Chapter 22 The Evolving VR Game
On the morning of the next day, Chen An, who came to the video game center on time to open the door, finally experienced what it was like to experience the advanced somatosensory mode for the first time.
The same picture, different experience, before today, Chen An didn't expect that the original game could be played like this. The same game scene brings him a completely different experience.
Log in to your Oasis account in safe mode and load it into the cloud save, where Chen An continues his game strategy. He's been playing more than half of the content in the past few days, and he's a little familiar with the operation, so he continues to play with yesterday's progress.
He has now reached the second half of the game, and now the protagonist has arrived in the old city of Shanghai, where he is going to follow some clues. The biggest difference between the game content of this section of Shanghai is that the map scene of this one is much larger, and players experience the feeling of a large scene for the first time in the game.
One of the clues that the protagonists are now pursuing is that the treasure they need now, in some accounts, has been quietly transported here from England.
Chen An now knew that the treasure they were chasing now was not the real goal, and those things were just a key key. He doesn't know the truth of this secret now, although a large number of players have now completed the clearance, but Chen An has been careful to avoid all kinds of spoilers on the Internet these days.
In the first hour of experiencing the advanced somatosensory mode, Chen An did not rush to advance the plot, he felt that everything in the game was really very fresh.
At this time, he finally believed how unwise it was to play the game in traditional mode before.
…………
…………
After the release of "Time and Space Code", major manufacturers have also begun to make articles on the game screen, and they have also begun to develop high-quality VR games.
However, most game companies, their development progress on game engines is not fast, and it is difficult to make large-scale games that can run smoothly and have graphics comparable to "Time and Space Code".
This makes "Time and Space Code" the biggest winner during this time, and it is full of stamina. The popularity of this game has spread beyond the gaming circle to other fields, attracting the participation of many passers-by.
"Time and Space Code" provides some design ideas for many VR games, including the design of various somatosensory content and the design of game operation methods. At least judging from the performance of "Time and Space Code", this set of content can be called a mature design scheme.
In the next period of time, there are many new game types of VR games, and major manufacturers are obviously much bolder than before in their attempts at this content.
For example, a studio under SN has launched an exclusive underwater exploration game, which uses excellent graphics to allow players to experience the feeling of diving into the deep sea in VR.
When this game was launched, it was unexpectedly popular in the gaming circle, and under the VR display, it was really hard to describe the feeling of simulating diving into the deep sea.
For people with deep-sea phobia, this game is a horror game out of ten. This game from the developer does not simulate a real underwater scene, but an underwater exploration game with a lot of fantasy elements added to it.
The development team added a variety of huge underwater creatures to the "deep sea area" of the game, which are much larger than the blue whales in the real world, and players need great courage to face this kind of creature in the game.
Deep-sea phobia, giant object phobia, many players with this symptom are curious for a while, try it in the game, and then they are almost scared and cry.
But to be honest, the quality of this game is not bad, in addition to building a vivid and beautiful underwater ecology, the developers have also added elements such as shipwrecks, underwater ruins, etc., so that players can complete a fantastic underwater adventure.
In real life, it is very difficult for players to have the opportunity to complete an undersea dive, and even if they do, there is a high safety risk. But in the game it's completely different.
The birth of VR has given these games a very broad space, and they can create all kinds of novel experiences in VR.
A VR version of a well-known simulation of forest hunting has been remastered to allow players to experience the feeling of forest hunting more realistically.
This game turned out to be tepid because there wasn't much content other than hunting. This game is not a route to fight large monsters like Monster Hunter, but a real realistic route. All the player has to do is search the forest for the monster's tracks and then shoot it down.
This VR remastered version sells much better than the previous original. Especially in areas where it is difficult to experience real hunting, players can simulate the feeling of real hunting through the game.
…………
…………
"Time and Space Code" is the first few studios of Future Oasis to release new games, which has made a good start for Future Oasis in the VR era.
Su Li's Unreal Studio and another Three Kingdoms studio, their progress is a little slower, but according to the latest news, the new game of Three Kingdoms Studio looks a little faster than Su Li's game.
After all, now that Su Li's Unreal studio is tied to the cloud platform, they face many more problems than just game development.
Although the Three Kingdoms studio still bears the name of Three Kingdoms, their new game has nothing to do with Three Kingdoms. Unlike Su Li, who is now developing cloud-based games, Three Kingdoms Studios has focused on action games and intends to make this aspect their core competitiveness.
Su Li hopes that each studio will have its own signature and its own characteristics, and Three Kingdoms Studio will take action games as its own characteristics.
This action game is not a run-and-jump action game, but a game that involves all kinds of complex combat action decisions, and the game they are making now is an action game based on the wasteland setting, with the theme of hunting and killing those large monsters that roam the post-apocalyptic wasteland.
The selling point of this game is very straightforward, that is, the player can experience the feeling of fighting super-large monsters in VR. The variety of monsters in the game is very rich, including all kinds of super large mutant creatures, as well as all kinds of intelligent mechanical monsters, this is an online game, which can support up to six players to complete a mission at the same time.
This is also the second VR game to be announced by Future Oasis.