Chapter 70: Sources of Inspiration
The new project is a bold attempt and a great challenge.
New technologies don't necessarily mean success, because you can't be sure if you're using them well.
Interesting ideas don't necessarily translate into fun games, and the designer's ability to express himself or herself needs to be tested.
Future Oasis's current design ideas for games, whether it is the overall idea or the design of the system, are still based on "expression".
This is a very luxurious way of design, the thinking of game developers is very different from that of players, if designers pay too much attention to the expression of their own ideas and lack of research on the needs of players, then whether the game can be accepted by more players will be a question mark.
In Su Li's plan, the new project is a platform to experiment, to explore the use of new technologies, to explore the design methods suitable for new technologies, to hold the future oasis of Oasis, and now it is necessary to tap into the true potential of this engine and better ways to use it.
If "The Lost Realm" is about using new technology to optimize those existing good designs, then the new project of the future Oasis is to be the first to be that groundbreaking.
In the gaming world, many titles have groundbreaking designs or become the first of a series, but most of these works are not the most successful works in this field, and the subsequent culmination of the work will become representative works in this field.
BLZ is a connoisseur of this, they never be the first to be groundbreaking, but they will stand on the shoulders of giants and push a series to the top with a masterpiece that is the culmination.
Prior to this, Su Li's designs also mostly referred to the works of his predecessors, but now, there is no object to refer to in front of him, only his own gaze.
The pre-development time of the new project is expected to be half a year, and within half a year, Oasis will come up with a new game that can be played and includes a general framework.
For this new project, Su Li set the tone for the team, which was to allow bold experiments, to allow failed designs, and to try different ideas.
Because of the relationship between the game editor, the follow-up sales of "Lost Secrets" have also shown a trend of recovery, although there is no longer explosive high sales, but under the long stream, there is no problem in supporting a long-term development work.
Now that the future oasis does not have urgent survival pressure for the time being, Su Li himself does not have the task pressure given by the system, they have enough capital to make trial and error to find a better path.
Sometimes, in the game industry, in addition to independent teams, the only companies that can make some cool games are probably those big companies with strong capital.
For example, UBI,You can do a hardcore game like "Glory Soul",Although this game is dressed in the skin of an action RPG,But the essence is a very hardcore fighting game.,Meng new face the big guy.,Probably can't even touch each other.,It feels like the opposite side is all Gundam.。 Without a period of practice, it's basically impossible to beat even the AI.
…………
…………
Now the new project, there is only one vague concept.
The genre of the game is ARPG.
A good multiplayer experience is required.
The operation of the AI is the highlight of the game.
The game has a truly open-ended ending.
Such requirements are so broad that all they have to do now is analyze them and come up with a few achievable solutions.
In the first month of the project, most of the work was spent in constant discussions, and during this month, Future Oasis solved one of the most critical questions about what kind of game should be and what the general framework of the game should be.
The person who solved this problem, in addition to Su Li, another key person was Xu Chuan.
Xu Chuan's extensive knowledge of games and the culture derived from them makes him a long way from being a top designer, but more than enough to be a good consultant.
Because of the open-ended requirements of the game's flow and ending, Future Oasis abandoned the scripted game process, and they needed to find a way to replace the game script to advance the game's plot.
Eventually, in a discussion with Xu Chuan, Su Li found an inspiration through RTS and strategy games.
If you want to talk about the application of AI in games, then RTS and strategy games are definitely very representative.
In this type of game, the AI itself plays the role of "player", and the AI and the player play the same game together, becoming the operator of the game, with the goal of defeating the player.
In the same way, RTS games or strategy games have a very high degree of freedom. Whether it is an RTS or a strategy game, its essence is a battle between players or between players and AI, and the game itself exists as a role of "tool" and "rule".
In such a situation, every different game will have a different process and a different outcome. Because in every game, the player's actions and decisions in every moment will have an impact on the course of the game, which in turn will affect the outcome of the game.
Players' decisions need to be transformed according to the different format of each game, so it's almost impossible to find two games that are the same.
If you look at the new project of Future Oasis as a super-large strategy game, you can find a way to use AI to solve the open-ended process and open-ended ending.
In terms of the use of AI, Su Li is divided into two parts, one is the application of AI to individual units, such as NPCs or monsters.
The other is to apply AI as a game operator.
Abandon the scripted game process of "one way". The theme of the game is the battle between different factions. The player controls a character who belongs to a faction whose goal is to help his faction accomplish the set goals of the game.
During the game, the player will have a high degree of freedom in his actions.
Because of the existence of AI, this process is quite uncertain, and AI, as the opponent of the player, will learn and grow, and will adjust the strategy.
Of course, in order to take care of the needs of the players, the players themselves can naturally choose those early AI to play the game and avoid excessive suffering.
In Su Li's plan, the AI of the new project will be used as part of the open project, and different players can upload their own AI on the future platform for other players to challenge.
For example, a master has raised a powerful "monster" that can be opened to other players for cooperative challenges, so that they can enjoy a different kind of fun.