Chapter 455: This Is the Forbidden City (2-in-1)

When Rise of the Lich King wreaks havoc around the world, something quite big happens.

After two or three years of planning and building, the supercomputing center of Wedo Entertainment was finally completed.

To the outside world, this is not big news. It hasn't been a year or two since China has been engaged in supercomputing, and there have been many supercomputing records, all of which were broken by China.

Moreover, in addition to government-led supercomputing projects, many universities and some commercial companies that can do cloud computing services will also set up their own supercomputing centers.

This is nothing new.

Of course, it is relatively rare for a cultural and creative company like Wedo Entertainment to also engage in supercomputing. It's a big investment, and it's not that necessary for entertainment companies. After all, they don't need to use supercomputing all the time of the year, and they usually need it for large-scale rendering operations. With such a small amount of usage, renting those commercial supercomputing centers outside is obviously a much more cost-effective option.

Even if the business demand for Wedo Entertainment is relatively large, that is the case.

No one knows why the boss of Wedo Entertainment, that is, Fan Zhe, made such a choice.

Fan Zhe also gave his own explanation in the future.

On the one hand, there is a greater and greater demand for the use of computing power by Wedo Entertainment, which is the basis for building its own supercomputing center. In addition, their supercomputer is specially designed for visual rendering and visual shaping, and its performance in this regard will be more professional than that of ordinary commercial supercomputers, which is the power of specialization.

Considering the domestic demand in this regard, with the vigorous development of the film market, it will become bigger and bigger, and they can take orders from other entertainment companies and do some commercial supercomputing business.

Of course, these statements, whether internal or external, are only one reason. These things, among the reasons why Fan Zhe decided to build his own supercomputing center, account for a very small proportion.

He wants to do his own supercomputing, and the most important factor is, of course, for the 'dimensional' system.

Indeed, the works they do have a lot of rendering work, but for this reason, they need to invest hundreds of millions of real costs to build a supercomputing center? That's certainly not necessary.

The most important thing is to enable the 'dimensional' system to obtain stronger computing power support when it performs related calculation work.

And this reason is impossible for Fan Zhe to say to anyone.

This is his biggest secret, and he can't confidently load this system onto a hardware computer that he doesn't have full control over.

Therefore, making one yourself is the best choice.

As for taking orders from others...... Well, indeed, now that the domestic entertainment film industry is developing better and better, more and more blockbusters are being produced, and the rendering business will become more and more abundant in the long run. But it can be seen that, at least so far, if you want to make money by taking orders in this area, you can't even pay the electricity bill - supercomputing is a big electricity eater.

So far, after Dimension Entertainment has its own supercomputer, all projects have been directly loaded into the supercomputing center.

Suddenly, the development speed of the whole project became extremely fast in the blink of an eye.

Among them, the one who can enjoy this benefit the most is a work that is about to be completed by Wedo Entertainment itself - "Steam Daming".

……

When the screening of "Rise of the Lich King" entered its final stage, a person who had a little to do with this work came to China from North America.

Activision Blizzard executive, Arnold.

However, the purpose of his coming here this time has nothing to do with "The Lich King" and the "Warcraft" series.

His goal is to create a new game for Dimension Entertainment.

In the past, Wedo Entertainment was not silent when it came to games.

After "Taiwu Picture Scroll 2", they launched two mobile games, and the market performance was also good.

However, mobile games are not the expectations of the game market for Wedo Entertainment. What everyone is looking forward to the most is that they can once again come up with a high-quality, even groundbreaking work like "Taiwu 2".

It is also known as a 3A masterpiece.

Of course, there are such projects in Wedo Entertainment, and "Steam Daming", which has begun to enter the production process more than two years ago, is such a work.

The speed at which we do projects is very fast, but game projects are different from movies, dramas, and animations.

Especially this kind of triple-A level work.

Needless to say, the art resources needed for such a work are already very, very large.

Whether it is the current situation of Wedo Entertainment, or counting all the past projects, the company uses the most manpower for the work "Steam Daming", and the entire development cycle is also the longest.

It's longer than "Taiwu Picture Scroll 2".

"Taigo 2" also requires a lot of art resources, which mainly focus on the action design of martial arts. The rest of the parts, in fact, are not that much invested.

The map of "Taigo 2", and even the whole world, is very large. The entire map is large, with many different terrains and large cities......

However, the composition of the art resources of these cities cannot really be modeled individually.

Otherwise, this workload will be difficult to accomplish even with a 'dimensional' system.

In terms of the calculation of the 'dimensional' system, of course, it is not a big problem, at best, more resources need to be called, and other projects need to be delayed.

However, if you do that, you will need too many art resources, and there will not be enough artists.

In order to release the project in a timely manner, Wedo Entertainment has completed the construction of the entire world by building templates and randomly refreshing maps.

In Taigo 2, except for the locations and buildings that are very important in the plot or design, most of the other vast maps are actually quickly generated through models.

This is actually the solution that most games take.

But "Steam Ming" is different.

In this work, in order to show the last years of the magical and dreamy Ming Dynasty, too much effort has been put into the structure of the whole world.

Let's not talk about the gameplay, at least this work, in terms of the accumulation of art resources, it is definitely the pinnacle of the current game industry.

