Chapter 200 233
As a first-person shooter, Overwatch adds the concept of heroes.
At the same time, it also tailors the prop system for heroes, and the game is not free to use equipment like traditional FPS games, and the equipment of each hero is customized and cannot be changed.
Each hero has their own unique skin, voice, movements, poses, spray paint, dance emotes, and close-ups.
As players complete match after match, players will gain experience points and level up, whether they win or lose.
After each level-up, players will receive a supply that includes up to 4 cosmetic items or in-game currency, and the item quality is divided into four categories: white, blue, purple, and gold.
Items are used to customize the hero's appearance or voice.
These cosmetic items include skins, spray paint, voices, and close-ups.
Duplicate items will be converted into in-game currency, which players can redeem to unlock an item if they like.
Supplies can also be purchased in-game or on the Battle.net store.
When players complete some special achievements, they will receive achievement points and special achievement badges.
Players can view the player's achievements and badge information on the achievements page, as well as learn about the player's own playstyle and skill level. Players can share these achievements with their friends through the Browse Career Overview option in the main menu, with special achievements being used to unlock specific items.
In Overwatch, all heroes must fight for key objectives on battlefields across the globe – from the beautiful ancient city of Japan to the chilly mecha production factory in the heart of Russia, and more.
Each unique map includes its own unique combat objectives, and in order to win, players must work together to win.
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Gameplay system: In Overwatch, you can choose different ways to play and fight. Range training and custom matches do not earn experience and unlock achievements.
Range Training: For new players of first-person shooters.
New players can learn the basics of the battlefield in the tutorial training, and then familiarize themselves with the different heroes and their skills in the shooting range training.
When players are ready for more difficult battles, players can engage in simulated battles on the actual battlefield with AI-controlled opponents in computer training.
Quick Match: In this mode, players can find battles quickly and easily.
The system will automatically match players with teammates and enemies of a similar level to the player.
Players can match individually or in a team with three or five friends.
Computer Training: Fight AI-controlled enemies with real players.
The mode has different difficulty levels, so it's suitable for players of all levels.
Custom Matches: Work with friends or AI players to adjust the rules of the game to your liking, such as changing the order of the map, adjusting the amount of damage or healing, or a variety of other game settings.
Arcade Vanguard: Arcade Vanguard's range of game modes, maps, and rules give players more choice, and these modes, maps, and rules are slightly different from Quick Matches or Competitive Matches, including 1v1 duels, 3v3 battles, or special rules like "no ability to switch heroes".
Players can earn XP and earn an exclusive Arcade Pioneer reward, Weekly Supplies!
Competitive Matches: For players who want to experience the ultimate team challenge, they can challenge themselves, climb the ranks, and show off their skill level in this mode, each season lasts for 2 months, and the season rewards include exclusive avatars and dynamic painting.
In competitive matches, players can also earn Competitive Points, which can be used to purchase golden weapons for heroes.
Appreciation System: All players start with an initial Appreciation Level of 1 and can reach a maximum of Level 5, which can be increased by receiving Appreciation.
In addition, appreciating other players will also be rewarded with a small amount of XP.
The higher the appreciation level, the better it will be when looking for teams.
If they don't receive consistent appreciation, or leave the game halfway through, the player's appreciation level will drop.
In addition, the punitive action of the reporting system will also reset the player's appreciation level to zero.
Excellent Command: This appreciation can be earned by players who have leadership qualities and develop or execute tactics on the battlefield.
Team Spirit: Players who are willing to communicate and work closely and efficiently with their teammates can be appreciated.
Competitive demeanor: Players who are positive and polite and make a positive impact in the game can be appreciated.
Duty system: In quick games and competitive matches, players need to choose the duty they want to use before the game starts - reload, support, or output.
The matchmaking system matches two reloaded, two support, and two damage dealers to form a team and use the heroes of the corresponding duties in the game. Each of the three responsibilities has its own separate cohort, and in order to promote a more even distribution of player responsibilities, players who choose the current duty that is urgently needed will be rewarded accordingly.
In Quick Play, players will receive their own independent Matchmaking Levels (MMRs) based on their performance in different duties, making the game fairer and the matchmaking more balanced. In competitive matches, players also need to complete the placement match with independent duties, and obtain the independent competitive level (SR) of each role, which is expressed as a number from 1 to 5000, the higher the value, the higher the skill level. Players will also be ranked in the corresponding Ranks - Bronze, Silver, Gold, Platinum, Diamond, Master, and Grandmaster according to their respective duty levels, and will be rewarded with their respective Competitive Points at the end of the Season.
Map Workshop: Players can use the Map Workshop to create their own creative gameplay.
Create "scripts" to pick your favorite genre from the existing match modes in Overwatch, adding new "rules" and "conditions" to generate new and unique ways to play.
"Rules" can achieve many things, such as changing the hero's movement and skill effects, modifying the damage or healing the player takes, and even displaying text in specific situations.
Awards: On December 2, 2016, it won the "TGA2016" Game of the Year Award, Best Multiplayer Game, and Best Esports Project.
On September 21, 2017, during the 2017 Tokyo Game Show (TGS2017), the 2017 Japan Game Awards were all announced, and Overwatch won the Excellence Award.
In November 2017, it won the 2017 British Golden Joystick Award for Esports Game of the Year.
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Game Soundtrack: A total of 21 original songs were released during the Open Beta, which were included in the Overwatch Soundtrack music album.
Album name: OverwatchCollector's Edition Soundtrack.
Album authors: Neal Acree, Sam Cardon, Derek Duke & CrisVelasco.
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Suddenly, like a night of spring breeze, thousands of trees and pear blossoms bloom.
Xiaomei will read this poem on certain occasions, such as Voskaya Industrial Area, Nepal or something...