Chapter 247: This Chinese Game Is Cool

Ye Jiayi is in a good mood now.

"Taiwu Picture Scroll 2" played a beautiful publicity offensive by releasing a high-quality opening CG, creating considerable popularity, and at the same time detonating the domestic game community's sense of expectation for this work, which is certainly something to be happy about.

In addition, it is also important that the work of "Taigo 2" in the distribution has made further progress.

In fact, these two things are quite complementary to each other.

Prior to this, she had already sent her business team to the United States many times to discuss the overseas distribution of "Taiwu Picture Volume 2".

EA, Activision Blizzard, UB and many other companies, and the business team sent out by Ye Jiayi have been contacted.

The contact situation has not been particularly ideal.

For a game made in China, those European and American publishers are still skeptical. Especially this purely Chinese-themed martial arts style, which makes them dare not take too much risk.

Of course, after all, "Taiwu Picture Scroll 2" claims to have an investment scale of 1.2 billion, which is converted into nearly 200 million US dollars.

It's just that the specific terms of issuance are a bit inappropriate.

It's okay to share the ratio, the more common three or seven points, although there are still a lot of details to talk about, but the general estimate is like this.

However, the scale of publicity and distribution investment and agency costs need to be discussed in depth.

The more common distribution work is generally paid by the agent to the developer, that is, an agency fee of Wedo Entertainment, and then invests funds in publicity, distribution, and sales. The final revenue is divided according to the contract.

Many publishers are more willing to represent "Taiwu 2", after all, nearly 200 million yuan of development investment. However, they are very cautious on these hard indicator data.

At present, they have not played the ontology of the game, but they have only seen some design ideas and drawings given by Wedo Entertainment, and the most powerful thing is only some real-time calculation of the game screen video.

These things can tell some questions, but they can't tell the whole story.

For example, the so-called 'martial arts combat system', crooked nuts don't understand what it is. The so-called 'dynamic rivers and lakes' made them even more sneered: we Americans can't make things, so I don't believe that you can make a Chinese company."

What's more, before this, Wedo Entertainment had never had experience in game production, which was a point that was in the middle of negotiations, which made these publishers particularly uncomfortable.

So far, the one with the best conditions is UB.

They are willing to invest 15 million US dollars for publicity, and at the same time, the agency is willing to give 6 million US dollars, but the premise is that after the game comes out, the beta version of them must be reviewed and checked first, and if the audit is not up to standard, they have the right to terminate the cooperation.

To review, Ye Jiayi has no opinion. This is the proper meaning, and it is impossible for people to sign the contract without even knowing what the game is.

But in front, whether it is the investment in publicity or the agency money, Ye Jiayi is very dissatisfied.

Negotiations between the parties have dragged on for several months, and there has been no special progress, and the whole issuance work has been somewhat stalled.

Later, Ye Jiayi temporarily stopped continuing to contact these publishers. After discussing with Fan Zhe, they decided to restart the negotiations when the game was more developed and there was more content to be thrown out.

And now, it's a good time.

……

"How can I play this game? I'm in a hurry. ”

"It's not online yet, it's said to be a Chinese game, be patient and wait, I'm looking forward to it."

"Wow, this Chinese game is super cool!"

Among foreign players, the excellent opening animation of "Taiwu 2" has indeed achieved a certain impact.

Arnold saw a lot of statements about "Taiwu Picture Volume 2" on his personal social media software, and they all meant something about the same.

He is one of Activision Blizzard's top executives, and one of the few people in senior management who loves to play games.

These days, people who invest in making games don't necessarily like to play games.

As a result, on his own private social media, in addition to many business partners, there are actually many familiar gamers.

Seeing their communication also reminded Arnold of the familiar project of "Taigo 2".

At the beginning, when those Chinese came to the company to negotiate, Arnold did not directly contact the project, but later heard from other colleagues.

It was another company executive named Eldorson, who said of the game and the Chinese company: "Whimsical, daydreaming." ”

Activision Blizzard is a major company and a veteran of the gaming publishing industry, with many key titles, most notably the Call of Duty series, but also a series of popular games such as Slain of Humanity, Thor, Return to Wolfenstein, and more.

The old guys all said so, and Arnold naturally learned about it casually, so he didn't pay attention to it anymore.

Every year, they receive applications from other game companies, both small and large, both domestic and overseas. Most of them have little value for cooperation.

Come to think of it, this Chinese company called 'Dimension Entertainment' should be similar. What's more, as far as he knows, it is still a company that does animation and film and television industry.

But today, when he saw that there was a lot of discussion about "Taigo 2" on the Internet, he felt that things seemed to be different from his previous impression.

It's strange that a so-called 'uxia' game made in China can have a lot of popularity on various social media.

Curious, he followed the relevant discussion and found the promotional animation of "Taiwu Picture Volume 2".

Originally, he thought it would take some effort to find it, but he didn't expect that this animated video was already very popular on YouTube, and even appeared directly on the push on the homepage.

clicked on, and after reading it, Arnold was stunned for a while before touching his somewhat bald head and muttering to himself: "If this is also a pipe dream...... So what is something that our first-party studio makes? ”

He knows what kind of effect this kind of thing will be if the opening animation is done very well.

Although, Activision Blizzard and Blizzard Entertainment are basically operating separately at present, and Activision doesn't care much about Blizzard's side of things. However, after all, within a group, Arnold still knows how much the excellent opening animation of this game helps.

Wedo Entertainment was able to make the opening animation of "Taigo 2" like this, presumably, the game itself will not be too bad.

It seems that it is time to readjust the view of "Taigo 2".