Chapter 408: The Lessons of the Past

Commercial terms, unexpected are easier to negotiate.

Many details still have to be tossed for a long time, but after the huge success of "Glory", Dimension Entertainment has a huge bargaining capital in the production of this kind of game adaptation.

Of course, it's still going to be a long one. After all, even if it is a one-percent distribution of benefits, it may involve tens of millions, or even hundreds of millions.

Some of them need to be sharpened slowly.

However, the main point of disagreement between the two sides, and the most difficult place to conduct negotiations, is still in the production of the right to speak.

In terms of production content and production methods, the other party only has the right to suggest, and has no right to decide or veto.

This makes it very difficult for Blizzard to accept.

"Warcraft" was once adapted.

Back then, a medium-sized Hollywood company in the United States, Legendary Pictures, cooperated with Penguin Pictures' investment to create a "Warcraft".

But to be honest, the quality of that film was average.

Although in general, the story is based on the story of the second part of "Warcraft", that is, the orcs opened the dark door, rushed out of the delaenor world on the verge of destruction, attacked all the way from the south of the continent to the north, and even captured the southern kingdom of humanity, the capital of the Stormwind Kingdom, Stormwind City.

Of course, the movie didn't get there, and the plot of the "Warcraft" movie probably stopped temporarily after the Black Hand Chief was overthrown, Orgrim came to power as the second Great Chieftain of the Horde, and he was ready to start leading the orc army to attack Stormwind.

But although it was basically filmed in the context of the original work, there were many problems.

"Warcraft" has so much to tell, but the audience can't really get into the story. Aside from the royal castle of Stormwind, the Warlock's Tower, and the epic battlefield, the movie barely sees anything else in Azeroth. The movie spends a lot of time on the fight scenes, but the fight scenes are too unreal to some extent, and it is difficult to feel the bloody atmosphere of this fight.

There are so many protagonists in the film that there is no way to expand the story of each character, and it may seem like a passerby to the audience. Director Duncan Jones struggled to lean the game's subplot closer to the main storyline, but it obviously left him a little breathless. The overall tone of the film is serious, and the ambition of Warcraft is appreciated, but ambition alone is not enough. The plot is empty and the story is puzzling.

Another important reason is that the movie "Warcraft" is not very friendly to audiences who have not received Warcraft culture and do not understand the content of the game at all.

You know, "Warcraft" is not a nostalgic movie made entirely for game fans, but a commercial blockbuster aimed at ordinary moviegoers with box office ambitions.

It's not enough to just take care of the fans of the game.

What's more, it doesn't even take much care of game fans. about the adaptation of the relationship between Garona and Medivan, the scolded dog is bloody; Originally, Orgrim took advantage of Gul'dan's coma and then got up to overthrow the rule of the Black Hand, but it was changed to Lothar's solo rush to kill the Black Hand, which also made fans unhappy.

In conclusion, Warcraft is not a very good movie.

When Fan Zhe watched this film, although he felt that some places were not good after watching it, he still gave it a full score with full feelings, and then recommended it everywhere. But later, when he calmed down and thought about it carefully, he felt that the movie "Warcraft" had no emotional points, and it was about a mediocre film with 6.5 or 7 points.

At the time of the film's production, it is unknown how much Blizzard was involved in it. However, judging from some clues, before the release of the film, Blizzard had already expressed its dissatisfaction with the quality of the movie. This is reflected in the fact that during the promotion stage of the movie, Blizzard did not make much effort.

It stands to reason that this shouldn't be.

Subsequently, the movie hit the streets in North America, although it was saved by the Chinese market, but it is said that there is still no sequel - it is difficult for a movie that loses money to have a sequel.

But Blizzard won't be reconciled.

"Warcraft" can be regarded as the first major IP under them, and only by making it cinematic can its value be maximized.

It's just that the previous failure made them more cautious.

The film adaptation of "Warcraft" has already failed once, and they can't afford to fail again.

Wedo Entertainment's adaptation of Demacia: Glory has been a huge success in the global market, which has also fueled Blizzard's ambitions.

However, the painful lesson in front of them made them dare not let go easily.

Last time, in terms of production, they didn't interfere much, and they didn't have so much say in quality control, but as a result, a "Warcraft" movie came out, and they were about to smash all the signboards.

Despite the significant success of Dimension Entertainment, Blizzard is still worried.

But everything else is easy to talk about, in this regard, under the direct instructions of Fan Zhe, Dimension North America bites very hard, and does not let go at all.

In several contacts and negotiations with Blizzard in January, Li Zhen repeatedly stated that controlling all the production rights by himself is all the prerequisites for the cooperation between the two parties.

Blizzard was still reluctant to accept this outcome for the time being, and at the end of January, they voluntarily suspended the negotiations.

There is no rush here in the dimension.

Although Fan Zhe would love to take over the project, it would be pointless if he couldn't make the full decision.

What's more, from a commercial point of view, whether Wedo Entertainment can pick up this series or not, the relationship is not so big.

In their own hands, some of them are projects that can make money.

For example, the movie adaptation of "Taiwu Picture Scroll", which is about to meet the audience during the Spring Festival.

If Dimension Entertainment doesn't make any efforts, it's just a small-scale horror film like "Hell Apartment" to test the waters. And once they are on a big-budget commercial film, they really start to make it in earnest, and the momentum can't be stopped at all.

"Flames of War" is followed by "Glory"; After "Glory", there is "Taigo".

"Taiwu Picture Scroll" is a fairly clear film with a focus on the domestic market.

In terms of subject matter, this is martial arts, an extension of local culture, and it is not difficult for Chinese audiences to accept it.

In terms of the choice of actors, Yishui is full of well-known domestic movie stars. The two leading actors, one is Chen Kun and the other is Zhang Zhen, both of whom are well-known male stars in China. The two main female characters, one is Zhang Ziyi and the other is Gao Yuanyuan, who are also well-known women in China.

has a good reputation, strong box office appeal, and excellent professionalism.

This is completely aimed at the actors chosen in the domestic market.

Of course, their worth is not cheap, but in any case, "Taiwu" is also a film work with an investment scale of more than 500 million yuan, and the actors' salaries are still affordable.