In addition, a large number of non-patterned characters, a large number of art resources for equipment objects, and a large number of resources for spells and tricks......

Even with the blessing of the 'dimensional' system, the art resources required for this work are too huge. Moreover, many of the original designs cannot be completely solved by the calculus of the 'dimensional' system, and they still require human creativity to carry out the corresponding design work.

At the same time, the art medium of games is very different from pure visual art. After all, one of the things that needs to be paid attention to in this ninth art is the interaction with the player.

In these aspects, the help that the 'dimensional' system can provide is relatively small, relying more on the ideas of the designers and the degree of implementation of the technology.

Many gamers in the entire game market and around the world are quite looking forward to their new works as soon as possible.

The main reason, of course, is that the performance of "Taiwu 2" back then was really amazing, and even now, several years have passed, and this game still has a certain sales volume on major platforms. When nothing new is made, it occasionally hits the sales charts in some places.

In this case, this work, which has been on sale for some years, can still provide stable cash flow income to Wedo Entertainment.

When Wedo Entertainment once launched such a work that mobilized the tastes of a large number of players around the world, their new work deserved to receive much attention.

This doesn't even require Wedo Entertainment to do too much promotion, and the discussion in the players' own internal groups will invisibly spread the fame of the new works being produced by Wedo Entertainment to all directions.

Moreover, they didn't really do nothing, either.

In the past two to three years, they have not kept the works too close. Occasionally, some related information will be released, such as some design drawings, some preview videos, etc.

Recently, this kind of thing has been released more and more frequently, and the content has become more and more vigorous. In particular, a panoramic image of the whole territory of about a minute or so is like a drone lens, gliding over the steampunk version of Beijing City of the Ming Dynasty.

In this video, this special capital is really quite magical.

Wedo Entertainment's art design skills never need to be worried. Under the pen of their painters, a city that combines traditional Chinese flavors with a steampunk flavor is displayed here.

Among them, the Forbidden City is particularly impressive.

Anyone with a little knowledge of the Forbidden City can recognize the appearance of the largest existing ancient palace complex in the world. For the general appearance of the Forbidden City, Wedo Entertainment has not changed it, which is enough for people to be able to see.

However, in the high-definition picture quality, in the enlarged image of the Forbidden City, it is obvious that Wedo Entertainment has maintained the style of the Forbidden City and the design style of the ancient palace complex, while also making a subversive transformation here.

The outer walls of the Forbidden City are still atmospheric red walls, but if you look closely, they are full of the smell of metal. There are many other structures on the walls that should not have existed, such as mechanical elevators and machinery of unknown purpose......

And zooming out the camera, the whole capital is a special flavor.

This kind of taste makes people feel familiar and full of fantasy.

Under this promotional video issued by Wedo Entertainment, players around the world have given high praise. In particular, Dimension Entertainment also made it clear that this is not the effect of CG production, but the real video of the game, which is even more climactic.

For foreign players, this may be relatively fine. They're just excited to play such a great game, and they're excited about this peculiar exoticism.

But the Chinese players are really excited.

"I assassinated dignitaries at Notre Dame Cathedral in Assassin's Creed: Revolution; In "The Heroes," I experienced the prowess of Victorian London gangsters; I've experienced the rebellious spirit of modern American culture in the GTA series; In Red Dead Redemption, I felt like I had traveled to the American West during the Gold Rush era; I challenged the Greek and Norse gods in the God of War series......"

"I am grateful to the game for playing so many important roles in my life and taking me through so many amazing journeys. But in my heart, there are still irreparable regrets. ”

"I wanted to carry out an assassination mission in the Forbidden City more than to climb up and down Notre Dame Cathedral; Rather than challenging the Western gods, I want to see what kind of power the Heavenly Immortal Buddha has? ”

"Wedo Entertainment used a "Taiwu Picture Volume 2" to satisfy my fantasy of martial arts; And now, you are about to take me back to the late Ming of the seventeenth century, and it is such a fantasy of the late Ming Dynasty. ”

"Although Steam Ming is not yet released, I believe it will be a masterpiece."

"This is a major step forward for China in the field of culture."

"Don't think that triple-A games are just games."

"Video games are known as the ninth art. Games are the only form that encapsulates the top eight arts, and it's no exaggeration to say that video games are the highest form of modern art from an artistic standpoint. There are so many aspects involved in triple-A games: art, architecture, physics, computer technology, AI, human-computer interaction, game hardware peripherals, CG performances, music and sound effects, motion capture, facial capture, biology, geography, screenwriting, psychology, etc. ”

"Don't think that the technical content required by 3A is comparable to online games and mobile games, there is nothing to look down on online games and mobile games, but 3A games are indeed the ultimate art palace in the game industry and even the world, because games are not an independent art. Creating a game is more like creating a virtual world, no matter how small or fake, it has all kinds of organs, which is why games can include the first eight arts. ”

"Any triple-A game is nothing more than presenting you with a small world, which is an illusory world built by game practitioners from scratch, and this world is made bit by bit from the physical rules to the final effect, which is the ultimate meaning of a triple-A game."

"And what he represents is that we finally have the ability to export our art, our ideas, and our culture to the world, which is the charm of triple-A games."

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