Chapter XII: Objections

Lu Yuanzheng, the game experience engineer of Future Oasis, he entered Future Oasis for internship this summer and was arranged to work as a game experience master in the Three Kingdoms Studio.

This time, Future Oasis is recruiting a total of 15 interns for the position of game designer, and only on-campus students are recruited, and they need to work four days a week. Applicants for this position are required to have extensive experience in gaming, as well as good presentation and communication skills.

The competition for this position is still very fierce, and many of Lu Yuanzheng's classmates also applied for this position with him, but only he finally passed the interview and was selected.

He considers himself lucky because he was assigned to the Three Kingdoms project team and experienced the new game of this future oasis in advance.

From the first day he walked in, he loved the working atmosphere. The status of interns in the company is very low, and Lu Yuanzheng was still a little nervous at first, but he soon let go of his nervousness.

In the future oasis, the overall atmosphere is very equal. Although many of the people here are old people in the game industry, including Su Li, these seniors are very approachable and able to communicate with them on an equal footing.

This allowed them to quickly integrate here, and Lu Yuanzheng also saw the true face of the long-cherished "Three Kingdoms".

He was already a fan of Future Oasis and was very interested in the game "Three Kingdoms". That's one of the reasons why he wanted to get here as an intern.

Although he was happy to be able to play the game in advance, he also had some frustration, that is, he couldn't go to the outside show. All the interns signed a non-disclosure agreement, and they were not allowed to reveal anything about the game, so they could only keep it to themselves.

When Lu Yuanzheng entered the studio, "Three Kingdoms" had already undergone a major revision, and the content of the game he played was basically no different from the final product of the game.

To be honest, when he first played "Three Kingdoms", he was quite shocked, the quality of this game is very good, the scene is atmospheric, the details are rich, and it is a real grand style.

The future oasis inherited their advantages in the picture, such as the opening part, when they played it for the first time, they made Lu Yuanzheng dare not take a breath.

At the beginning of "Three Kingdoms", Zhang Jiao raised troops to launch a rebellion, conquered the city, and the local army was defeated and retreated. The major states and counties have lost one after another, and they have the potential to sweep the world. The player plays the role of a civilian who fled after the Yellow Turban Army broke through the city. After the opening plot, with the Eastern Han Dynasty court announcing the lifting of the party, he joined the Eastern Han army to quell the Yellow Turban Rebellion.

The atmosphere was so good, the tide of the Yellow Turban Army, the collapsed local army, the displaced people, the non-commissioned officers who fled out. With the major cities of the Three Kingdoms period that have undergone relatively strict research and a certain amount of artistic creation, it gives people a strong sense of immersion.

Many games use so-called cinematic graphics as gimmicks, but most of the gimmicks end up being just gimmicks, and the actual effect is often just a sigh.

The opening of "Three Kingdoms" directly immersed Lu Yuanzheng in it at that time, and in many online games, players complete this kind of main quest mechanically. However, the game "Three Kingdoms" is completely at the level of a stand-alone masterpiece in the production of the main story.

It's no wonder that the positioning of Future Oasis for "Three Kingdoms" is a game with the characteristics of online games, and the overall style is biased towards a single-player game, with some very strong stand-alone game styles.

Lu Yuanzheng can't judge how the market performance of this style is, but for him, he likes the game very much.

The online game of stand-alone games is the direction that many game companies are trying, and there are many games of this type now, many of which are well-received boutique games.

This kind of game has some characteristics of both single-player games and online games, with a graphic plot that matches the single-player masterpiece, the overall experience of a single-player game, and rich multiplayer game elements. This type of game has quite a few loyal players today.

"Three Kingdoms" also follows this path, in fact, "Three Kingdoms" generally follows the path of micro-innovation this time, referring to some recognized designs, and at the same time using the excellent technology of Future Oasis to optimize and innovate these designs.

At this time, Lu Yuan was staring at his screen, and now he took over the task of testing the balance of the game's skills, mainly to try the BUILD of various skills to see if there would be some serious effects on the balance.

Anyway, it is to try to build different builds with a lot of brains, and then conduct actual combat tests, record the problematic builds, and report them back to the designers.

Now is the busiest period in the studio, although the future Oasis has more relaxed requirements for interns' working hours, but Lu Yuanzheng and some interns in the same period took the initiative to increase their working hours.

They weren't involved in the game's development, but after this period of internship, they wanted their work to help the game and make it a success.

…………

…………

Three days after the application for Future Oasis opened, the first players had already received an email from Future Oasis informing them that they had been granted beta access to the game.

The application for testing permissions will be open for a long time, and in the future, Oasis will control the overall test scale, such as if it needs to expand the test scale, or the number of test players decreases, a new batch of test places will be issued.

This time, the distribution of test places is relatively limited, basically the official application channel and the Oasis community. After the first players were granted beta access, many seal posts appeared on the Three Kingdoms section of the forum.

After the seals started to hang out, the page became a bit noisy.

It is common for people to hate seals, unless they can be the seals that come out to dry.

Seals are uncomfortable, but at this point, in addition to those who have crusaded against seals and posted asking for more testing places in Future Oasis, there is another group of people in the Oasis Forum who have raised some objections to the test of Future Oasis.

They are the overseas users of the Oasis platform.

This test of "Three Kingdoms" is temporarily only open to the test in the Chinese region, and the test in other regions is not open, although the account of the Oasis platform is common to all districts, and users in other regions can also apply for the test, but they can only connect to the server in the Chinese region.

This time, the "Three Kingdoms" of the future oasis not only attracted a large number of domestic players, but also attracted the attention of many overseas players.