Chapter 165: Hard Power

The project was established in August, and a work with a relatively high degree of completion can be produced in April of the following year, which is a bit short compared to the volume of the work that claims to be '3A-level'.

In those New Year's series, people have their own mature system for creating works, and based on the accumulation of many previous works, the time for the production of the next work will naturally be greatly compressed.

And for many truly great works, the development time is often calculated in years.

Horizon was developed for 7 years, God of War 4 for 5 years, and Detroit for 7 years......

By comparison, eight months, it's kind of magical.

Besides, not to mention the strength of the developer, just in the hands of people, the project team of "Taiwu Picture Scroll 2" is definitely not as good as those masterpieces.

At present, after two years of development, the scale of the entire company has expanded to more than 240 people. In addition to other support departments, the largest department is naturally the art development department under the direct leadership of Fan Zhe, with a full 150 artists working for 'Wedo Entertainment'.

And these more than 150 artists, almost one-third of them, have been scattered in the sequels of the two animation works "Full Time" and "Evolution of the 4.6 Billion Repetition". As for the others, they have all been included in the "Taiwu" project team.

Then count some technical department personnel, some planning, audio team...... There are almost more than 150 people in the entire Taiwu project team.

The number of people seems to be a lot, but compared to the top projects of those big manufacturers, it is still too small.

However, how can the blessing effect of the 'dimensional' system be calculated by the number of people?

The calculation ability of 'Dimension' allows artists to create with only a paintbrush, and the boring and time-consuming model construction, as well as the calculation of lighting effects, physical collisions, and light and shadow simulation, can all be safely handed over to the 'Dimension' system.

At the same time, the 'Dimension Engine' also greatly reduces the difficulty of technology development. At the same time, the excellent performance of the engine allows the 'Taiwu project team' to make stronger effects with less manpower.

These are all manifestations of hard power.

However, if a game wants to achieve the so-called 'Triple A', hard power is only one aspect of the foundation.

Nice shit, and shit too. Make something delicious to look like shit, and someone may eat it; But if you make a cake of stenched dog shit, I'm afraid no one will eat it. People who accidentally eat a bite are afraid that they will be nauseous for a year, and they will scold.

As for soft power, it is difficult for the 'dimensional' system to provide much help, and this depends on 'Luozhou' itself.

In the past two months after the project was established, Luozhou Studio has basically improved the gameplay.

The main character is still 'Taigo'.

After entering the game, the protagonist will initially wake up from his sleep after pinching his face and creating a character, and find that his master has returned from a serious injury.

When the master who was dependent on each other was dying, he took out a sword hilt and said that he wanted to pass on the gong to the protagonist, but he didn't succeed, he just took out a letter in vain, and died without explaining anything.

According to Eggplant's vision, this should be a real-time calculation of the animation scene. At the same time, under the experience of many works, he also explained to the relevant development department that this content should not be too long, at most one minute.

After real-time animations, the player-controlled character is able to move freely.

The first task, of course, is for the protagonist to read the letters. In the letter, Master mentions something about the Taiwu clan.

Taiwu is a surname, is a legend, they have fought against the evil demon outside the way that will invade people's hearts for generations - Xiangshu, and have their own reputation in the rivers and lakes, the righteous way and the evil way have a special attitude towards the Taiwu clan.

After receiving the mission, the protagonist will leave the house, and outside, it is the so-called Taiwu Village.

This will be the protagonist's home.

After coming out, after some plot, the protagonist will become the leader of Taiwu Village.

There are certain elements of a management game here. At the beginning, Taiwu Village was poor and white, there were not many people, and the village was not very strong. Later, players can accumulate resources and unlock corresponding buildings as they progress through the game, building buildings such as 'Bazaar', 'Long Street', 'Blacksmith', 'Apothecary', and so on.

It is a sense of accomplishment to see a village almost entirely made of thatched houses become a rich village in your own hands.

This element is also present in the original game. However, in the second generation, the game feedback of the simulation management will become stronger.

After all, the first generation of villages was just a bunch of values, a bunch of grids. But in the second generation, the changes in Taiwu villages and towns, players will be able to intuitively feel bit by bit, they can be in it, or they can pull it out and see the changes in the panorama.

Eggplant even has a 'legendary' system where everything the player does in this save is recorded. Among them, the changes in Taiwu Village are included.

After investing a certain amount of time in the game, players can look back on the past through the 'Legend Journey', which is a kind of game feedback with a sense of accomplishment.

Next, while the protagonist is passing through the village, he can also leave the village to explore, and at the same time, in the room, there are basic martial arts exercises to learn.

At this point, the game will officially begin.

It's going to be an open-ended world, a sandbox game. Set in ancient China, players can travel through fifteen regions, from Mobei to Jiangnan, from Yanjing to Chang'an.

There is a problem with sandbox games, and there are some players who are in the middle of it and have a feeling of being at a loss and not knowing what they are supposed to do and how to play the game.

This problem was greatly manifested in the first generation.

In the first generation, the novice teaching was independent of the main line, and the whole teaching was rudimentary.

In the second generation, after learning a lesson, Eggplant also discussed some ways with Gao Yixiang, an experienced old planner.

The first is that the teaching does not do the levels individually, but integrates them into the game; Also, in the early stages of the game, a lot of efforts were made to guide you. Veterans can play as much as they want, while newbies have plenty of guidance to let people know what they're up to, at least at the beginning of the game.

Visit various famous families and learn martial arts; Make a reliable 'log' to record the tasks, and create a more playable main story that will not confuse the player......

All of these are to lower the threshold of the game so that it can be further disseminated to the public.

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