Chapter 86 Future Product Trends

"Ah, Duke, what's wrong with you?" Seeing Duke's nose ticking and leaving some kind of red liquid, Shuya exclaimed.

"It's okay, it's okay, it's all forced by this thing!" Duke disguised himself in embarrassment. "I've been thinking about this all this time, and I guess it's on fire."

But I secretly lamented in my heart, this is not the limit of testing buddy products.

You're simply testing the limits of your buddy's endurance with temptation.

It's okay now, the buddy's ceiling has been successfully broken through, and the internal injuries have been forced out alive!

Regardless, the test of this new product was very successful, although there was a small accident during the celebration, and a rare friendship between a strong man with strong blood performed a blood-spraying sequence, successfully testing the upper limit of temptation tolerance.

Although Duke then conducted a mind-controlled 3D fighting game demo in an attempt to dilute the unbearable effects of this blood-spurting event. But even if she was as pure as Shuya, she also came back to Suzanna's ambiguous laughter, and couldn't help but glance at Duke with a sharp eye. Immediately, from Susanna's vague gaze, it seemed that something suddenly remembered, and a fair and pretty face was quickly covered with redness.

For a moment, the hut fell into a somewhat ambiguous color.

Fortunately, after the beauties celebrated the party like crazy, everyone still had something to do, so Duke didn't find a crack in the ground to get into, although he wanted to.

The current progress of the product is very satisfactory, judging from the test results, the telekinetic helmet with Duke's improved software pattern recognition has greatly surpassed the original product sold in terms of function, and now it has been able to practice recognizing thirty instructions more accurately.

Judging from the principle of Duke's improved software, in fact, there is no problem in adding more commands, it is nothing more than a process of practicing recognition, but considering the memory limit of the human brain, it is already difficult for ordinary people to be able to memorize thirty commands proficiently, after all, the current use of this thing seems to be mostly for entertainment, and recording too many commands will be a burden for players.

Therefore, for the future use of the telekinetic helmet, everyone quickly agreed on a direction that is for gaming use, which will also be the first major market expansion direction of the improved Duke's telekinetic helmet in the next few years.

The first to be launched is not a separate Duke version of the telekinetic helmet, but an integrated telekinesis control fighting game kit that Duke is now demonstrating.

Of course, the characters of this game are still very simple, and there is still a long way to go before the product, and the game's characters and story backgrounds, textures, etc. have to be redesigned.

If Duke's vision is exactly what he envisioned, this fighting game needs to completely erase the traces of "Kerry's War".

Although this game is very popular now, it has broken into the top ten popular games in China in China, and the number of users is still increasing, you must know that this game began public beta testing in February, and it was officially opened in March, and the number of users has exceeded 1.5 million in just 3 months, and the peak number of online users has exceeded 500,000!

It is said that the boss of Shengda Company has held a celebration party of Shengda, and also opened a bottle of cherished champagne to thank Cai Siqiang.

Since Duke released the English speech recognition SDK, Shengda Company, which is greatly encouraged by the domestic market, is currently working hard to produce an English version and prepare to promote it to the international market.

Although Duke fully owns the rights to the adaptation of the game "Kerry's War" and half of the property rights to the online game, it is completely possible to negotiate with Shengda Company to borrow the momentum of this game to quickly control the game with this new telekinesis, and it seems that it will be easier to achieve results.

However, this will be very unfavorable for the overall strategy of the next development of the brainwave telekinesis helmet, and it is easy to trap the company on the road of making games, although it can be developed out of a new telekinesis control game market segment by virtue of its technical advantages, but only the capacity of this game market has not been placed in the eyes of Duke and several of their entrepreneurs, according to preliminary estimates, this segment of the game market can achieve a billion dollars a year in revenue, which is basically the limit.

Yes, if a set of telekinesis helmets and game software is priced at $299, it is estimated that one million units will be sold in a year, which is already a very remarkable thing, and if you think about how much software support PSP has accumulated on a mass gaming platform, it is now only 2 million units sold per year.

What's more, Duke's telekinesis helmet game is still a new breed with very few support games, even if it is special enough, in the initial stage, it is a reliable idea to estimate the sales of 100,000 in a year, and then after three or five years of hard work, it may rise to the level of millions.

Considering that the price of the telekinetic helmet alone is $199 in cost, of course, there must be a discount if the batch size is large, but this must be one of the main costs, plus the intermediate cost of sales, the price of $299 can finally have a net profit of $30 to $50, which is already very good. In this way, if you are positioned from the perspective of competing with PSP, it will be a million-dollar profit in a year.

Of course, for the average person, this is already a very good business, and becoming a millionaire a year is a millionaire, where to find such a good thing. But with this expectation, to participate in the entrepreneurship competition feast of college talents in the United States, it is estimated that it is luck to be able to enter the final stage, and if you want to win the championship, there is no door.

This obviously did not meet everyone's expectations, and this small achievement could not satisfy the ambitions of the four energetic young geniuses.

The new company's entrepreneurial plan, according to the main direction of the four people now discuss, the new company will mainly expand the use of brainwave telekinetic helmets, and will provide supporting services for all scenarios suitable for brainwave telekinetic helmets, that is to say, in the future, it will mainly sell helmet products.

This is completely different from selling your own game, if you can open up the market, you can borrow someone else's shoulder to quickly expand the market, that is to say, you can regenerate a new market from someone else's user base!

Selling the same game together is a completely different concept.

Think about Kerry's War, the number of users of this online game is now 1.5 million, if it can be customized and transformed into a telekinesis helmet operation, of course, this is very difficult, but it is by no means impossible, so that even if one in 10 users choose to use the telekinesis helmet operation method, they will be able to get 150,000 users immediately!