Chapter 23 Action Correction System and New Game Background

More than a month after the release of "Time and Space Code", Future Oasis immediately released information about the next title, which is a new series of titles from Three Kingdoms Studio, and after "Three Kingdoms", the studio finally launched their second game title.

Over the past few years, Three Kingdoms Studios has been researching the design of action games, which is a multifaceted exploration of action game design based on VR displays.

It's a huge project, and the studio hasn't produced any new games since Three Kingdoms. Three Kingdoms Studio made an action battle game that was also set in the Three Kingdoms, but the project was abandoned halfway through.

It's not that I went back, but I chose to give up directly, and the reason for giving up is because some of the design content of the game is very different from the previous expectations.

After cutting the project, Mikuni Studios started again, this time directly targeting VR, and it can be said that they are the least studios in the entire future oasis to get involved in VR game development research.

If you change companies and such a studio does not have any decent output for several years in a row, it will definitely be very difficult to live, and the whole studio must be under great pressure.

However, Su Li knows that the content that the Three Kingdoms Studio is doing now is very valuable, and for the entire future oasis, the Three Kingdoms Studio is a pioneer of VR, accumulating for the future development of the oasis.

It can be said that the Three Kingdoms studio has indeed made achievements, they have been studying the design content of VR action games in somatosensory mode, and now they have designed a very advanced action correction system, as well as a new understanding of various action judgments and combat design in VR games.

The action correction system used in "Time and Space Code" is the technical support provided by the Three Kingdoms Studio, and the action elements in "Time and Space Code" are relatively simple, so it only plays a little bit of the function of this action correction system.

The core of the action correction system is to allow players to use the smallest body movements to get the coolest action effects and game experience when playing the game, so as to get an unprecedented sense of satisfaction.

Players who like to play this kind of action game, many will substitute themselves into this game, and there is a kind of "kill one person in ten steps, and leave no line for a thousand miles." Brushing off the clothes and going away, hiding deep with the name. Fantasy.

But even if you put it in the game, most players don't do it, play games with a controller, you can use the dexterity of your fingers to replace the flexibility of your limbs, if you want to use somatosensory equipment to play VR games, then it can be said that more than 90% of players, the level will decline significantly.

Three Kingdoms Studio's expectation for the motion correction system is to allow players to fulfill this fantasy in VR games. You don't need to be tired and tired to do movements, you only need to move your hands in a chic way, and you can make all kinds of cool actions.

This can be regarded as making up for some of the shortcomings of traditional action games, in the traditional mode of operation, because of the limitations of game peripherals, if you want to let the game characters achieve some complex actions, they often need to use a variety of key combinations or complex keys, so that players play games like playing the piano, or various rubbing combos.

Of course, even with somatosensory peripherals, how to express the actions and moves that the player wants to perform in the game is still a very difficult task.

This system should be sensitive to capture the player's intention from the player's freewheeling movements, but not too exaggerated, and it needs to make the player feel "I just want to do such an action!" ”。

For this movement correction system, the Three Kingdoms Studio has cooperated with people from all walks of life, such as various movement designers, martial arts instructors, etc.

Wei Ming played a central role in the development of this motion correction system. The young man who pitched their action system to Su Li at the first game exhibition that Su Li attended that year later officially joined Future Oasis and was responsible for the development of the game's action side.

Su Li still remembers the group of young men he saw when he sneaked out of the exhibition. Now they've grown enough to be on their own.

In the big expansion of the future oasis, the Three Kingdoms studio also gained a lot, and after recruiting a large number of developers, they once again started the production of new projects.

This time, the progress of their game project seems to be very smooth, after solving the core technical difficulties of the game, all that remains is the design of the game content.

This time, they "betrayed" their studio's name and set their sights on other genres, ultimately choosing a fictional wasteland setting.

They felt that the genre and the game content they wanted were a good match.

Their new game is undoubtedly a refreshing action game with combat elements as the main focus.

This wasteland background is not a traditional nuclear war setting, or Resident Evil or anything like that, they set the background to be a little more "fantasy".

In the game, the Earth is invaded by alien creatures, but this invasion is not an imaginary alien flying saucer or an alien fleet invasion. Extraterrestrial civilizations have dropped twelve mysterious objects on Earth, each of which is about the size of an ordinary building.

But it is these objects that have brought unprecedented disasters to mankind. Each mysterious object is capable of radiating an incomparably vast area and enveloping the entire Earth.

In the radiation area, creatures have mutated, various huge monsters comparable to prehistoric behemoths have been born one after another, some plants have also mutated, and even the wisdom of plants has been born.

And what is even more terrifying is that they have created a whole new species on Earth, that is, intelligent mechanical life. They have the ability to manipulate and change metal, and are able to "assemble" life from metal on their own.

Compared to all kinds of monsters, this is what will be devastating to humanity, losing control of metal, human technological civilization is almost destroyed, modern weapons are useless in the face of them, and even cold weapons will be easily taken away.

Although the high-level mechanical monsters are not as large as the prehistoric behemoths, they are more powerful in combat.

Civilization is destroyed, and the earth is turned into a wasteland. After the human race has experienced this apocalypse, there is only a little room for resistance.

The remnants of humanity have only recently completed their awakening in the wasteland, and they are able to use the awakened "psychic power" to regain control of the metal from the mechanical monsters, and give their weapons more capabilities.

This is the setting of their new game, a story of humanity struggling to survive and continue civilization in the wasteland era.