Chapter Twenty-Nine: The Vast World

Players and viewers who have come back to their senses have already started their official journey to the game.

After the opening episode, the official flow of the game begins.

In the official game, the player is not playing the same character as they started with, but a completely new character.

At the beginning of the game, the player needs to pinch the person, but this person is not for himself, in the VR display mode, the player can only see his own appearance on some specific occasions, such as through the reflection on the water, or through the personal attribute interface.

At the beginning of the game, players will wake up in a human colony and start their career in the wasteland.

By the time the players wake up, it's been a long time since the Wasteland Age, and large areas of the Earth have been occupied by other forces, or forbidden places full of dangers.

However, at this time, human civilization has gone through the darkest time, and in the setting of the game, players have entered this era of the game, and human beings have gained a firm foothold and awakened the ability to fight against those monsters.

In the official version of the game, players will have several spawn locations to choose from. In the game, the production team has designed different quest lines for each birthplace, and players can experience different plots of different human settlements, as well as experience completely different customs.

In the game, each settlement has its own unique culture. If the player doesn't want to play with a few more characters, the game will have missions to other settlements in the middle of the game, and the player can travel to other human settlements through a long journey.

In this test, the future oasis only opened one spawn point, and the player's level cap was also limited to level ten.

After pinching people, players who enter the game are immediately attracted by the birthplace where they were born.

In "Time and Space Code", although the buildings that players see are different in style and era, they are still realistic buildings after all. However, in Dawn, the fantasy element is carried forward, such as the player's birthplace that looks like a garbage dump.

That's right, because the player's birthplace and the materials used to build various buildings are all scraps dug up from the ruins of the old era, or various materials hunted from various monsters, and strange buildings built with various stones.

In this gathering place, players will be able to see very strange buildings made of metal, stone, monster bones and fur.

These imaginative scene designs make all players and viewers who enter the game exclaim.

The mottled buildings that can't be concealed also highlight the game's context, telling players that they are now in a post-apocalyptic wasteland era.

Within a few minutes of entering the game, all players were already feeling the desolation of the wasteland age.

Players who enter the game wander around the settlement, and some have already started the official quest process.

In this test, players were only able to experience about five hours of gameplay, including the flow of missions and the time of battle. According to the plan, a new scene and more game content will be released later in this test.

The early tasks are still based on familiarizing yourself with the operation of the game. The general operation of "Dawn" continues the relevant design of "Time and Space Code", and players who have played "Time and Space Code" will not be unfamiliar with it.

However, compared to "Time and Space Code", players need to use a new peripheral in "Dawn", which is the somatosensory controller.

"Dawn" supports a variety of VR somatosensory controllers on the market now, and this kind of stick-like object that can be held in the hand is a very classic somatosensory peripheral. From the earliest somatosensory games of the II era to the later VR era, this peripheral has endured.

In Dawn, this somatosensory device is a key item used by players to complete battles, and they can complete the combat content in the game by waving the somatosensory controller.

These operations are not difficult, and the most important thing for players to get used to in the game is the action correction system, which is a key system that distinguishes Dawn from other games.

"We're going to do tasks now, and the beginning of the game is all teaching guidance tasks, which are mainly to get familiar with various operations."

Players who turned on the live broadcast mode started their journey while chatting with the audience.

"Dawn" retains the voice recognition function in "Time and Space Code", and players can pick up or deliver tasks through dialogue with NPCs without any obstacles, and obtain relevant information. You only need to open the game panel when you need to trade purchases, etc.

In Dawn, they felt that everything was so new, and from the moment they walked out of the camp, they really felt some of the charm of the game's setting.

If the scenes of "Time and Space Code" reflect delicacy and high restoration, then the scenes of "Dawn" are completely imaginative and majestic.

"Oh my God, what's that?"

As the quest progresses and exits the camp, players immediately notice that the camp in their birthplace is located right next to a small hill.

The camp is not located in a desolate area as they imagined, but on the edge of a forest, surrounded by lush greenery, and the view is very nice.

In the game, with the exception of those very distant vista that are textures, the player's eyes are basically areas that can be explored. The return of the large open world is completed in Dawn, which should be the first VR game with a large open world.

Near the camp, there is a small hill about a few hundred meters from which a river flows from the forest that feeds the settlement.

And to everyone's shock and surprise, on this small hillside, there were two huge monster remains.

From the top of the hillside to the west side of the hillside, a huge monster remains lie there quietly, and from the player's perspective, this monster remains, the huge keel alone is almost more than 100 meters long, almost occupying the top of the mountain.

And from the halfway up the mountain, I know that at the foot of the mountain, it is the remains of a mechanical monster, although it seems that this remains is a little smaller, and a large part of it has also been demolished, and it looks a little scattered. The grace of the years has even attached some green to these metal objects, but it can still be seen that this monster is terrible in life.

The players originally thought that the monsters they saw at the beginning were already the highest-level monsters, but in front of these two behemoths that covered a mountain, they felt that everything was so small.