Chapter 18: The Eve of Release

Among the members of the review team, only Mafus played the second half of Into the Mists 2, and he was probably the first person in the world to experience the essence of this game besides Su Li.

As a lover of indie games and an employee of a game company, Mafus has never been involved in the development of games, but when it comes to the number of games he has played, he definitely does not belong to any one person.

Matthes is a typical person who has been deeply influenced by American pop culture, and those games, movies, and music from the nineties to the present day have deeply influenced him. And because of his work, he has seen countless amazing ideas and played many unique games.

Even so, Mafus was amazed by the second half of Into the Fog 2.

Just like the name of the game, the same city in different time and space is constantly intertwined here, giving people an unreal feeling.

Because of the time limit, Su Li only set a time and space that can be switched in the second half of the game, but throughout the second half, the player can feel the passage of time very strongly, and the source of this feeling is the change of some small details in the game.

Although there are only two planes, this feeling of rapid passage of time further strengthens the illusory sense of the city, and Su Li uses the help of the engine to achieve such an effect with very few resources.

What made Mafus even more amazed was that the levels of the two planes complemented each other perfectly, and there was no sense of abruptness, no deliberate feeling at all, only a kind of "this is how it should be".

With such quality, it turned out to be an indie game!

It can be said that he was so fascinated by this game that he spent a night in the game, and it took him about ten hours to complete the entire process of the game.

The difficulty of the game is very high, maybe a small trick needs to be tried and tested repeatedly to get the right time to pass, maybe a small level needs to plan the right route again and again.

But there is no frustration, and the game magically minimizes this frustration of failure, and instead gets a strong positive feedback when successfully passing a trap.

Playing this, Mafors felt that it was one of the best indie games he had ever played.

The developers of this game are truly a genius.

As an industry insider, Maphos naturally knows the difficulty of game development, perhaps a small feature in the eyes of players, or a novel way of playing, it takes a lot of effort to complete the program.

After beating the level, Mafus realized that he had ignored the technical prowess of this indie game when he was playing.

The instantaneous full-scene switching makes people feel comfortable in the operation, and the introduction of the concept of time does not produce any bugs.

And this game is a true indie game, and the developer is only one person.

Thinking of this, Maaffos sat in front of the computer for a long time, a little incredulous.

No, this can no longer be described as a genius, this is simply a monster.

After clearing the process, the Collect mode is activated, but Maphos doesn't have any more time to experience the Collect mode.

What he has to do now is to make sure that the game will be featured in the recommendation slot when it launches.

Maafus's demonstration attracted a lot of people's attention, the company's working environment is quite free, and some colleagues who did not have important things in their hands also watched Maafus's demonstration and issued one after another admiration.

Including Vikas, who was also attracted to the game.

By this time, he already knew that compared to "Into the Mist 2", the "Asura" he recommended had almost no ability to compete with it.

He had to admit that the game deserved such appreciation.

The technical prowess and design ideas displayed in the game are so surprising that the slightly clumsy art is not worth mentioning in such an aura.

However, Vikas still won't give up his efforts to make "Asura" recommended, so that an Indian game recommended position is a mission that he must complete, and the enemy in this issue is too strong, so it would be good to put it in the next issue.

Soon, all the disagreements disappeared, and the entire review team unanimously decided to give this recommendation to Into the Mists 2 - Unreal City.

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"If domestic games want to develop, what they need is not gimmicks, but real quality."

Su Li looked at the content on the screen with an expressionless face.

Obviously, some people have already started to rub off on the popularity of their own games.

Compared with praise, scolding can attract people's attention more.

A game media posted an article on Su Li's new work, and the core argument of the article is one, that is, Su Li's use of this gimmick to gain attention is a harm to domestic games.

Don't think that they care about domestic games, they do it with only one purpose, and that is to attract traffic.

Find a hot topic, find a point of view that can lead to war, buckle a big hat, selectively ignore some facts and make up some lies, and an article is just like that.

"Nowadays, some developers of domestic independent games do not think about how to improve their technical level, do not explore excellent game design, do not bother to create their own works, and intelligently rack their brains to create gimmicks to attract attention to cover up the clumsiness of the game. Shouldn't we boycott games like this and developers like this? ”

Su Li did not make a media version of the game this time, and sent it to the game media for evaluation before the release, except for the reviewers of the Steam platform, everyone else had the opportunity to play the game in advance.

But that's it, in the absence of any facts. Even when the demo version was not bad, a certain media labeled the game as "clumsy".

Su Li knew the purpose of their approach, they didn't care if the game was good or bad, and they didn't care if their views were correct or not, their only purpose was to lead the war and increase traffic.

People who can think independently will naturally not give them a crooked rhythm, but the target users of this article are those mentally handicapped trolls on the Internet who are easy to be rhythmic.

This group doesn't actually have their own opinions at all, and the purpose of their spraying is not to expound their own opinions, the fact of spraying people is their purpose in itself, to get a distorted pleasure by disgusting people.

Sure enough, not long after the article was published, it was like a banner that attracted countless trolls to echo it, and formed its own camp and began to spray against the other side.

People now see more trolls on the Internet, largely because these trolls are more active on the Internet than the average person. Compared with ordinary people, these trolls need to vent their real-life dissatisfaction on the Internet, or hide their inferiority.

People are invincible when they are shameless, and online media is even more shameless than ordinary people.

At this time, Su Li found that he had a new email in his mailbox.

From the steam platform.

Su Li was a little apprehensive about the card email, and after seeing the content inside, he clenched his fists, a little excited.

The content of the email is simple, to the effect that due to the excellent quality of the game "Into the Mists 2 - Unreal City", the Steam platform has decided to give this game a limited-time recommendation.

The dust has settled, and the recommendation is in hand.

Su Li opened his accounts on various social platforms and sent the content of the email to the social platforms.

Of course, he didn't forget to use an account @ to spray his own media.

Thinking about it, he just sprayed himself "clumsy", but he immediately won the official affirmation of the Steam platform, and he was able to disgust this media for a while.

This strong contrast also gives many netizens room to play, and one after another has formed a new hot spot.

Su Li is still relatively calm about this, no matter how hot it was before, the sales of the game speak for themselves.

On July 15, "Into the Mists 2 - Unreal City" was officially released on the Steam platform.