Chapter 69: Ambition

A plenary session is being held at the Future Oasis Studio, which is about charting the next strategic route for the Future Oasis Studio and explaining the new project.

After a few months, the future Oasis Studio is finally about to start a brand new project, which makes everyone here excited. After a small project run-in, the newcomers also found a suitable work rhythm here.

Prior to this, Su Li had already discussed the studio route and the new project with Summit and Alanson, and they had unanimously agreed.

Alranson is no longer in charge of the actual development of the game, but is now focusing on engine development. Now Summit is the number two person in the current game development, and will be responsible for some important aspects of the actual development.

The newly recruited game designer Xu Chuan is still in a stage of growth, and Summit is the most experienced and capable person in the studio besides Su Li.

"In the future, Oasis Studios will embark on a long-term project, and we will focus on multiplayer modes compared to the previous pure single-player game, The Lost Realm."

"Online games?" Someone asked.

Su Li shook his head and said, "No, the player's single-player experience is still the focus of our design, but in this new project, we have added a multiplayer mode to provide a unique experience for multiplayer." ”

"The time frame of our project is expected to be six months, and our project needs to be launched at the same time as the Oasis platform, which is not enough time for this project, so we don't need to release the full game directly this time."

Su Li wrote the word "Early Access" and said, "Our new project will be released in the form of EA because the core elements of this project require the participation of many people. ”

Early Access is a common form of game release, which means that the game developer will release the game before it is finished, so that players can play the game in advance. Of course, the early test games are incomplete, both in terms of the content of the game and the quality of the game itself

Through early testing, developers can get a larger test sample and more player feedback, and develop while testing, and players can play the games they are interested in in advance.

Similarly, this form also has the advantage of helping developers recoup funds in advance, and generally games released with this kind of test still require players to pay for purchases, which is a veritable paid test. Of course, many developers will lower the price of their games during early testing and explain this.

For this new project, Su Li has given full consideration. There is no doubt that both Su Li and the rest of Future Oasis want to be involved in a top-notch project.

The majestic epic plot, the top R&D expenses and promotion budgets, the technical strength beyond the industry level, the interesting and novel gameplay, and the shocking artistic expression and cultural connotation.

This is also Su Li's goal all along, but now in the future, Oasis Studio, whether in terms of scale or strength, will not be able to meet this requirement.

Therefore, Su Li decided to start a long-term project, during which they will carry out technical verification and accumulation through this long-term project, exercise their design capabilities, continuously supplement the team, and strengthen the team's development capabilities.

At the same time, in the future, Oasis will also start to prepare for the planned top projects, which is also a long-term work, including the accumulation of story scripts and the concept design of art materials.

The project that Su Li decided to start next is definitely not small in terms of scale, and in Su Li's plan, Oasis will retain this project team for a long time in the future.

In this project, Su Li, or the future Oasis, will try to realize an unprecedented idea.

After selling some money, Su Li finally unveiled the mystery of the new project.

Su Li said: "The games on the market now, whether they are sandbox games or open-ended endings, in essence, all the endings and development directions of the games are in the planning of the developers. ”

"The game itself will not produce a new ending out of thin air, all NPCs will not behave beyond the developer's settings, and the progress of the game will not exceed the developer's overall plan, which is the limitation of the existing technology."

"Most of the existing games have a multi-week experience where you just come to one intersection and choose another fork. Or open a door that was closed during the week. ”

Su Li glanced at everyone and said, "Now, we want to challenge this rule, and in this new project, we want to try to make a truly open-ended game." ”

"Our Oasis now has the ability to give artificial intelligence to NPCs. Building on this feature, our next project will be a truly open-ended ARPG game. ”

"Our AI will be reflected in every element of the game, the battle mode of the monsters, the action logic of the NPCs, and the overall plot direction."

"Imagine that when a player challenges a monster and succeeds, the monster learns the lessons of the previous defeat and adjusts its fighting style."

"Just imagine that every choice a player makes can affect the direction of the game, and many years later, players will be able to play the game with an unprecedented ending."

"In fact, no one has ever tried to design a game like this, and now we're going to be the first in the truest sense of the word."

There is no doubt that this project of Future Oasis is extremely ambitious and challenging. If there are many other games that can be found in Lost Realm, then in this new project, they no longer have a reference object.

How do you design a monster with AI that can constantly update its fighting style?

How to design a game's framework so that it is truly open and compatible with unplanned game endings.

How should NPC AI work, and what should AI deep learning focus on?

How is the adjustment of the plot completed, and how can AI be used to influence the direction of the plot?

The idea proposed by Su Li is an extremely ambitious idea, and it is also an extremely interesting idea.

Again, in order to realize this vision, Oasis will face various challenges in the future, and if there is a design error, the whole game can collapse completely.

The future is bright, but the journey is also difficult.

However, no one in the future Oasis had the slightest intention of backing down, nor did they feel that this was a whimsical idea.

Aren't they all gathered here to be able to make a game like this?