Chapter Ninety-Nine: About the Planning of "Shadow Secrets".
Regarding the question of whether to open the interplayer trading market, Future Oasis did put the trading market in the plan, but it was not placed at a very high priority level.
After all, there is only one game now, and it is foreseeable that the trading volume of accessories in this game will not be very large, and the enthusiasm for trading between players will not be very high, so there is no plan to immediately open the trading market to circulate the accessories in the game.
After the release of the official version of "Shadow Secrets", after a period of data statistics and analysis of player feedback, the project team made plans for the subsequent development of this game.
Shadows is now dominated by the multiplayer community, and most players choose to play with friends. In this case, the rest of the game will also tilt towards multiplayer.
Indeed, the limitations of single-player are simply too great in game modes like Secret of Shadows, and multiplayer has undoubtedly become mainstream.
In the next planning, Oasis will make full use of existing resources in the future to maintain a regular update mode to ensure that there will be new content in each regular update. Now the game genre of Shadow Secrets has tended to be a multiplayer game.
Nowadays, the line between single-player and online games has gradually blurred, and it is already a trend to increase the proportion of multiplayer content in single-player games, at least in single-player games. The social nature of games has become a problem that game designers have to consider in this day and age.
The sociality of the game itself is still good, although this sociality is not the kind of sociality that is very popular, but the sociality that is limited to a niche group, although the number of this group is not large, but it is relatively stable.
The opening of the trading market has a certain effect on the sociality of the game. After evaluating the game together with the development studio and the game operations department, it was decided to focus on the trading market and open the circulation of accessories among players as soon as possible.
…………
…………
And the core of the future Oasis now, Oasis Studio, for the follow-up development of this project, held a very important meeting.
After the release of the official version of "Shadow Secrets", Su Li himself will no longer be responsible for the follow-up development work, and the project team of "Shadow Secrets" will be handed over to Summit to be responsible, and he and Xu Chuan will be fully responsible for the follow-up development of the game.
"Three years."
As the original producer of the game and the boss of the studio, Su Li set several tones for the subsequent development of this project.
"I hope that the project can maintain a three-year life cycle, during which we need to maintain a certain frequency of iterative updates to the game, and at the same time think about the development direction of the game's sequel."
"Shadow Story" is a buyout game, and after the official version was released, the sales of "Shadow Story" have had a small explosion, and the overall income has been very considerable.
Under such circumstances, Su Li hopes to make the game "Shadow Secrets" a series of appealing games in the future oasis. The game has its own characteristics, has a stable target audience, and has the potential to become an excellent game series.
Of course, Oasis in the future does not plan to rush to develop a sequel, and there is still a lot to dig into the current "Shadow Secrets". Su Li wanted to create a truly boutique series, a sequel to the game that would make a qualitative leap from its predecessor, and would rather not do it if it couldn't find a groundbreaking development direction.
Now the "Shadow Story" project team will become a long-term project team in Oasis Studio, and the current project team's job is to keep the "Shadow Story" updated, keep the game alive, and also carry out some idea verification in the game, and accumulate resources for the development of the sequel.
Summit and Xu Chuan, who took over this series, also made a relatively complete plan for the follow-up development of "Shadow Secrets".
Over the course of the next year, Act 3 and Act 4 will be completed, and these two DLCs complement the game's integrity, refining the entire game's plot and worldview, and expanding the game area.
After completing the production of the four acts, the project team will continue to maintain the update frequency of the game, and the bounty tasks will still be updated on a half-month cycle, and at the same time, on a quarterly basis, one medium-length script task per quarter is called "Emergency".
Emergencies will be longer, more content, more unique rewards, and more difficult than bounty missions. "Emergencies" are time-limited, and each "emergency" is expected to last for a period of one month, after which the mission can no longer be carried out.
At the same time, the project team plans to use the content of this "emergency" to help the Oasis community increase its activity. After each Emergency update, there will also be events in the Oasis community that offer unique rewards such as badges.
The content of the emergency event is completely free, as long as the player who has bought the base game can participate in it, there is no need to pay any fees, absolutely conscience content.
Similarly, after completing the production of the first four acts, the project team will release more than 2 large-scale DLCs in the future. These DLCs are paid content, and compared to the previous free content, the paid DLC must contain a new scenario, a long main quest, and a considerable number of side stories.
There is no set number for the timing of the big DLC updates that are charged, and the release interval is expected to be between one year and one and a half years.
These updates will continue until at least the release of the Sequel to Shadow Stories. Although Su Li set a three-year life cycle for the first game of "Shadow Story", according to the plan, "Shadow Story" will remain updated for at least four to five years, including the development time of the sequel.
Su Li doesn't want "Shadow Secrets" to become a New Year's product, but hopes that this series can become a real boutique series, and every sequel can make players look forward to it.
After handing over the work related to "Shadow Secrets", Su Li now has a more important job, that is, the expansion of the oasis in the future.
After two successful projects, Future Oasis now has enough capital to carry out a larger round of expansion, and at the same time, Future Oasis itself has a strong need for expansion.
Whether it is the operating branch in charge of Li Haoming or the development team, a large-scale round of personnel replenishment is required.
Whether it is Su Li's plan or the needs of the "Shadow Secrets" project team itself, this project team now needs to supplement a large number of personnel to maintain the independent operation of a project team.
And Su Li himself will start a new project team in the studio, which is still in the preparatory stage, but the replenishment of personnel needs to be carried out from now on.
Now, Oasis Studios is fully capable of maintaining two or more projects at the same time.
Likewise, they are ready to take on new challenges.