Chapter Twenty-Eight: The Coming

All players who enter Dawn for the first time will first play this opening level called "Arrival".

Originally, this level was intended to be an opening animation, but in the promotional animation, there were only a few shots of the scene before the apocalypse, and the production team wanted to create the kind of scene when the apocalypse came.

However, later, the production team decided to turn the originally planned opening animation into an opening game scene, so as to increase the sense of immersion of players.

According to the production team's settings, players who enter the game for the first time must complete this opening content, and then they will automatically skip it.

The first test players, the first thing they have to do in the game, is to survive during the time when the end comes,

Because it is the opening game scene, there is no difficulty in the whole process, what the player has to do is to experience the end of the world as a member of the apocalypse, and experience up close what the end is like.

Players will see the arrival of "uninvited guests" who are supposed to belong to extraterrestrial civilizations in the city, and after a brief commotion, everything will be calm.

People began to wonder what exactly these things were, but the authorities quickly cordoned off the landing sites of these objects, prohibiting ordinary people from approaching them.

The discussion of these mysterious objects became the most popular topic at the time, and at this time, people did not think that the end had quietly come.

It didn't take long for a large-scale change in various flora and fauna to occur, and this sudden change alerted everyone, who quickly linked these changes to the previous ones.

However, it was too late, and they were left to face even more terrifying monsters.

At about the same time, people who had become accustomed to modern civilization found that the tools they had taken for granted were no longer usable.

In the game, players have witnessed various elevator failures, communication equipment failures, widespread power outages, and cars on the street that began to run around uncontrollably.

These situations are happening in every city in the world, and the real panic is coming. However, this was not the most terrifying situation, and various metal monsters soon spawned in the city.

In the trailer, players only know that there are various metal monsters in the wasteland, but they don't know what the real background of the game is.

Now, players finally know how the monsters they're facing are born.

The player stumbles from the building to the street, but now the whole city is a post-apocalyptic scene, and the streets are now chaotic and full of dangers.

As soon as they stepped out of the building, several out-of-control cars crashed into the building's exterior wall, one of which hit the side of the gate, passing the player.

"I'll ......"

The anchor exclaimed involuntarily, and when the car rushed towards him just now, he thought it was going to crash.

The player was just about to leave this dangerous place when he suddenly found that the moving building next to him had collapsed.

The scene of the collapse of the building is really shocking, except in the movies, it is rare for ordinary people to see such scenes in ordinary life.

He watched as the building suddenly collapsed, smashing into the ground and directly destroying a nearby block.

In the midst of this ruin, a huge metal monster slowly stood up, and the various metals in this area underwent alienation reactions in a short period of time, deformed and fused, and became a special alloy.

"Oh my god, what is this?"

The first time players saw this massive monster several stories high, they couldn't help but make an incredible sound.

They began to destroy everything in the city, humanity and defenselessness.

The player's escape continues, and in addition to these large monsters, various small mechanical creatures have also appeared in the city, which is even more difficult to guard.

These things, in the official game, are enemies that can cause a lot of trouble for the player, but here, they basically play the role of an actor.

The scene is very exciting, the collapsed buildings, the inexplicable outburst, and the attacks of mechanical monsters will just avoid the player, but the players who play the game or watch the live broadcast under the VR equipment are still blinded.

Playing games on the screen, encountering sudden outbursts or other unexpected situations in front of you, you will inevitably be frightened, let alone in VR. Walking on the side of the road, suddenly there is a huge explosion next to it, coupled with vibration feedback, which is enough to make the heart beat faster for ordinary players.

Fortunately, Future Oasis did not embarrass players in this place, after all, the purpose of this scene is to let players experience the feeling of the end of the world, and there is no real gameplay.

The whole process takes about fifteen minutes, and after a difficult escape from the city, the flow of the entire opening scene is over and the game's title screen appears.

At this time, the background of the title interface was also replaced with the background of the end of the wasteland.

However, many people are still in a state of panic, and the stimulation given to them in the first fifteen minutes is too great.

"It's terrible, is this what the end will look like?"

Players who have just finished their escape journey, including the audience, still have lingering palpitations at this time. Experiencing this kind of scene with VR equipment is much more realistic and refreshing than watching a disaster blockbuster.

Because of the relatively friendly setting in the game, in this opening animation, the player is almost the protagonist's aura and possession, although he has been brushing shoulders with death, but he has not hurt the skin.

Avoiding the dangers that are imminent in front of you, this tense and exciting escape journey, in addition to some fright, also has a refreshing feeling.

Most of the scenes in "Time and Space Code" are relatively calm, and the tension of some infiltration missions and the tension of this Jedi escape are completely different.

The former is just a variety of small scenes, but in "Dawn", players have to face all kinds of big scenes.

Just one opening scene amazed the players.

The unstoppable metal monsters in the opening scene are the objects that players have to face in the real game.

Thinking about that monster that is several stories high, players are wondering, can this kind of thing really be able to fight?

What are the battles like in the game? How do players use their fighting power?

Will players who are not very flexible in their actions be abused badly in the game?

Many people feel that in this game, the upper and lower limits of player operation may be very large, and many players feel that the combat process of this game is likely to be similar to those suffering games.

With such questions, players officially entered the world of "Dawn".