Reinhart

, full name Wilhelm, is a heroic character in the terminal game "Overwatch", and a (former) Overwatch member.

Wear a heavy set of power armor and wield a rocket hammer to smash into enemy lines with a powerful charge, or protect your allies with a massive energy shield.

"Justice will be done."

Wilhelm behaved like a warrior of the past, always keeping in mind the knight's credo: fearlessness, justice, and bravery.

More than thirty years ago, in response to the growing threat of a global robot rebellion, humanity established Overwatch.

As a German soldier who performed extremely well at the time, he became one of the first members of the Overwatch Assault Force and vowed to end this "intelligence crisis".

When the war ended, Overwatch became an international organization to protect the war-torn world. And through countless battles, he proved himself to be the most powerful warrior of Overwatch.

His unique moral outlook and belief in sacrificing the small for the big won the love of his superiors.

He was a vocal speaker, and as a result, he became the staunchest supporter of Overwatch, and when necessary, the meanest critic of Overwatch, reminding others that Overwatch was a righteous army.

He served until he was almost sixty years old, so he had to face compulsory discharge.

When he learned that he could no longer fight, he was depressed and worried that his days of fighting for glory were coming to an end.

As the world becomes increasingly volatile and Overwatch is mired in corruption and sedition, they can only watch as the faith they have held for the rest of their life is swallowed up.

Although Overwatch was eventually disbanded, it would never stand idly by while the world descended into chaos.

Once again, he donned the Crusader armor and vowed to fight for justice, protecting the innocent people of Europa like the Silver Knight once was, believing that a bright future would come.

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The Rocket Hammer with the left mouse button is an invincible melee weapon that combines a large range of attacks with powerful attack power.

Damage: 75/time.

Attack Speed: 0.9 seconds/time.

Attack Range: Within 180° of the front.

Attack Range: Up to 5m in front of you, the distance on the left side of the field of vision is slightly reduced, and the right side is slightly increased.

Barrier force field.

The right mouse button creates a large energy shield that absorbs considerable damage before being destroyed.

Although he can use this shield to protect himself and his teammates, his movement speed is reduced and he is unable to attack while the shield lasts.

Shield: 1600.

Cooldown: None (but has a 5 second cooldown after the shield is destroyed).

Shield recovery speed: 225/sec (the shield will automatically heal after 2 seconds when the shield is retracted, and will recover 5 seconds after the shield is destroyed).

Hold down the left button after opening the barrier to change the direction of view without turning.

Charge SHIFT Quickly charge forward in a straight line and catch the enemy you hit.

If an enemy is hit on a wall, they will take massive damage.

Charge Distance: Approx. 40m (increases movement distance by a small amount after hitting an enemy, approx. 10m).

Damage: 50 Scratch Damage with knock effect.

If an enemy is caught, they will not take damage, but will take 300 damage if they catch and crash into a wall.

Cooldown: 10 seconds, timed after the effect ends.

Flame Strike E can swing the rocket hammer forward, shooting a burst of fire energy that deals damage to any enemy hit.

Damage: 100.

Release time: 0.25 seconds.

Cooldown: 6 seconds.

Ground Splitter Slams Q Ultimate, which slams the ground with a rocket hammer with a massive force that knocks down enemies and deals damage to all enemies in front of you.

Damage: 50.

Control Effect: Fall to the ground for 2.5 seconds.

Release time: 0.5 seconds.

Vertical height range: 2m.

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Hero advantage.

Push the lineup of the main tan.

Control the force.

Good at absorbing damage.

Skill damage is high and has no falloff.

When the shield is deployed, the third-person view is opened to see more of the surrounding situation.

Hero disadvantage.

The difficulty of operation is high, and the awareness of the overall situation is extremely high.

Short attack range.

Skill release requires a high level of skill.

Lack of maneuverability and weakness in the face of kites.

Tips and tricks.

Friendly use:

The 2000 barrier looks like a lot, but it can't last long when it is set on fire, so don't hold the shield all the time in actual combat, report to your teammates in time when the remaining amount of the barrier is insufficient, and appropriately withdraw the shield to restore the barrier, otherwise the 5s that can't lift the shield after the shield is broken will become the enemy's breakthrough.

You can press A or D to change direction slightly while charging.

Flame Strike can penetrate all barriers except the right click, and the damage is not attenuated by distance, when the local enemies are concentrated, you might as well try to throw a Flame Strike, rub a little energy for the ultimate or harvest the remnant enemy, but when your ultimate skill has been charged, don't use the Flame Strike casually, if you can't kill the remnant enemy, it will only recharge the enemy nurse.

Raising the shield in the middle of a left-click attack can undo the backswing of the attack and still have the impact damage in effect, reducing the damage taken by the self when facing the enemy at close range.

Jumping in the air does not slow down by raising the shield, and you can jump repeatedly when a lone person retreats, raise the shield at the moment of take-off and withdraw the shield when landing, which will reduce the withdrawal time and make it difficult for opponents to judge your actions.

The energy shield can block many things, such as the opponent's ground-splitting slam, and the mech's self-destruction (which consumes the shield, and the remaining value of the shield is less than the mech's self-destruct damage, which instantly shatters but does not damage the self and rear teammates).

Due to your large size, you should use the sides of your shield to prevent yourself from blocking your view when protecting high-output teammates such as the Fortress.

Although he is the main tank, it does not mean that he will never fall, so don't charge casually or rush up alone, and always make sure that there are multiple teammates around you.

When your teammates are almost all dead and you are bleeding, don't hold on anymore, collect the shield and send it to death or commit suicide by jumping off a cliff, so as to ensure that you don't lose touch with your teammates and waste unnecessary time.

Enemy uses:

Attack damage is high, but his movement speed is slower than other heroes when using the rocket hammer, so keep your distance from him at all times.

The charge has a casting action that can be predicted and interrupted, and it is generally not difficult to dodge when the opponent's is rushing from a distance.

Be careful not to stand between friend and foe, if both sides charge at the same time, you will directly take 300 slash damage if you stand in the middle.

The Flame Strike can be bounced back by Genji's dodge, and has a narrow range that can be predicted, making it easy to dodge when at a distance.

Of course, you can also choose to directly eat the damage and send healing charges to your nurse.

The range of the ground slam is relatively long, and it can ignore certain platform terrain and inflict damage and stun at lower levels. If you and your allies are close to you, be careful to disperse or hide behind obstacles.

's energy shield is high, but it always runs out, so when he can't hit his allies, he will attack the shield with fire and consume it as quickly as possible.

The biggest disadvantage of the energy shield is that it can only protect one side of the teammates at the same time, and its own mobility is too poor, if the opposite side chooses to use the combination of high mobility heroes such as Winston, Genji, and Sky Hunter, it can make the opposite side a headache.