Chapter 11 The Value of the Three Kingdoms
In fact, the buyout system of games plus the appearance of accessories charges, or free games plus jewelry appearance fees, the game company gets a very considerable income, and there are not a few players who invest a lot of money in it.
Buyouts, such as Overwatch, or CS:GO, free ones such as Dota 2, make a lot of money through the appearance of accessories, and almost no one raises any criticism, a happy "chop chop".
In terms of high consumption, these games still have some sky-high prices, and rare things are expensive, and rare things can naturally be sold at a sky-high price.
The biggest difference here is that spending money on the appearance relies on using the quality of the game to attract players to make additional purchases, and usually players are willing to spend, and not buying it will not have any impact on the game experience.
The commemorative version of the dragon sniper will not have a few more bullets than the whiteboard AWP, and the sky-high claw knife will not kill people in seconds, and the bounty of stealing chickens in Platinum Roshan will also be taken away, and Xiao Hei, who is equipped with the overlord butterfly, will still be invalid by the close-quarters ultimate.
Replaced by RPG games, a lot of time paid games or buyout online games, there will be no things in the mall that affect the combat effectiveness of the player's character, and if you don't buy it, you won't do less damage than others.
But spending money on attributes, and spending money to get stronger, means that the game will attract players to spend by deliberately sacrificing the gaming experience of free players. This way of attracting players to spend in this game is achieved by feeding to free players.
The game with a conscience can rely on the liver or face, so that free players can achieve the game experience of paid players, and the pit money game will cut off all other roads, leaving only one way to recharge.
Of course, relying on the liver to become stronger makes many people acceptable, and there are many people who are willing to spend money to become stronger, and it is the most disgusting thing to spend money and the liver cannot become stronger.
If a game company wants to grow and develop better games, it must find a way to make money. However, this method of making money also requires trade-offs. For the future Oasis, there is obviously a better way to make money, so why feed the players?
In the future, Oasis set the tone for the game "Three Kingdoms", which is a game with online game characteristics and a partial single-player gameplay, not based on sociality, so it chose the model of buying out the system and paying for appearance, rather than opening it for free.
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Three Kingdoms Studio has also entered the rhythm of overtime these days, and the workload has increased a lot.
The time leading up to the launch of a game is often the busiest, and a lot of things are like that, and it's always at the last minute that you find out about all kinds of problems, and then wonder why you didn't find them before.
A few days ago, there was a group of newcomers in the Three Kingdoms Studio, to be exact, there were eight more people, six men and two women, all of whom were college students.
These newcomers are all interns of the future Oasis, and these interns are all short-term internships with a three-month internship period, and the title is game embodiment.
Although the word "division" is hung on the title, it is actually a temporary worker who conducts game testing, and his job is to play games, and then write about game experiences, or find some problems.
For these interns, the job is still very good, and the working environment of Future Oasis is great and the atmosphere is very free.
If you want to enter the game industry in the future, they can experience the feeling of working with a group of great designers, feel the atmosphere, and learn about game development, which is a good experience.
Of course, as "game experiencers", they don't just need to play, they sometimes need to play according to the designer's requirements, and they also need to think about it when playing. You'll need to submit your testing experience on time, and you can also provide some tips.
Although the game is about to be opened for beta, their work is still very important. All game content is tested internally before being put on a test server. They should be the first to play new content.
This time, the test plan of "Three Kingdoms" is a relatively long-term test, and now that the game has been largely finalized, the first external beta version will not have much content, only containing some things related to the main story. Start with a small test and slowly increase the content of the game as you go along, as you gradually scale up the test.
The adjustment of the simple numerical class can be achieved through online correction, and the content expansion update does not need to stop the server, and can be updated at any time. The download is done through the background, and now when it is done, the player can log out of the client and update it again to log in.
During this time, the project team has been testing the game for a long time, and in addition to eliminating program bugs, several rounds of adjustments have been made to the values.
Although the main battle of "Three Kingdoms" is unlocked, the actual difficulty of the game is not too high, and the project team has been looking for a balance between the impact of that operation and player attributes on the battle.
When the player's equipment is not good, the proportion of operation will increase, the error tolerance rate of the battle will be low, the player needs to do a good job of skill avoidance, and the battle time will be longer.
When the player's equipment becomes better, the error tolerance rate will become higher, although it will not be able to mow the grass all the way, but there will be no fatal threat if you eat a few skills.
The positioning of the project "Three Kingdoms" within the future oasis is to expand the game lineup of the future oasis and accurately locate players who like this kind of game, hoping to attract a group of loyal players and fans to make a game series with a reputation and a stable market.
The project of "Three Kingdoms" is still relatively hardcore as a whole, this kind of game cannot dominate the world, and Oasis's expectation for "Three Kingdoms" in the future is to make a high-quality game with a stable player base.
The second is to give future Oasis designers some experience such as balancing complex numerical systems. Values are a relatively advanced design content, and the previous games and Future Oasis have not covered this aspect.
Although "Shadow Secrets" has a set of numerical systems, this system does not focus on combat values, and compared with the current "Three Kingdoms", the difficulty of balance is much lower.
"Three Kingdoms" gives the designers of the future oasis a platform to access complex values.
The third is to make a start for the local super IP of the "Three Kingdoms".
Su Li's purpose of separating the "Three Kingdoms" project team and establishing a separate Three Kingdoms studio is not just for a "Three Kingdoms", but to use this game as a starting point to create a game lineup with appeal and influence around the IP of "Three Kingdoms".