Chapter 13 Deepening Roles

"Is it there? When will it be delivered? ”

Without any politeness and greetings, Su Li's first message went straight to the point, very direct.

Bai Senxia's face turned red, and it seemed that he had been delaying for a long time.

She immediately wrote in the chat box: "It's done, I'll pack it and send it to you." ”

In fact, Bai Senxia has already finished packing the work, and mentioning it just doesn't let others wonder why it has been done a long time ago and has not been sent.

A few minutes later, Su Li's chat software received a document from Bai Senxia.

According to the process, Su Li is a task released through an online platform, and the official delivery must also pass through this platform. But he didn't think much about it, just let others accept it first.

After receiving it, Su Li opened the model with software.

While watching, Su Li nodded, although the other party took a little time, but it was really good, the degree of completion was very high, and the details were rich.

For a commercial work, the degree of completion is a very important indicator, and what many artists who have just started to do is the degree of completion of the work.

This art looks quite attentive, with some small details that I didn't ask for. The amount of Su Li's order is not high, that is, it is simple, and most of the people who apply for orders are inexperienced newcomers.

Su Li was still very satisfied, or rather, it had slightly exceeded his expectations.

If you give someone a hundred yuan to do something for 150 yuan, it is called a black heart, and if you let someone do something for 1,000 yuan, you will be regarded as a fool.

I have to say that there are quite a lot of fools in the outsourcing industry, and many people take it for granted without research, and often put forward some requirements that make people laugh and cry.

For example, if you want to use 10,000 yuan to make a website, and the website template that can match his various requirements is called Taobao.

Su Li is not a black-hearted Party A, he checked the model, felt that there was no need to modify it again, and planned to officially receive the goods.

At this time, a message came from the other party in the chat window

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After a period of entanglement, Bai Senxia still typed a string of words and sent it over.

"Are you still satisfied with my work?"

After waiting for a few seconds, the other person's answer appeared on the screen.

"Satisfied, well done, can be officially received."

This was followed by a complimenting expression.

Bai Senxia showed a small smug expression on her face, but she still wrote with her fingers:

"But I think there are still a lot of things that can be explored in this character, and I think there are many places that have not been considered."

Enter.

Bai Senxia's expression became a little apprehensive, waiting for the other party's reply.

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When Su Li saw this sentence from the other party, he was a little unexpected, and he was stunned for several seconds.

He didn't understand how he could find fault with himself.

In game development, it's perfectly normal for a designer or planner to conflict with an artist, or the relationship between the two is naturally antagonistic.

Fine art is a highly professional position, and as a systematically trained professional, the aesthetic standards of art workers are somewhat different from those of ordinary people.

In the game industry in China, the pursuit of artistic style expression is an extremely luxurious thing, and the requirement of most games for art is to be accepted by more people, or to be accepted by more target users.

Artists represent their own aesthetic standards, while curators represent what they perceive as the aesthetic standards of their target users.

The gap between the two is huge.

In the original painting of a game, those tyrannical or greasy characters are more popular because they accurately grasp the aesthetic level of the target user.

Of course, this kind of conflict usually occurs when the planner asks the artist to make changes, and the artist still puts forward various opinions for a work that has obviously been accepted, isn't it looking for extra work for himself?

So, Su Li chatted with the other party with curiosity.

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The two chatted for a while, and Su Li finally understood the other party's thoughts.

It turns out that the other party is a budding newcomer.

It's still a budding newcomer with pursuits.

A newcomer who has not experienced social cruelty, has enthusiasm and beautiful dreams, and has a very good level.

This made Su Li feel a little emotional, probably because he was lucky to be good, if it was an old fritter who took his task, he would never say such things as the other party.

If you think about it, you seem to be quite similar to each other, both with a bit of an idealist style.

Giving up low-hanging fruit to become a precarious indie game designer is not the embodiment of Su Li's idealism?

If you want to take a different path in the current environment of the Chinese game industry, why not be naΓ―ve with Bai Senxia's little ideals?

In a way, the two can be regarded as like-minded.

The question raised by Hakumori Xia is very simple, although the current game character has a high degree of completion and good quality, there is a very key problem, that is, it lacks distinctive features.

There are no distinctive features, no impressive places, and there is a lack of recognition.

When the player controls this game character, he will not feel the disobedience and will feel good, but after the game is over, he will not leave any impression on the character.

It's the same as the Internet celebrity face, which looks good on a single look, but when put together, it feels like they all look almost the same.

At this time, Su Li also suddenly woke up to something.

The system has been in a very tense state for a given time, thinking about the innovation in the gameplay and the subtlety of the level, but ignoring a very important thing.

What do you think of this work, or what do you think of this game series?

He hasn't thought about his positioning for this game, he doesn't have a clear positioning for this game, and he is more pushed forward by the tasks released by the system.

"Into the Mist", the debut series of his career as a game designer, what should be his status?

Is it just a practice, or do you want to give it more meaning?

Su Li found that he really hadn't thought about this problem properly, although a big reason was the lack of resources and the urgency of time, but he also neglected it to a certain extent.

When Bai Senxia raised this question, Su Li began to think, where should this game go?

After thinking about it carefully, Su Li admits that he doesn't want to accept a hasty end to the series, and he wants to give it a brilliant ending as a shining starting point for his career as a game designer.

Then, some of the suggestions put forward by Bai Senxia can be said to be very important.

"Although it's the Q version, I think there are a lot of things that this character can dig into, such as designing a recognizable hairstyle or accessories, designing a few iconic moves, and then writing him an interesting backstory."

"Classic characters and classic games are mutually beneficial, and if you think your game is very good, you can deepen it in terms of characters, so that it will be of great benefit in terms of game dissemination."

Su Li read the message sent by Bai Senxia, thought for a while, and typed:

"If I asked you to do character design, would you accept it? However, I was short on time and had to complete it within half a month. I'll triple the original reward and pay extra if the game works well after release. ”

After waiting for a while, the other party sent a reply.

"Yes, but half a month is very tight, I can only modify it on the original basis, and the content may not be very rich."