Chapter 634: Two Ways to Play

"That's a really good idea!"

Akali muttered.

"Yes, it can develop smoothly, and it has a strong ability to cooperate with the jungler, the stronger the jungler, the stronger you are, the jungler has nothing to do, you have nothing to do, it is difficult to kill the enemy!"

Ahri also analyzed.

"But overall, it's an innovative way to play, you can try it, what do you think?"

Kai'Sa pondered for a moment, then looked at the girls and asked.

"Well, yes, you can try!"

The women nodded.

Although Hammerstone's hand is said to be the shortest hand in the ADC position, it is placed among the top single melee heroes, and his hand is very long and can be consumed remotely, which means that he has a strong ability to replenish the knife.

"I think that if the average person wants to play with the output hammerstone, they can change the precision rune on it to another way.

One, the legend: the bloodline. Each stack of Legendary provides 0.6% of Life Leeched (Max Stacks: 20).

Second, overdose. The overflow healing effect on your body turns into a shield that can reach up to 10 HP (plus 10% of max health).

Shields are built up from 40 to 100% of your own or allies' healing overflow. ”

Outfit: Shoes can be switched according to the opponent's lineup. If you have an advantage, you can make an attack speed shoe: add 35% attack speed.

Only Passively Enhanced Move: Increases movement speed by 45. (The only passive effect of the same name does not stack)

If the opponent is a mage with magic damage, you can use Mercury Boots: Twenty-five magic resistance, and the only passive enhancement move: Forty-five movement speed.

Passive Toughness Only: Reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Transfiguration, and Imprison by 30%. (The only passive effect of the same name does not stack).

If the opponent is a physical assassin with high attack power, you can get a Ninja Possession: Add 20 armor.

Passive Only: Blocks 12% of damage from normal attacks.

Only Passively Enhanced Move: Increases movement speed by 45. (The only passive effect of the same name does not stack)

The first is to go home at the beginning, and if it is an advantage, you can use the Vampire Scepter first: add 15 attack damage, and add 10% life steal. If the opposite side is a large meat, it can be combined into a Bilgewater Machete: plus 25 attack damage. Adds 10% of life stealed.

Sole Active: Deals 100 magic damage to the target and reduces the target's movement speed by 25% for 2 seconds (cooldown of 90 seconds).

Subsequently, buy the Recurve Bow (which adds 25% attack speed, only passive: Normal attacks deal 15 additional physical damage on hit).

Fuses into the Blade of the Hundred Kings (adds 40 Attack Damage, 25% Attack Speed, 12% Life Steal)

Passive Only: Your Normal Attack deals 8% of the target's current health as additional physical damage (up to a maximum of 60 damage to monsters). This damage can be stolen with life.

Unique Active: Deals 100 magic damage and steals 25% of the target's movement speed for 3 seconds (90 seconds cooldown).

At the same time, this piece of equipment can be exchanged for the Bloodthirsty Sword (plus 80 attack damage)

Only Passive: Adds 20% of life stealed.

Unique Passive: Your Lifesteal can overheal you. The overflowing health is stored as a shield that can withstand 50 to 350 damage (based on hero level). If you haven't dealt or taken any damage in the previous twenty-five seconds, the shield will slowly decay.

The passive of this blood-drinking sword can be combined with our talent to form a very strong and powerful shield.

The next step is to get the meat out, and the output can be put at the end.

If we still have the advantage, we can continue with the Bleeding Hand (Straker's Challenge Gauntlet) and the Black Cutter. Or the power of the three phases, (add 25 attack damage, add 40% attack speed, add 5% movement speed, add 250 health, add 250 mana, and add 20% cooldown reduction.)

Only Passive Berserk: Gains 20 movement speed after each normal attack for 2 seconds. Each time a unit is killed, gain 60 movement speed (does not stack with the former). This movement speed bonus is halved for ranged heroes.

The only passive spell blade; After casting the skill, the next attack deals additional physical damage, which is 200% of the base attack power. (cooldown of 1 5 seconds) (the only passive effect of the same name does not stack).

It is made up of bee stings (plus 35% attack speed) and only passive: plus 10% cooldown reduction.

Flare (plus 250 mana, plus 10% cooldown reduction.) Passive Blade Only: After casting a spell, your next Normal Attack deals an additional Physical Damage equal to 100% of your base attack damage (cooldown of 1.5 seconds). (The only passive effect of the same name does not stack).

As for the other loadouts, it's very simple, if the opponent is a hero with a strong ability to recover blood like the Hand of Noxus, then you can get out of the Thorn Vest, (kill a large monster plus 30 extra gold, the only passive thorn: when hit by a normal attack, it will return 3 to 10% of the magic damage to the attacker's extra armor, and apply a heavy damage effect to the attacker, hold ***)

Then it is combined into the Armor of Thorns (a combination of red crystal, chain mail, and thorn vest): add 250 health, add 80 armor.

Passive Thorn Only: When hit by a normal attack, it will give the attacker Attacker's magic damage in return, an amount equal to 10% of your extra armor plus twenty-five, and apply Critical Damage to the attacker, holding ***.

Passive Chill Iron: When hit by a normal attack, reduces the attacker's attack speed by 15% and holds ***.

In addition, the outfit of the Blood Drinking Sword can also switch the power of three phases to the Heart of Frost (add 100 armor, add 400 mana, and add 20% cooldown reduction. Unique Aura: Reduces the attack speed of nearby enemy units by 15%, from Glacier Armor: Add 20 armor and add 250 mana, and Unique Passive: Decrease by 1% cooldown. Armor of the Warden: Add 40 armor, the only passive cold iron: When hit by a normal attack, reduces the attacker's attack speed by 15%, holding ***. Synthetic), I personally think that the blood-drinking sword is completely a bastard play. ”