Chapter 635: Try
"Nice idea, you can try it!"
Akali nodded.
"Let's not talk about that, let's go have a meal and relax!"
Ahri felt like her head was going to explode after playing a game of League of Legends.
It's a headache!
"Yes!"
Kai'Sa nodded, she was a little hungry too.
"Then I'm going to sit with Li Changsheng!"
Evelyn spoke.
"Huh!"
Li Changsheng scratched his hair.
They all sat together and ate their meals.
After eating, Li Changsheng logged into the game and briefly tested the new gameplay he came up with.
He is the Warden of the Single Soul Lock - Hammerstone, and the ranged physical attack shooter - Rampage Lori Jinx.
Guilty Pleasure (Passive): When a hero, tower, or summon crystal dies or collapses within three seconds of being attacked by Jinx, Jinx gains a 175% movement speed bonus and 15% total attack speed for six seconds.
[Updated]: [Guilty Pleasure]'s attack speed no longer stacks.
[New]: When Jinx is in a state of pleasure, her attack speed will be able to exceed the upper limit.
Q Skill: Symphony of Guns and Cannons.
Jinx switches weapons.
Rocket Launcher Damage: 220 percent. (Note: After actual testing, this change has not yet been implemented)
Fishbone - Rocket Launcher: Normal attacks deal 220% damage to the target and all enemies around the target, increase attack range by 75, 100, 125, 150, 175, but fire is 15% slower and consumes mana.
Bang Bang Gun - Light Machine Gun: Normal attacks gain an attack speed bonus for 2.5 seconds, and the attack speed bonus can be stacked three times, and the total attack speed bonus is 30%, 55%, 80%, 1005%, and 130% (the bonus increases according to the skill level and Jinx's level). The stacking effect only consumes one stack at a time, and after Jinx switches to the Rocket Launcher, only the first attack will benefit from the boost.
[Removed]: The LMG no longer gains attack speed based on Jinx's level.
[New]: Jinx's first attack after switching weapons to the LMG will be fired within 0.4 seconds.
Cooldown: 1 second for all levels
Cost: Consumes 20 mana per rocket.
W Skill Concussion Electromagnetic Wave:
Jinx fires a shockwave that deals 10, 60, 110, 160, 210 (plus 1.6 total physical attack damage) physical damage to the target hit, exposing the non-stealth target to the most visible field of view and slowing the target by 30%, 40%, 50%, 60%, 70% for 2 seconds.
Distance: one thousand four hundred and fifty.
Cast Time: 0.6 to 0.4 seconds, based on attack speed (capped at 250 bonus attack speed, including bonus attack speed from Q - Gun Symphony)
Cooldowns: Eight, seven, six, five, four seconds.
Cost: Fifty, sixty, seventy, eighty, ninety mana.
E Skill: Fire Chewing Grenade
Jinx throws three trap grenades. Once deployed, the grenade explodes upon contact with an enemy hero, binding the enemy hero for 1 and 5 seconds, and dealing a total of 70, 120, 1722, 270 (plus 1 zero magic damage bonus) magic damage to nearby enemies for a duration of 1 5 seconds.
Distance: Nine hundred and fifty.
New: After an enemy is restrained by a Flame Chewer Grenade, any in-progress movement skills are now stopped.
Cooldowns: Twenty-four, twenty-five, seventeen, thirteen-five, ten.
Cost: Seventy mana for all levels.
R Skill: Super Ultimate Reaper Missile
Jinx fires a missile. For one second after launch, the missile's damage will continue to increase depending on the distance traveled. The missile explodes on its first hit on an enemy hero, dealing 25, 35, 45 (plus 0.5 bonus physical attack damage) to 250, 350, 450 (plus 1.5 bonus physical attack damage) physical damage to the target, with an additional damage equal to 25%, 30%, and 35% of the target's lost health.
Nearby enemies also take 80% damage.
Distance: Full screen
Cooldowns: 90, 75, 60 seconds.
Cost: 100 mana.
Jungler Proud Stalker - Rengar.
Passive Ability: Invisible Predator.
While in the grass, Rengar's basic attacks cause him to jump to the target enemy, and jumping at zero Brutality will result in a Brutality Rating.
At four brutality, his next skill is enhanced. Casting an enhanced ability will increase Rengar's movement speed by 30%, 40%, and 50% (at levels 1, 7, and 13) for 1.5 seconds.
Killing an enemy hero will add a loot reward to Rengar's Bone Tooth Necklace.
When exiting the combat state, all brutality values disappear (expressed as the cooldown of the Invisible Predator).
Countdown to losing Brutality: 8 seconds
[Updated]: Only skills that gain all brutality points will be locked Q and E skill lock duration: 0.1 second.
After using a strengthened skill, Brutality locks will only affect the skill tlot you just clicked.
Rengar is no longer able to jump after using Hex Flash to leave the grass
Added five new voice prompts to tell Rengar to obtain the stacks of the [Bone Tooth Necklace]. (Note: The current prompt volume is very small)
Bonus Attack Percentage: 1%, 4%, 9%, 16%, 25% Bonus Attack.
[New]: On the Warped Jungle map, once Rengar gains the stacks of [Bone Tooth Necklace] from all three enemy heroes, each target's blockade effect will be reset so that he can gain the fourth and fifth stacks (but he cannot get the sixth stack).
Jump compensation from target: fifty
Jump speed: 1,450.
Q Skill: Cruel and ruthless
Reingar slashes all enemies in an arc and then impales all enemies in a straight line, dealing 30, 60, 90, 120, 150 (plus 1.4 total attack damage bonus and 40% bonus attack speed) base damage per strike.
Brutal Effect: Enhanced Base Damage: Thirty to two hundred and forty (and levels 1 to 18) of damage.
Benefits: One, One Zero Five, One, One Five, One Hundred Two Total Attack Damage.
Attack Speed: 50 to 101 percent (with levels 1 to 18.) )
(End of chapter)