Chapter 248: Overseas Attraction

Just because a game has a good opening doesn't mean it's a good game.

For example, "God of War", which was whipped again.

However, the opening animation can still explain some problems. At the very least, it demonstrates the technical prowess of the development team.

This has a great impact on potential users. The opening animation of "Taiwu 2" is very good.

For many players, especially foreign players, they don't know anything about the company "Dimension Entertainment" and the series "Taiwu Picture Scroll", and they are completely unfamiliar.

In this case, the vast number of user groups, seeing the opening animation of "Taigo 2", were directly attracted.

There is no doubt that a particularly cool, particularly exciting animation can indeed have a very big appeal to players. Since the animation is so good, they tend to think that the developer of the game will not be bad, and then imagine what the finished game will be like, and finally pay attention to the project.

To achieve this goal, Wedo Entertainment has invested a lot of money, and its overseas publicity can already be regarded as a success.

In addition to this, there is another effect.

The opening animation is a thing that ordinary people can watch and be done, but for many practitioners, what they see is different.

'Dimension Entertainment' on the promotional animation of "Taiwu 2", the technical strength shown is a bit strong.

Arnold took the film and went to consult the animation department of Blizzard Entertainment, which is the legendary person who 'does CG with his heart and animates with his feet'. Although this sentence is a joke, it also proves that their CG is really good.

Arnold asked if they could make something of this level.

As a result, Blizzard's animation department, after seeing the work, gave a response: it can't be done, unless according to their normal CG standards, the investment is doubled, and the working hours are extended by three to four times, so that it can be as close as possible, but there is no guarantee that the same quality can be achieved perfectly.

Subsequently, they also gave Arnold a detailed explanation from the technical aspect.

For example, the motion capture in the animation of "Taigo" is so good that I can't see any dissonance at all. The handling of various details is breathtaking.

"Magical, really magical, I can't even imagine how much manpower and money need to be invested to make such a three-minute short film, Chinese are really rich."

Arnold still remembers that the expression on the face of the technician in the animation department over there when he said this was both aggrieved but genuinely convinced.

Either way, this anime really made Arnold interested in the game.

The next day, he found the relevant person in charge of the company and asked for all the information about this game sent by 'Dimension Entertainment' at that time.

In the office, he looked like a morning.

As he watched it, he applauded the design of the game many times until he was hungry.

After eating, he couldn't wait to find his old buddy, Eldawson.

The initial contact for the project "Taiwu Picture Scroll 2" was handled by Eldorson.

"Hey, El." He called out his nickname and asked, "Do you remember that game called Taiwu made by a Chinese company?" ”

Eldorson frowned and said, "I remember, what's wrong?" ”

"I think it's actually a pretty good project, and if we can, I think we can continue to engage with the Chinese team."

Eldawson looked visibly disapproving, and said, "I probably know why you're suddenly interested in this project again, because of the recent promo video of their team circulating on the Internet, right?" ”

"Yes." Arnold simply admitted.

"Hehe......" Eldorson smiled, looking disdainful: "It's just a promo, I admit that they did a good job of that film, but that only means that they are a good special effects company, it doesn't mean that they can make a good game." ”

"But that's not all." Arnold continued, "The trailer did piquing my interest, but I watched the material about Taiwu from the Chinese team this morning, and I thought their design was pretty cool. ”

"I can't believe you'd say that after reading those materials."

"Huh?" Arnold was a little confused, "Their design is excellent, aren't we looking at the same document?" ”

"I think we're looking at the same article, but that's just the design. Don't say anything else, is their so-called 'dynamic Jianghu' something possible in this era? Obviously nonsense, whimsical. We always get a lot of applications from small companies, and they always feel like they have a genius idea, but in the end it all turns out that it's all shit, and what this Chinese company has made, I think is no exception. ”

Arnold said he didn't understand Eldawson's statement: "I don't quite understand why you think that. Their ideas are brilliant and bold, and while I don't know what they will do to implement them, we shouldn't think about integrity right now. ”

"Arnold, I have to say, you are very naΓ―ve in this kind of thinking."

Arnold was unhappy when he said this: "Your ideas are not rigorous enough. ”

The two bigwigs started to speak less politely, but luckily it was in Eldauson's office, and no one else heard it.

Eldorson shrugged his shoulders and said, "If you want to get in touch with this Chinese company, you can go, but I don't think you can get the results you want." ”

"I don't need to say I'll try it too." Arnold left in a rage.

Back in his office, Arnold called his assistant.

"Reach out to the company called Dimension Entertainment, we're interested in their work and see if there's any possibility of further negotiations."

"Okay boss."

……

Ye Jiayi's side received news from the United States.

It's not just Activision Blizzard that has regained interest in "Taiwu Picture Volume 2", but also UB and EA, both of which are willing to re-engage.

Among them, there is still UB who has taken further action. They raised the publicity fund to 20 million US dollars, and the agency fund also reached the scale of 8 million. At the same time, they also said that the relevant conditions can continue to be further discussed, but only if they want to see a relatively complete game base, at least a DEMO test for them to evaluate the quality and level of the product.

However, although many publishers have relented, they still can't satisfy Yip's appetite.

This little improvement is too insignificant, and there is a huge gap with her psychological price.

She replied the same thing to all publishers: "A lot of details about the game will be announced at E3, and hopefully we can reach a partnership that will be satisfactory to both of us." We hope to discuss these issues after E3. ”