Chapter 658
Zoe looked around, and she saw that the other mortals were gone, but she could hear a commotion coming from the direction of the fortress in the center of the village.
After a while, more than a dozen heavily armed men rushed towards Zoe with spears in hand. The spear reminded her a little of Panson's weapon.
Local guards, she came to a conclusion.
The group took her for a ghost and shouted warnings, while their leader threw a spell to banish the spirit. Zoe thought the spell was good, but she didn't like it. She wondered if there might have been ghosts that haunted the town.
Suddenly, the group began throwing spears at Zoe, and she created an arcane meteorite that aimed its trajectory in the direction of the village fortress. The Twilight Maiden then creates a pair of portals, dodges the guards' spears, and finally aims the meteorite at her attackers.
The meteorite's impact caused a burst of small particles it absorbed in flight, causing a chain reaction before causing a second explosion that swept across the guards and their watchtowers, reducing the entire area to fine dust.
"Anyone?" said Zoe, wrapped in layers of smoke. She wondered if the tall girl or the funny boy had escaped. It seems likely.
After a brief loss, Zoe decides to visit the next larger mortal settlement. In that kind of place, there should be people who will want to play with her.
Zoe remembered a thousand years ago... The location of the city. Instinctively, she put her previous failures behind her and used her mind once again to create a portal to the city. She was pleasantly surprised to find that the other end of the pathway was exactly where she was thinking.
"Well, that's good!" she was excited to be on another space trip, and was looking forward to her next message.
Zoe stepped out of reality, wondering if the newly formed crater would allow some mortal to find the nearby rune of the world. Maybe the person who found the rune would be the tall girl or the funny boy.
It would have been fun if they had found out, she decided.
LOL will close the entrance to the qualifying match at 4 o'clock on April 18, shut down the whole area for maintenance at 5 o'clock in the morning, update the new version of 98, and the estimated downtime is 04:00-12:00.
Hello lads, welcome to the 2019 Mid-Season Championship Edition.
Heroes we've seen so many times like Nar, Kyle, Notilus, and Trandel have been tweaked a little more. However, some heroes that are not common in the update have also been added, such as Amumu and Renekton. In terms of equipment, we've unified the critical damage effects between multiple pieces of equipment, and adjusted the selling price of some Marksman gear to align with other types of equipment that were made a few versions ago.
Say goodbye to the Butcher's Bridge, for you will set sail again until your next return. But all Bronn and Ash fans, let's welcome back to the Crying Abyss! From the '97 version of the Smash Bros. mini-event, our team has gathered feedback and data, and has made decisions on future tweaks that will be available by the beginning of '98.
Now, move on to more details.
The mummy of the dead is Amumu
Passive skill damage increased. Q skill cooldown decreased. Now, if Amumu is in combat mode, Amumu will automatically follow the enemy hit by his Q skill.
The sad boy has some room for improvement, so we're going to help him. Even if these enhancements don't make a big difference at the skill level, we expect these changes to be more perceived in higher-tier games.
Passive Ability - Cursed Touch
Cursed enemies take 10→13 more true damage from the upcoming magic damage
Q-Bandage traction
Cooldown: 161412108 seconds→12111098 seconds
Now, for enemies hit by [Q-Bandage Pull], Amumu will follow the enemy for a reasonable distance from the location where Amumu casts [Q-Bandage Pull], preventing them from fleeing after being stunned.
High Play Comments: Passive damage is increased, and the Q cooldown time is reduced by 2 seconds in the early stage, so you can use the Q skill many times in the early stage, and it is slightly strengthened.
Blue Steel Shadow Camille
Base attack speed increased.
At the end of last year, the attack speed reduction against Camille slowed down her farming speed in the jungle, but also made her more vulnerable in the lane. We're going to re-enhance her, but we don't expect her to become too strong in the top laner or jungler position with this boost.
Base attributes
Attack Speed: 0625→0644
Cassiopeia, the Serpent's Embrace
At high skill levels, the cost of e-skills is reduced.
For those players whose style tends to focus on interacting with their opponents, the main e will make Cassiopeia even better and aggressive. However, the high mana cost of the E skill makes her very weak in continuous combat. By lowering the mana cost of the main e, we'll help her be more consistent in these types of small team fights to maintain her high level of kill potential.
e-Twin fangs
Cost: 4050607080 mana →4045505560 mana
High Play Comments: The blue consumption of E high-level has been reduced, and the output capacity of the main E plus point has been improved.
Musou Sword Ji Fiona
wSkill damage and slow effect, stun effect, duration increased. At high skill levels, the e-skill cost remains unchanged.
When Fiona successfully shows off her opponent, we'll reward her more and make it easier for her to clear lanes, trying to avoid running out of mana by the time she pushes the tower.
W-Laurent Hearteye Knife
Slow Stun Effect Duration: 15 seconds→2 seconds
Damage: 90130170210250→110150190230270
e- Deadly Streaks
Cost: 4045505560 mana → 40 mana for all levels
High Play Comments: W slowdown and stun time increased, damage increased by 20 points per level, E blue cost decreased, and overall strengthened.
Lost Tooth Nar
r skill cooldown decreased.
Nar can now push people against walls more often when he gets angry
r-naa!
Cooldown: 12010080 seconds→ 906030 seconds
High Play Comments: The cooldown time of R has been greatly reduced, and R can be used more frequently after getting bigger, which is greatly enhanced.
Ember of the Drama Master
The duration of the e-skill Lotus Trap is increased, and the recharge frequency is increased at high skill levels. The damage increase ratio of R skills has been increased, and the description of upgrading skills has been fixed.
We will enhance Ember's Lotus Trap and Ultimate. Compared to Ember's other mechanics, these two abilities often feel lackluster.
e-Poured out
Trap duration: 2 minutes → 3 minutes
Trap Charge Time: Each trap cost 282716128 seconds →2825221916 seconds
r- Perfect curtain call
Damage increase: 10 to 35→ 10 to 40
Fixed a bug that caused the skill upgrade instructions to show the wrong values.
High Play Reviews: E Trap Duration Increased, R Damage Increased, Small Enhancement.
The fastest update, no pop-up window to read please.