Chapter XVII

"There is no doubt that in this batch of indie games, the quality of "Asura" is absolutely top-notch, and the smooth action design, excellent combat feel, and creative combat design make this work not inferior to the quality of commercial works."

"We all know that indie games are the most creative or distinctive, and the biggest feature of Asura is its excellent cultural background. Do you know Buddhism? The cultural background of "Asura" is Indian Buddhism, which is broad and profound, has a long history, and is very charming. ”

"Amazing monster AI design and skill design, it's hard to imagine the quality of an indie game. Did you know that there are only two developers for this game, geniuses from India. ”

Vikas spoke eloquently in front of his colleagues. I try my best to introduce the advantages of this game.

Vikas is a typical Indian middle-class background, who has longed for Western culture and environment since he was a child, and speaks English more than Hindi.

In India, English is not a language, but a class. English-speaking people naturally despise Hindi-speaking, and top private schools, grammar schools will even ban students from speaking Hindi.

Growing up in this environment, Vikas came to the United States to study after graduation, and then stayed in the United States to work and prepare to immigrate.

To be honest, Buddhism has long been in decline in India, and Vikas, who has been exposed to Western culture since childhood, is not to mention Buddhism, even if it is a Brahmanical culture, he doesn't know much about it, so he naturally can't tell the cultural connotation in the game.

The biggest advantage of "Asura", which is set in Indian Buddhism, in the eyes of Vikas, is that it has a more distinctive art style and a fairly good combat experience. As for the cultural connotation embodied in it, who cares?

Although Vikas has been more thoroughly Westernized, the nature of Indians has not been eliminated, and in Vikas's view, it is natural to support works from India if the quality of the works is not very poor.

There is no so-called subordinate or subordinate to the members of the judging panel, everyone can recommend their favorite games, and it is relatively normal to have strong personal feelings.

Of course, this also means that divergences of different views are unavoidable.

In this issue, only one place is given to the new game, and the other two places are two excellent old games that have been set a long time ago, and they will cooperate with the price reduction promotion.

The July 15th issue, or the entire summer, is the most competitive, and there are nearly ten new games that qualify for the nomination after removing the junk works.

It seems that all the game development teams are scheduled to release at this time.

The works that entered the candidates can be regarded as relatively excellent works, each with its own characteristics, such as the novelty of the gameplay, such as the uniqueness of the art style, "Asura" was also put into the shortlist by several other judges, but only Vikas was the one who tried his best to recommend.

Others just thought the game was good, but it wasn't enough to make them as highly revered as Vikas.

"Asura" is not bad, but it's just a decent game, the gameplay is not too prominent, and the art style is okay. By the way, there are still quite a few bugs in this game, and I ran into a few bugs in the final release of the submission. ”

A bearded employee shrugged his shoulders and objected.

Of course, Vikas knew that the number of bugs in "Asura" was a bit large, but he still directly countered such accusations: "I said, there are only two developers of this game, Indian lads who work hard, and some bugs in this situation are not a strange thing, at least it will not affect the process." ”

"You know, the first version that our current sales champion released on the platform was full of bugs. Program bugs are shadows in the sun, and they can never be completely eliminated. The game's developers have already emailed me and are working on fixing some known bugs, and maybe a patch will be released on the day the game releases. ”

The bearded employee also didn't back down like this: "Hey, Vikas, compared to "Asura", which will start patching on the first day of release, we have a better game in this batch, and the second game of "Into the Mist" is better than "Asura" in every aspect. ”

Sure enough, this bearded man also has his own support.

Vikas has long known that this "Into the Mist 2 - Unreal City" will be the biggest opponent of "Asura" in this batch of games.

Compared with the unknown "Asura", "Into the Mist 2 - Unreal City" has accumulated a certain amount of popularity and popularity in advance.

Indie games are no bigger than commercial titles, and it's too hard to think of attracting popularity before launch, but Into the Mists 2 - Unreal City does just that.

Of course, Vikas had already thought of a way to say this.

"Oh, I have to say, the art of this Into the Mists 2 is really terrible, the style is not outstanding, the background and game model are not coordinated enough, there is no unique style. Compared to "Asura", which has a distinctive style and rich cultural connotations, this game is really too rough. ”

Because of the time constraints, the art aspect of Su Li's "Into the Fog 2 - Unreal City" is indeed the weakest point, most of it is outsourced, and there is no modification plan, and there are indeed some inconsistencies.

"Vikas, we should focus more on the fun of the game. Asura is nothing more than a shrunken commercial game, lacking the unique creativity of an indie game. The bearded man retorted.

"So what's the unique idea of Into the Mists 2? Aside from the good design of the levels, there's nothing unique about it, it's just an imitator. "Vikas is up against it.

"Don't you know how difficult it is for indie games to make great 3D action playthroughs?"

"Oh, you just said that you should pay more attention to the fun of the game, and now you are raising the difficulty of development?"

Vikas also tried Deep in the Mists 2 - Unreal City, and I have to say that this game is not bad, he spent two hours in this game last night.

If Asura wasn't an Indian game, Vikas felt like he would vote for it too.

Just when the two were arguing, a voice sounded from behind them: "Quiet down two gentlemen, I think you should listen to me." ”

The two turned around, and the bearded man said with some surprise: "Mafors, you have dark circles, did you not rest last night?" ”

Maphos walked to his seat a little tired, greeted the crowd and said, "Yes, I spent ten hours last night just to be able to tell you how good this game is. I'm sure all of you will give a clear answer to what you're arguing about. ”

Mafus turned on his computer, clicked on Into the Mists 2 - Unreal City, and downloaded the cloud save.

Yes, Maafus struggled for almost ten hours in Into the Fog 2 after getting off work last night.

He's going to show everyone how brilliant the second half of the game is.