Chapter 638

"Can you come to my room and teach me how to play the game?"

Kaisha, who was sitting on the side, suddenly asked. Vertices

"Okay, let me read this one!"

Li Changsheng spoke.

"Okay, then you can finish reading it first, and I'll go to my room and clean it up!"

Kai'Sa nodded.

Li Changsheng continued to watch the game announcement.

The power of Demacia Galen

The passive stat of the W skill is increased, the cooldown is reduced, and the duration is reduced in the late game

Objective 1: To increase Galen's ability to replenish troops.

Second Goal: Give Galen more opportunities to use W-Courage to increase his resistance and damage reduction

Third goal: Make sure he doesn't go crazy with approximate (effect) coverage

w - Courage

Passive Resistance: 0.25 per stack, 40 max →0.33 per stack, 50 max

Cooldown: 24/23/22/21/20→ 23/21/19/17/15

Duration: 2/3/4/5/6 seconds→ 2/2.75/3.5/4.25/5 seconds

High Play Comments: W resistance increased, cooldown time decreased, late shield duration decreased, overall tando strengthened.

Leona, the goddess of dawn

eSkill cooldown decreased.

We've improved Leona's control in the late game, so that players can start groups more often when they are in the main e.

e - Zenith Blade

Cooldown: 13/12/11/10/9→ 12/10.5/9/7.5/6

High Play Comments: The cooldown time of E has been greatly reduced, the main W and secondary E have added points, and the mid-to-late stage with the CD reduction equipment can launch multiple attacks in a short period of time, which is greatly strengthened.

Lisandro, the Frost Witch

Q skill cooldown increased.

We're going to weaken Lisandro's ability to clear lanes so that she doesn't consistently push lanes easier than her opponents.

q - Ice shards

Cooldown: 6/5.25/4.5/3.75/3→ 10/8.5/7/5.5/4

Fallen Angel Morgana

Health regeneration stat decreased. w skill bonus decreased.

Morgana has been looking good lately and feeling good. But maybe it's a little too good, especially in the middle. We trimmed the excess abilities she gained in version 9.5. While our main target is the mid lane Morgana, the support Morgana will also be affected.

Base attributes

Health regeneration growth attribute: 0.6 → 0.4

w - Shadow of Torment

Minimum Damage Bonus: 0.8 Ability Power → 0.7 Ability Power (still applies when the target has 0% of their health lost)

Max Damage Bonus: 2.16 Ability Power → 1.89 Ability Power (still applies when the target has lost 100% of their health)

Bloodport Ghost Pike

Q skill cooldown reduced in the early game. eSkill stun duration increased.

We're going to give Pike a stronger burst of power.

q Piercing nails

Cooldown: 16/14/12/10/8→ 14/12.5/11/9.5/8

e - Phantom Waves

Stun duration: 1.1 seconds→ 1.25 seconds

Mechanical Public Enemy Rambo

w skill movement speed increased. r skill cooldown decreased.

We're going to give Rambo more love so he can better fight the other top laners.

w - Shatter Shield

Movement Speed: 10/15/20/25/30%→ 20/25/30/35/40%

r - Constant temperature burning

Cooldown: 110/100/90 seconds→ 100/85/70 seconds

Silas the Liberated

Health regeneration decreased. w skill damage decreased. The cooldown of the e-skill is increased in the early game.

Since dealing with Silas at any level can be discouraging, we will continue to make adjustments to him. These nerfs are intended to create a weakness for Silas in the laning phase, so that he can't have high mobility while having a wave of high burst damage and more healing than his opponent.

Base attributes

Health regeneration attributes: 9.5 → 7.5

w - Monarchicide Spike

Damage: 60/90/120/150/180 → 50/75/100/125/150

Enhanced Damage: 90/135/180/225/270 → 75/112.5/150/187.5/225

e - Raid/Capture

Cooldown: 12/11.5/11/10.5/10→ 18/16/14/12/10

High Play Comments: The base health recovery is reduced, the W damage is reduced, and the cooldown time in the early stage of E is greatly increased, so the agility and mobility are greatly weakened, and the early and middle stages are no longer strong.

Enchantment: Slag Giant

Increased sacrificial damage against creeps and creeps.

Tank Jungler Heroes don't feel like crafting the final jungler gear will improve them much, and we'll help them mitigate this phenomenon and make [Enchantment: Slag Giant] have a similar clearing speed to other jungler gear.

Deal 200% → 300% more magic damage to creeps and creeps

Dark Seal

Spell power and sell price decreased.

The Dark Seal was supposed to be a greedy choice, and would eventually be upgraded to the even more greedy Soul Stealing Scroll, but at the moment its stats are too cost-effective, and the selling price is so good, making it the right investment in too many situations (sometimes even buying several).

Ability power: 15 → 10

Sell price: 245 gold→ 140 gold

The End of Wisdom

Attack Speed, Magic Resistance, and Selling Price Increased. Now also gains movement speed. Attack modifiers are lower in the early game; Higher in the late game. No longer steals magic resistance, but has an attack healing modifier.

Wisdom Ending is making the Wisdom End more worthy of the equipment slot it occupies for the Attack Speed Half-Flesh Hero. When a hero comes up with [Mamotius' Devour] but has a headache with its passive overlap with [Straker's Challenge Gauntlet], the new version of [Wisdom End] will fill the gap. It's not a priority piece of equipment right now, as its new unique perk is more rewarding as you progress through the game.

Total Selling Price: 2400 Gold → 2900 Gold

Crafting required: Recurve Bow + Negative Cloak + Short Sword + 380 Gold → Recurve Bow + Negative Cloak + Short Sword + 880 Gold

Attack Speed: 40%→ 50%

Magic Resistance: 40 → 50

New: Movement Speed: 5%

Attack Effect Damage: 42 → 15-80 (at levels 1-18)

【New】Heal yourself when attacking normally, the amount of healing is equal to the damage dealt by the end of wisdom (the healing efficiency of ranged attacks is only 33%)

REMOVED: Normal attacks no longer steal 6 magic resistance from the target (or 3 magic resistance if the wielder is a ranged hero), up to a maximum of 30 magic resistance.

High Play Comments: The price is increased by 500, the early damage is reduced, the attack speed is increased, and the magic resistance is about the same. Therefore, it is suitable for warriors to play against multi-mage lineups in the middle and late stages, and the amount of healing is very considerable.

Sacrificial Equipment battle text updated

Who doesn't love the big damage on the screen?

During battle, the real-time total damage of sacrificial effect equipment (Cinder Giant, Bambi's Molten Slag, and Sunfire Cloak) for each unit affected by it is now displayed on the screen.

Updated: Eye Collector

The maximum number of stacks is reduced, and the total number of attributes provided remains the same. Kills and assists can now be done once; No longer gains stacks when killing wards.

[Eyeball Collector] defeated [Ghost Spirit] and [Zombie Guard] with 30 Adaptation. All three runes now gain the same amount of Adaptation, so your choice now is based on how you want to gain stacks rather than how much Adaptation you get. The Eye Collector is associated with kills.

The maximum number of layers is 20 → 10

Heroes get 2 stacks, assists get 1 stack, guards get 1 stack→ kill or assist get 1 stack

Adaptability: 1 point per floor (20 points in total) → 2 points per floor (20 points in total)

Extra Adaptation upon Collection: 10 (unchanged)