Chapter 100: Prospects

Oasis Studios' expansion plans were re-implemented after the release of the official version of Shadow Secrets, and this time it was much larger than the first expansion.

Before the implementation of the expansion plan, the core members of the entire Future Oasis held another meeting to sort out the development direction of the future Oasis.

After this round of expansion, the scale of the future oasis will probably be able to barely get rid of the name of a small workshop, and it can be regarded as a medium workshop.

Medium workshops are actually not so easy to be, basically medium workshops in the game industry, no matter how you say there must be a few popular products. The sales of these works may not be more than a million all year round, but hundreds of thousands must be there after all.

In the next period of time, Oasis will not open a new studio for the time being, but only plans to open another project team in the current Oasis Studio.

The new project team is in charge of Su Li, who will draw a few people from the original "Shadow Secrets", and then both project teams will add a lot of newcomers.

The current future oasis is a clear stream in the domestic game industry. After going through two projects, the future oasis is now safe to survive, and they have survived the most difficult period of their newborn life and accumulated the foundation for development and growth.

This expansion of the oasis in the future, the treatment is still very good compared to the domestic game industry, and the treatment is basically benchmarked against the first-line manufacturers, because it is mainly a stand-alone game, and there is no such terrible KPI pressure, which makes many people yearn for it.

This time the expansion of the recruitment of personnel, it is definitely necessary to be carefully selected. There are a lot of resumes that are submitted to the future oasis every day, but there are really not many that can be eyed. On the one hand, it is a high-vision relationship, and on the other hand, it is not easy to find talents in China that the oasis needs in the future.

The pressure of work and competition in the Oasis studio is not great, but if the quality of the members does not keep up with the overall rhythm, it is a very bad thing, and it will seriously affect the morale of the whole team.

Therefore, although there is a great demand for expansion now, the overall pace is still relatively flat, and there is no rush to expand and accept some unsuitable people in.

According to the plan, this time the studio will gradually expand to more than 40 people, ensuring that both project teams can get enough resources.

This scale is still a bit small compared to those big studios, and those well-known game development studios generally have more than 100 employees.

However, due to the ultra-high development efficiency of the Oasis engine, the development efficiency of Oasis in the future will be much higher than that of ordinary development studios. More can be done in the same amount of time with the Oasis engine.

But all these years

Su Li's new project team has not yet been formally approved, and the next large-scale project is still in the pipeline, and he will communicate with Alanson again in this regard. Su Li hopes that the next large-scale project of Oasis in the future can have new highlights, and the two need to communicate again on the specific technical implementation.

Li Haoming has formulated a relatively complete development plan for the operating branch, which involves many aspects, and the focus is on the promotion of the platform and the community.

However, what he can do now is limited, the community and platform are attached to the game of the future oasis, if the game does not form a certain scale, then the promotion of the community and platform will be difficult to play a good role.

During this time, Su Li put forward some requirements for the number of players that the platform can carry, and he hopes that in a period of time, the platform can improve its operational capabilities in this regard. The servers of the Oasis platform need to be able to host a large number of players for online play.

This can be regarded as a rumor revealed by Su Li, and in the future, Oasis may get involved in multiplayer online projects. Li Haoming asked about the situation, but now Su Li can't give a more definite answer.

Multiplayer online projects are a key direction for Su Li. In layman's terms, Su Li focused on whether to make an online game.

In China, the acceptance of online games is obviously much higher than the acceptance of stand-alone games, as a company based on China, although the future of Oasis's overseas income is good, but the domestic market will always be his basic disk.

The stand-alone game environment in foreign countries has developed from home consoles, and generations of home consoles and living room game culture have bred such an environment. Because China has experienced the relationship of console bans, this aspect is much worse, and players of stand-alone games belong to a real niche group.

In fact, most of the domestic players are light players, and the characteristic of these players is that when playing the game, in addition to the quality of the game itself, they will consider the sociality and topicality of the game more.

Sometimes it's not the most important thing whether the game is fun or not, but whether playing the game can connect with their social circle and whether they can generate enough topics in their social circle is the focus of their consideration.

But even if it's an online game, you still need to study carefully what to do.

In the current online game market, the once dominant MMORPG game has gradually become a twilight. In this field, BLZ's World of Warcraft is definitely a true legend, a game born in the golden age of MMORPGs, its peak represents the pinnacle of MMORPGs, and its weakness also represents the weakening of MMORPGs.

Kingship does not last forever.

The former overlord can only watch the country change gloomily at this time, and since then, no MMORPG has reached its height, and the scale of the entire market is also being squeezed crazily.

There are many reasons for the decline of MMORPGs, regardless of market trends, social changes, changes in players' tastes, etc., there is probably no other title that resonates with tens of millions of players around the world, making them willing to spend a lot of time in it.

Compared to MMORPGs, there are a lot of good works in other genres, which makes many players turn to them.

Although the market size of MMORPGs is not as large as it was at its peak, it still has a loyal player base.

After all, compared to other types of games, only MMORPG is probably the best way for players to experience the feeling of being immersed in the game world and reflecting the feeling of being in another world.

At least in China, the number of MMORPG players is still very large, and domestic MMORPGs can still attract many people to join them, but many times, the quality of the game makes them disappointed.

However, if it is an online game, it will be a real adventure for the future Oasis.

The ecology of online games is completely different from the ecology of stand-alone games and indie games.

Su Li only has a vague idea now, and there is still a long way to go if he wants to turn it into reality.

(End of Volume 1)