Chapter 164: A Powerful Engine

This conversation with Ye Jiayi, for Fan Zhe, is just an episode of his time.

His main energy is currently almost entirely focused on the project "Taiwu Picture Scroll 2".

Previously, he and Zhong Hua worked together to make most of the conceptual design drawings of "Taiwu Painting Volume 2".

Includes concept art for the fifteen main schools, which will be used directly in the game as illustrations.

In view of the style that Zhong Hua is good at, in "Taiwu Picture Scroll 2", almost all the sects that are biased towards the evil way, such as Fulongtan and the Infinite King Kong Sect, are almost all painted by him, and the others are naturally Fan Zhe's handwriting.

However, the two will often communicate and learn from each other, and then end up spraying each other for ten minutes.

While the two of them led a few artists with a good level to do concept design together, the others were not idle.

A large number of art resources were completed during this time.

Among them, there are a lot of things that seem a little boring. For example, countless oriental-style characters may be exactly the same except for their inconsistent body size and appearance; Countless styles of weapon designs; Countless types of architectural design ......

These things, after the drawing, will be directly connected to the 'dimensional' system, and through the calculation of the 'dimensional' system, these drawings will be calculated into a detailed 3D model.

These detailed 3D models will be applied directly to the game as a basic art resource.

Further work is underway.

For example, the entire scene diagram of a certain school.

Taking the 'Shaolin Temple' drawn by Fan Zhe himself as an example, after a few concept drawings came out, other artists had to start to draw the three views of the building in the concept map in detail according to the corresponding style and corresponding concept map, and arrange them accurately, and finally become the appearance of the big scene of 'Shaolin Temple'.

These diagrams will all be imported into the 'dimensional' system, and the system will perform calculations and complete the modeling. At the same time, the system will also complete the synthesis of the corresponding textures and models, with lighting effects, adding effects such as wind and rain, sky or darkness, and finally form art assets that can be called directly by the game engine.

For a work like "Taiwu Painting Scroll 2", which pursues the 3A effect, the work pressure of art resources is very huge.

At present, there are more than 50 artists involved in this project. They're working hard to make the game a brick.

At the same time, in addition to the art work, the planning and technical departments led by Eggplant have finally figured out the use of the so-called 'dimensional engine' after a period of exploration, combined with the instructions given by Fan Zhe.

Before that, Fan Zhe had told them that the 'Dimension Engine' is a powerful tool that far surpasses all the mainstream engines that can be seen on the market today.

They were skeptical.

The development of a game engine can be more difficult than many people think. Except for some really powerful manufacturers, almost no one will make their own engines, and generally choose to use the open engines on the market.

For example, the well-known Unreal Engine 4 is an open commercial engine; There's also the Unity engine...... These are all well-known and well-known open business engines.

For example, 'Frost 4' is an engine used internally by EA, and it is not licensed externally.

As game developers, Eggplant and Gao Yixiang have tried almost all the more famous game engines on the market.

But compare that to the 'Dimensional Engine'......

Almost all of those engines were blown to slag.

First of all, because 'Dimension Engine' is a self-made engine, it has very good compatibility with the art resources produced by 'Dimension Entertainment'. When calling the corresponding art resources, the self-optimization is very good and smooth.

After a group of technicians learned how to use the engine, they couldn't wait to use it, making a simple combat system and bringing in some of the art resources that had already been made.

After the completion of this simple internal beta combat system, Fan Zhe was invited to come over as soon as possible to watch the demonstration of Eggplant.

Fan Zhe sat in the middle of the conference room, raised his head, and looked at the scene on the projection screen with interest.

It's in an empty room, with two figures facing each other.

One of them is a bald head, wearing a monk's robe, with a capable figure, and an image of a warrior monk; The other was dressed in a cloak and hat.

Eggplant sat next to Fan Zhe and explained to him: "...... Boss, we don't have time to do anything else yet, so we can only demonstrate empty-handed combat and combat without skill. ”

"Well, let's get started."

Eggplant nodded, and the technicians in front of the two computers began to operate the characters and started fighting.

There's no lighting and the action design isn't pretty. This is quite normal, and the work has not yet reached that step.

However, Fan Zhe can also see that no matter whether the movements are beautiful or not, at least between the punches and palms, the action effect of the fight is very good. With the sound effect, the punch to the flesh feels very hardcore.

"Yes, it's already very good to be able to produce such a level of work in a short period of time."

Fan Zhe did not skimp on his praise.

Eggplant touched his head embarrassedly and said, "It's all the engine you provided, boss, which is easy to use." Our engine is really awesome! It's easy to learn and get started, and the use of resources to do things is particularly smooth, and the final effect is also good, I don't know how much stronger than the engines on the market! ”

"It's good to use, come on." Fan Zhe smiled and said another thing: "I communicated with Zhong Hua that the time pressure on the art department to make things is relatively high, even if you work overtime and want to finish everything, you will not be able to do it until the next year." What about your side? If the art resources are in place, do you estimate when the game will be able to come up with a relatively high degree of completion? ”

This question, no need for Fan Zhe to ask, eggplant, as the leader of the 'Luozhou Studio', must have a long history.

He said: "If all the art resources can be completed after the year, our entire game system should be completed by April next year at the latest." At that time, at least we will be able to come up with a test version that can face users. ”

"That's good, I'll let the business side go and make plans according to this schedule."

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