Chapter 14 The demo version is released
On June 20th, Su Li completed all the development work of "Into the Fog 2 - Unreal City" and gave a new version number 1.1.2.1_RC.
This means that this version is about to be released and no further changes will be made.
The development time is only about fifty days, but the development intensity during this period is an ultra-high intensity that Su Li has never experienced.
More than sixteen hours a day were worked, and in the last days there was even a record of working close to twenty hours on one day and sleeping only four hours.
Su Li really fought hard for this task.
Even so, Su Li is only going to finish the game, and that's with the help of the Oasis engine. If you switch to some of the current game engines, the development time will be at least several times greater.
Shiramori Natsu also spent a lot of time in the last two weeks designing the character of the main character.
The main character is called "Lee", and the English version is "LEE", a very subtle name that can be used in both Chinese and Western languages.
However, it is obvious in appearance that it should be a Chinese.
The setting is a veteran who went to the history department of a university after leaving the army, and has both civil and military skills, and has a reason to go on expeditions, or to die everywhere.
The model is slightly exaggerated compared to the first version, but the recognition has increased dramatically, so Su Li also adjusted the action parameters.
Natsu Shiramori has designed several interesting moves, such as the action of using props, the action of finding an item every time, and a very characteristic jumping move.
Of course, the specific realization of this action can only rely on Su Li's black technology, and with the extra time, Bai Senxia spent a big picture, which is a distant view of the valley and an exaggerated avatar of Li. It is used as the background for the title screen of the game.
In this way, after fifty days of hard work and cooperation from many parties, Su Li completed his second game work, which is also the first work made using the Oasis engine.
The test module that comes with the engine has completed the basic test of the first step and passed it perfectly.
Su Li went through the process again in person, tried a relatively rare game situation, and passed perfectly.
From the number of bugs, we can see the advanced nature of the Nerve language used by the engine, and after a few beta versions, the number of bugs that need to be fixed is only less than 10% of normal game development.
What's more, Su Li's production process is actually quite non-standardized.
Under normal circumstances, the game production will first make a beta version that includes most of the game's features, and this version usually has bugs and basically cannot play normally.
After making it, it is repaired little by little and new things are added to it until it is finally formed.
Su Li simply and rudely directly designed all the levels first, and then did the program, thinking about not worrying about the program implementation of the game function.
There is black technology, and it is so confident.
The development work is basically over, and the official release should also use this version, at most to fix some hidden bugs.
The next step is to think about distribution and publicity.
At this time, Su Li remembered that he had drawn a cake on the social platform at the time, and then forgot about it because he was too busy, resulting in no follow-up.
Sure enough, when Su Li boarded his social account, in addition to expressing anticipation, some expressing surprise, and many complaints.
"What is the style of the new work? Is it still pixel art? ”
"It should be pixel art, there is only one developer of this game, and pixel art is the most convenient way to do it."
"The level of the designer is good, but it's a pity that you can only use pixel art."
"Speaking of the July release, it's June now, the game should have been developed, right, don't you even have a screenshot?"
"Now the operation of painting cakes is becoming more and more advanced, and I don't even give pictures."
"You can't be playing tricks, are you?"
Su Li read them one by one, most of them were messages from players, and a small part were messages from some of his friends, nothing more than surprised that he launched a sequel so quickly.
Seeing this, Su Li smiled, and there were many things that surprised them next.
He thought about it, and suddenly an interesting idea came to him, so he found a picture from the computer.
This picture is a screenshot of the game, and the painting style is the same pixel style as the first game of "Into the Mist", and it is a small DLC content that I originally developed.
Because of the relationship between getting the future Oasis system, this DLC was cut from the plan and a sequel was developed directly.
He said that the image was uploaded to social platforms, and wrote: "The demo version of "Into the Fog 2 - Unreal City" will be available for download tomorrow at 8 p.m. Beijing time. ”
After exiting the social platform, Su Li turned on the Oasis engine and began to make a demo version.
The production of the demo version is very simple, and the engine comes with the function of rapid generation of the demo version, which can directly separate some processes.
But Su Li thought of an interesting thing.
He's found his halfway DLC project and has already made a few levels.
He decided to connect this part with the demo version of his sequel to create a promotional image fraud.
When players enter the rudimentary pixel game interface and play a few levels, a beautiful three-dimensional game screen suddenly appears, and many people will wonder if they have made a mistake in the way they opened it.
The Oasis engine is highly compatible, allowing you to open the project directly and easily add this content to your own demo.
Su Li put this short piece of content at the beginning of the game, and then used the engine to animate a scene transition.
When the player passes through the small door that represents the level, the transition animation appears.
The rudimentary pixel world disappears, and a new world appears before the player's eyes.
Perfect!
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Toronto, Canada, 8:05 a.m.
Anderson has a plate of milk-soaked cereal in front of him, and he is scrolling through social media platforms while eating breakfast.
He is a game lover who plays everything, and most of his social media followers are accounts from the gaming industry.
Soon, his gaze skimmed over a message.
Anderson thought about it for a moment, and remembered that the person he was following was an indie game designer who had made a pixel-art indie game.
It seems to be a game called Into the Fog, and it's pretty good.
I didn't expect a sequel to come out so soon, and the demo version was also opened.
Calculate the time, it's just after eight o'clock in the evening of the background time, and the demo version download has just opened.
Anderson plans to leave the house at nine o'clock today, with an hour to go. It's just the right time to play the demo version.
If done well, Anderson doesn't mind contributing a share of sales to the fun indie game designer.
The demo version is not large, it was downloaded in a few minutes, and the bowl of cereal in front of Anderson was still halfway there.
Without installation, Anderson opened the game.
The familiar style, with some rudimentary pixel graphics, doesn't seem to have changed.
Anderson put down the spoon, intending to try it first.
There is still no plot, and Anderson manipulates the pixel figure to start the game.
Five minutes later, a look of disappointment appeared on Anderson's face, this work seemed to be no different from the first game, almost a continuation of the content of the first game, there was no innovation, and it was completely unworthy of a separate sequel.
"If that's it, it doesn't seem necessary to contribute to your sales, unenterprising boy." Anderson muttered, picked up the spoon and sent a spoonful of cereal to his mouth, while manipulating the pixel figure to the end of the level.
The animation effect flashed.
And then......
Anderson snorted, and a small bit of unswallowed milk squirted out of his mouth.
"WTF, what the hell is this?"