Chapter 58 Report
"I'll take a closer look at your report, but I've taken a cursory look at your report, are you sure the game is as good as you say?"
A few days later, Fred and Paul returned to the United States, where they reported the results of the audit to their immediate boss, Stephen.
They handed over all the footage, as well as a thick report, evaluating Sin City from all angles.
In addition to submitting the report, they will also interview and receive questions from Stephen and other relevant responsible personnel.
Stephen had already briefly flipped through the audit report submitted by Fred and Paul. Just a brief glance at the comprehensive evaluation column, Stephen was a little incredulous.
"There is no doubt that Sin City will be the first iconic title on the new console, and this game will be the first peak of the ninth generation of gaming."
"A new breakthrough in crime games, a new benchmark for crime games."
"Extremely high finish quality, unique art style, one of the highest quality triple-A games on the new console platform today."
"Highly imaginative gameplay design, superb level design and control ability, outstanding game highlights, and diverse gameplay."
In short, the barrage of positive reviews made Stephen think that they were testing GTA6 not Sin City, but also GTA6, which is too exaggerated.
Stephen glanced at Fred and Paul suspiciously, wondering if they had taken the money for the future oasis.
Fred faced Stephen's questioning and said without hesitation: "Yes, Stephen, Sin City is definitely a huge surprise, you can look at the footage, you will understand that our praise for this game is not false. ”
"I'll see, Fred, but I think you can tell me something more."
Stephen didn't dispel his suspicions for the time being, he knew that Fred was a serious person and had been involved in many internal reviews of games before, and his words could be trusted.
But seeing this kind of compliment, Stephen felt that something was untrue.
Originally, it was placed in the alternate lineup, and not much attention was paid to it, but because of the emergence of "GTA6", people did not see much of its prospects, "Sin City", will have such quality?
What does this mean, the so-called "lost pearl"? MS is picking up a big package?
Stephen flipped through the reports they had submitted again, and looked at a few more aspects.
Fred said: "The details are in the report, and trust me Stephen, Sin City is better than you can imagine. We record a fifteen-hour video of the game, and your questions can be answered in the video. ”
"And ......"
Fred paused for a moment and added, "We judged that Sin City has the potential to sell for a long time, and the game's multiplayer mode is very interesting, and I think it's going to be a game that will stay popular for a long time." ”
"Oh?"
Fred's comment caught Stephen's attention, and it is not easy for a game on console to sell for a long time. The vast majority of game sales are concentrated in the early stages of release, and subsequent sales decline very quickly.
A game that sells for a long time is much more valuable than a game that sells big. Basically, the games that can sell for a long time are the truly representative games on a platform.
Can Sin City reach this level?
Fred confirmed: "Yes, Stephen, I feel like we need to re-evaluate Sin City and the future Oasis. ”
"By the way, Future Oasis gave us a beta version of the game that allowed us to evaluate it in more depth. At the same time, after the efforts of Paul and me, Oasis is willing to open the multiplayer mode test environment to us for a few days in the future, so that we can experience more of the content of this multiplayer mode. Believe me, Stephen, this game will exceed your most optimistic estimates. ”
Fred thought about the second day of testing, the experience of experiencing Sin City's multiplayer mode in Oasis in the future.
He and Paul got their first glimpse of that cool multiplayer mode.
Future Oasis opened up an internal multiplayer environment for internal testing, and Future Oasis set up an internal testing environment for Sin City's multiplayer testing, whether it was the testing team, the development team, and even some employees in the operations department, participated in the multiplayer testing.
Fred and Paul experienced it as a multiplayer game with the employees of the future Oasis.
The internal test environment is a little different from the official operation, and in this round of testing, the player's resource acquisition has been increased, and the player's mission income has increased tenfold, including the acquisition of money, reputation, and various skill proficiency have been increased tenfold, so they can experience more content.
After a whole set of tests, Fred and Paul had only one feeling.
That is, there is so little time in a day, and there is no time to play at all.
Compared to the single-player mode, the experience of multiplayer mode is really special. The core of Sin City's multiplayer mode is one, that is, to create a sense of immersion for players, the design of various details, and the interactive gameplay in the multiplayer mode, which greatly improves the sense of immersion.
In a huge city, the killers hidden in the shadows are planning all kinds of assassination operations, and this feeling is really special. Sin City is so large that it can easily accommodate dozens of players playing at the same time and opening several missions at the same time.
The details in the game are very rich, in addition to the scene interaction, all kinds of TV or radio in the game, will broadcast those "emergency events".
Fred felt that on that day, he really became a killer walking in the night, and this feeling was simply refreshing.
The reason why crime games are so popular with many players is that they can do things that they can't do in reality, and Sin City takes that feeling to the extreme.
After listening to Fred's report, Stephen already had a very strong interest in the game.
"Okay, I'll do a more in-depth review."
Stephen has now taken Sin City's positioning to the next level and intends to take the game more seriously.
He had never imagined that MS's E3 would be betting on a new game with no name.
I have to say that in the field of interactive entertainment, SN still puts too much pressure on MS, and the source of this pressure is the complete victory of SN in the last generation.