Chapter 463: One Hundred Endings of "Steam Daming".

"The freest linear narrative", "10,000 ways to unfold the plot that you can't think of", "There are a thousand Hamlets in the eyes of a thousand people, and there are a thousand plot flows for a thousand people playing "Steam Ming"! ’。

At present, it has been a week since the game "Steam Daming" was launched, and players have also experienced a lot of game content that should be experienced.

After a lot of word-of-mouth fermentation, it is obvious that it will be very helpful for the sales of "Steam Daming" to increase.

In this world, the best means of publicity is word of mouth among relatives and friends.

All kinds of advertisements, all kinds of advertorials, all kinds of promotions, no matter how much money is spent, no matter how many special effects, there may be many people who are not cold; But it's easy for them to be generous with a friend's remark, 'This game is fun.'"

Moreover, even if it is a simple word-of-mouth effect, the effect is very good.

When this work is circulating in various circles and social networks, but you haven't played it yourself, even if it's just a herd mentality, many people will come to try it.

Driven by many effects, the follow-up sales trend of "Steam Daming" has become better.

Generally speaking, the sales of the game will decline significantly after a week of release, but this is not reflected in "Steam Ming".

Of course, there was a decline, but it was much less than expected!

By the second week, "Steam Daming" sold almost 8 million units, the mainland market contributed 3 million units, and the overseas market also had more than 5 million units, which was a little worse than the first week's data, but the decline was relatively small.

But that's the complete surprise!

Activision is overjoyed!

Arnold, as an Activision executive, is also the final decision-maker who made the decision to buy "Steam Ming" at a high price, and he is the one who is most excited.

In terms of the current situation, Activision is almost about to return to its original cost, and the subsequent sales are basically profits. Moreover, looking at the current situation, the sales in the future will still be considerable, and they will make a lot of money.

I don't know if there are as many as "Taigo 2", but it must make more money than the average 3A masterpiece!

The development of facts has indeed confirmed his thinking.

By the time the time "Steam Ming" was released for a month, the total global sales of this game had reached a total of 24 million units.

Quite horrible data.

Throughout the history of the game, tens of millions of sets are a big hurdle in themselves. Even, for the game industry, sometimes the threshold of tens of millions of sets can not be crossed with just quality and publicity, he sometimes relies more on luck, and it depends more on whether the work hits the player's G-spot.

Not to mention the threshold of 20 million sales.

Although, now the weight loss popularity of "Steam Daming" has weakened significantly, but this work, just like "Taiwu 2", can always sell some in a day with the noise of all parties. The long-term line slowly accumulated, and if you look at it in a year and a half, the total sales will exceed 30 million; In a few years, it is possible to make 40 million sets.

There is no doubt that in terms of sales alone, "Steam Daming" is at the same level as "Taiwu Picture Scroll 2", ranking at the pinnacle of the game industry.

Even if only based on the current 24 million units, the total sales of this work have exceeded 1.3 billion US dollars, which is more than 8.7 billion yuan when converted into RMB. And if you put the time a little further, this is another game with an output value of tens of billions.

Through such a work, Wedo Entertainment has almost established its position in the game industry.

Another work that has sold more than 20 million copies, this kind of horror game work, in the entire history of games, is rare. In addition to the sequels of some top masterpieces, it is a miracle that the first part alone can sell so many sales.

And such a miracle, Wedo Entertainment has completed it twice.

Although "Taiwu Picture Scroll 2" can be said to be a sequel, in fact, its first part is just a small game at a small scale, not even a 3D effect, and the leftovers of a 3A masterpiece can't be touched. The relationship between the two...... Except for inheriting a certain world view and a small number of settings, there are few similarities.

If it is said that the first "Taiwu Picture Scroll 2" created a miracle, then when this miracle is replicated again, it is indeed the ability of Dimension Entertainment.

After "Steam Daming", I'm afraid no one can say that Wedo Entertainment is just a 'lucky' company.

In the game industry, they can succeed once, and it can be said that it is luck for the time being; A second big success, or luck?

I've never seen a team that relies purely on luck in my life to replicate such a successful experience twice!

Not once.

……

As time slowly passed, players also played a lot of content in the last years of this magic reform.

Now, major game forums, discussion boards, and even some social media are full of discussions about Steam Ming.

So far, it's been a month, and there are a lot of players who have cleared the level, but there are not many who can play multiple endings.

However, according to the information that has been exposed so far, it can be shown that the ending of the game "Steam Ming" is mainly limited to time. Most of the endings will come in May of the forty-seventh year of Wanli in the Ming Dynasty, which in the game almost spans about two years. And a small part of the ending, will come before, which is related to the player's game journey.

When it comes to the ending, through the different ways of playing the game, there will be completely different endings, including the entire game process and plot.

In a normal normal ending, the entire game time will be about forty hours. For a month, playing for almost an hour or two a day, you can play an ending.

It doesn't seem that difficult.

But know that this is just the end.

A small number of players who are more liver will also play three or four more complete endings in person at most during this time. The current highest record is fifteen endings a month, and this buddy's game career was edited by himself and put on station B, which is quite exaggerated.

But despite this, the record of these fifteen endings is still far from the limit of "Steam Ming".

At present, there are more than 100 normal endings about "Steam Daming" released on major game forums and video websites on the Internet!