Evolutionary Death Data Analysis 1 (Updated from time to time)
(This section is intended to make it easier for readers to understand the various types of data, and readers who are not used to it can skip reading.) )
The third update!
1. Attribute analysis
1. Strength. For every 1 Strength you have, gain 1 initial Attack Damage.
2. Physique. For every 1 CON you have, you get 10 initial HP.
3. Agility. It has a certain bonus to movement speed, attack speed, evasion rate, and hit rate.
4. Wisdom. There is a certain bonus to the comprehension speed of various skills, and a certain bonus to the skill release speed and effect.
5. Spirit. For every 1 Spirit, gain 10 initial Energy.
6. Charisma. Gain more friendliness when interacting with any creature.
2. Type of injury
1. True damage. The highest privilege damage type, ignoring any type of defense.
2. Pure harm. Extremely high damage type, ignores most types of defense, and can only be blocked by shield values. (Shield is deducted from characters with shield points.) )
3. Mental injury. A damage type with higher authority, ignoring defense, armor, and armor, but can be blocked by shield and has no effect on magically immune characters. (Shield is deducted from characters with shield points.) )
4. Bleeding damage. Medium damage types, ignoring most types of defense, and having no effect on characters with shields.
5. Attribute damage (such as fire, ice, poison, etc.). Damage types with low privileges, can be blocked by most types of defense effects, are ineffective against magically immune characters, and have effects such as attribute restraint relative to magic damage.
6. Magic damage. A damage type with very low privileges, which can be blocked by most types of defenses, and has no effect on magically immune characters.
3. Types of defense
1. Shield value. A defense type with very high privileges, the shield value is equal to the health value, and can only be ignored by true damage.
2. Defense. A defense type with higher privileges, which can block 1 physical attack and magic attack for every 1 defense point you have.
3. Armor/Armor. A normal defense type with the same effect as defense, and every 1 armor/armor value can block 1 physical attack and magic attack, but it is easier to ignore all kinds of equipment.
4. Magic immunity. (1) Mild magic immunity, immune to most magic control effects and magic damage of F-E level, and immune to a small part of magic control effects and magic damage of C level. (2) Moderate magic immunity, immune to most magic control effects and magic damage of D-C grades, and immune to a small part of B-grade magic control effects and magic damage. (3) Highly Magic Immunity, immune to most magic control effects and magic damage of B-A grades, and immune to a small part of S-rank magic control effects and magic damage.
5. Tenacity. Takes all damage, but reduces some of the control effects.
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