inflict a sustained shock, a [Range Absorption (Wind)] is required.

[Combo 3]: To extend the range of the shock, a [Shaping (Wind)] is applied to the air in the orbit.

=================================。 Wind system: RailAccelerator uses photons to create kinetic energy, which is applied to a specific target and accelerated to shoot out.

This technique is the basis for most direct-fire attack magic...... Wind System: Range Absober uses photons to create kinetic energy, centered on a magic source, and inhales surrounding objects (mainly air).

It is mainly used to enhance the effect of attack magic.

It is also possible to attract photons using this technique, but the attraction is not efficient...... RangeExplosion: RangeExplosion uses photons to create kinetic energy, centered on a magic source, to blast surrounding objects apart.

Mainly used to add explosion effects in magic...... Wind system: ShapeSculptor uses photons to create kinetic energy that changes the shape of an object's surface. The degree of alteration depends on the hardness of the object.

It is generally used for ice magic (water vapor can be molded and then cooled into ice, or this process can be repeated...... Wind System: Telekinesis Rope uses a rope made of photons to continuously exert a force on the object being pulled. (*This is an intermediate magic trick and is for reference only in this tutorial.) ~ (300,000 words omitted) ~ or above.

Of course, magic can change according to the laws of its combination. The magic tricks listed above are just entry-level applications.

In fact, as long as the magician is willing to use his brain, there is nothing impossible on shijie. Magic is the art of imagination, the art of wisdom, and the possibilities are endless.

May Your Excellency go deeper and farther in the way of magic.

Ryan. D. Olell