Chapter 12: Tangled

Deep into the Mists 2 - Unreal City is halfway through development, and the game has a rough outline.

The design of all the scenes and levels of the game has been completed, and Su Li has completed the material replacement work of the first part of the level at this time.

The physics engine in the Oasis engine is quite intelligent, automatically setting the collision volume according to the shape of the model, and provides quite rich physics.

If the model is not very complex, it is possible to achieve most of the physics just by using the content that comes with the engine, and automatically generate animations when the model changes physically.

If it is a traditional engine, it is still cumbersome to implement these functions, although there are ready-made solutions to refer to, but the workload is definitely not small.

The intelligent engine greatly reduces these tedious workloads, allowing designers to have more time to create.

The first batch of background original paintings outsourced have also been delivered and confirmed to be received, and now Su Li has the conditions to make a demo version.

Although the engine already provided an excellent program framework, Su Li still needed to write some code himself. Generic things are just to be used in most situations, and Su Li needs to make certain modifications to better fit his needs.

The first beta version that Su Li did didn't have much content, to be exact, this version was not complete. The character model is still a simple villain.,The design of the UI has not been fully delivered.,There are only a few effects of sound effects in terms of sound effects.,The complete BGM hasn't come out yet.。

However, these are all small things, and they are added quickly, and Su Li now needs to make the whole game work the way he envisions it.

The code work took another week, and the outsourced resources were delivered over the course of the week. These things were added to the program one after another, and on the first weekend of June, Su Li completed the first beta version, which was set at 1.1.1.20180607_Alpha.

Although it's an Alpha version, it's already very high, thanks to the engine and code that can be called black technology, it should have been an alpha internal beta version full of bugs, and the number of bugs is much less than the general beta version, and there are almost no vicious bugs.

Of course, there is not much content in this version, probably the first 20% of the complete process is mixed with the later 10% of the process, but the design and development of the whole process has basically ended, and the complete process content can be put into it soon after this version of the test is passed.

The second half of the game is the highlight of the whole game, and the technical implementation is also relatively difficult, and many ideas need to be completed by Su Li himself.

Sure enough, as Su Li expected, relying on the excellent general solution of the Oasis engine, there were almost no bugs encountered in the first half of the game, only some parameter problems needed to be adjusted.

The main bugs are concentrated in the second half, and in the second half, Su Li also encountered the only vicious bug that would cause the entire game to crash.

If the player does not wait enough time to use the "Time Rewind" skill directly after using the "Time Node" function of the "Time Temporal Converter", the entire game will crash directly.

Fortunately, Su Li detected this bug in the first test.

The principle is not difficult to guess, Su Li has already guessed the general problem when he recorded this BUG.

After going through the process, Su Li tested some situations that might go wrong with experience, and recorded the first batch of points that needed to be modified.

Playtesting is a tedious and important task that requires a lot of patience. Large project teams will have dedicated people who will be responsible for game testing, while small project teams will usually do this work together.

If the project team is small to only one or two people, then some acquaintances will be invited to help with the test.

The Oasis engine provides a testing function with an artificial intelligence system to help with the testing work. This feature can do most of the routine testing work, and developers only need to test some of the more extreme or special cases that may arise on their own.

After all, people's brains are still very big, and many times players will be surprised when they see some instructions for fixing patches, and they will be surprised how anyone can find all kinds of strange bugs.

That night, the first test work ended, and Su Li was quite satisfied with the completion of this version.

And the only thing that is not satisfied is the simple villain that is beating on the screen.

The progress of the protagonist's 3D model was much slower than he expected, which made Su Li a little worried.

The previous version of the model has passed the acceptance, and only the last details and coloring remain, which should be completed soon.

How can a Q-version 3D model take so long without the other party's action design?

Su Li opened the chat software on the computer, found the artist who took over the outsourced task by himself, and sent a message to the past.

…………

…………

Bai Senxia sat in front of the computer, holding his cheeks with one hand and holding a pen under his lips with the other, in a thoughtful motion.

The model in front of me is quite complete, the details are relatively rich, and the degree of completion is very high, which can be regarded as a mature commercial work.

However, Bai Senxia is not satisfied with this, maybe the party that released this task is very likely to directly accept this model, but Bai Senxia himself is guilty of obsessive-compulsive disorder.

Because this is the first business commission she has ever received.

Bai Senxia is a junior at the Hucheng Academy of Fine Arts, but he has been exposed to 3D character modeling for a long time. Art is still relatively talented, and students of this age rarely have the ability to complete commercial works, but Shiramori Natsu has the level to be able to complete commercial works with his own research and good talent.

Of course, before this, Shiramori Xia had never received a formal commission, and there was only one test list, and it was finally lost.

This time, she was lucky enough to be selected from a group of testers to work on this simple project.

The character model used in the game, the Q board model, is not complicated, and it is very suitable as her starting project.

Bai Senxia completed this task step by step according to the demand, but he always felt that something was not right.

She felt that this work seemed to be missing some characteristics.

Hakumori Xia was born into a family of artists. Her grandfather was a well-known master of Chinese painting, and after seeing Bai Senxia's good artistic talent, he once hoped that she could follow the path of Chinese painting.

But Shiramori Xia finally fell in love with game-related art work, such as making various 3D models, drawing game original paintings, designing scenes, etc., which made her grandfather angry.

Although Shiramori Xia did not follow the path of a traditional painter, he did not lack some unique problems of artists.

Generally, people who do this kind of commercial outsourcing, when they meet a Party A who doesn't like to find faults, thank God, if they still find fault with themselves, it is not waiting to starve to death

Shiramori Xia is obviously not a pure commercial artist now, and of course, a lot of the relationship is that he is not under any pressure.

She didn't do this outsourcing job to make a few small bucks, but just to officially step into the circle, her dream is to be able to participate in the design of a game that can perfectly express her artistic style and artistic pursuits.

After receiving this task,Bai Senxia first went to play Su Li's first work.,After all, according to the setting,The protagonists of the two works are the same person.,The design naturally has to refer to the previous work.。

But after playing for a few minutes, she reluctantly found that the protagonist of this first work can be called a moving mosaic, and she can barely see the appearance of a person.

That's not bad, at least she has more room to play freely.

Shiramori Xia is extremely concerned about her first official job, and she hopes that she will design a classic character, such as a red hat and a green hat.

Of course, Bai Senxia also understands that it is more about the excellence of the game to achieve the popularity of the character, after all, this is not a game that sells vertical paintings, no matter how good the design is, it is useless if the game can't be sold.

Can this indie game be popular?

Shiramori Xia had little hope for this.

But she still doesn't plan to finish it right there, even though her work is already good.

Just when Bai Senxia was entangled, there was a prompt sound of "Dididi" in the earphones.

There was an avatar flashing on the chat app, and the note she gave to this avatar was "first employer".

Okay, Party A has come to urge the draft......