Chapter 46: Cheer up

Eyes from all over the world focused on Su Li and Future Oasis, and they all wanted to know what kind of work this nascent game development studio could come up with.

After returning from Shanghai, everyone returned to the orderly development work. The turmoil of the outside world has not affected their footsteps, and "The Lost Secret Land" has now become lush and rich in content.

In the midst of heavy development work, the new year is also quietly coming.

This also means that half of the development progress of "Lost Secret Land" has passed.

Of course, the difficulties in the development process are still with us, and the difficulty of making several wild "scenic spots" is somewhat beyond Su Li's imagination. In the first month of the new year, the production of the field level took longer than originally planned, and there was even a rework in between.

The third level that was originally completed, named "Eagle Cliff", was abandoned after it was finished and redesigned and remade.

The problem stemmed from Su Li's own situation, and the performance of the entire level was unsatisfactory during the test, so he decided to rework.

"Is this really not going to work?" Bai Senxia was a little tearful, she had been doing these things for a long time, and now they were announced to be abandoned, which made her a little uncomfortable.

"I'm sorry." Su Li apologized to Bai Senxia very seriously.

"That's my problem, and I apologize to you, but this part has to be redone."

Bai Senxia was silent for a while, then nodded, and comforted Su Li: "It's okay, it's still time, I can do something else during this time, and it won't affect the construction period." ”

Su Li felt a little guilty, there was no doubt that he took full responsibility for this rework.

For a project, rework is a major blow. The atmosphere of the whole studio seemed a little heavy on those days.

After New Year's Day, it won't be long before the Spring Festival holiday, and after the Spring Festival, there is only a little more than a month before the original development deadline.

Su Li is still a little optimistic about the plan of the project, leaving almost no margin for himself, once there is a little accident, it will cause the progress to not keep up with the plan.

Whether it is Bai Senxia or Xia Qinglan, it is the first time to undertake such a heavy and urgent task, and when they encounter an accident that needs to be reworked, the ability to adjust is somewhat lacking.

However, the depressed atmosphere lasted for a few days, and the speed of everyone's cheering up was indeed very fast, everyone was young people of the same age, coming together for the same goal, and there was no need for their own thoughts, and it was easy to unite in the face of difficulties.

After the decision to rework, everyone consciously extended their already long working hours. Among them, Aranson and Summit took over the design and production of the entire combat system from Su Li, and completed the setting of the monster AI and the setting of the combat value.

The combat system of Lost Secret is only a support, and the number of monsters involved is not much. During the battle, the player can't see the monster's health bar and their own damage number, but the entire combat system still has a set of numerical systems when it is running.

And the most pressure is obviously the two little girls in the art team, the original production of the material was abandoned, although it is not their reason, but it has increased a lot of workload. For several days in a row, Shiramori Xia came to the studio with a pair of dark circles under her eyes, and it is said that she would work late every time she went home, and Xia Qinglan could not persuade her.

Su Li was distressed and blamed himself for this, and forcibly gave her a day off and asked her to go back to rest.

However, after experiencing a setback, Su Li's ability to control the project has been greatly improved.

Learn from experience and improve yourself, Su Li's ability in this area is really good. It didn't take long for the whole team to recover from a somewhat flustered rhythm.

It has to be said that all the people in the future Oasis have quite good qualities, and when the project is in trouble, everyone is able to find a way to pull the team out of the situation, and everyone is able to take charge of themselves.

This is a very rare and crucial trait for a development team, and it is not an exaggerated number for a good team to be several times more efficient than a mediocre team, and it is definitely not a joke to be ten at a time.

In the development of a 3A project involving hundreds of developers. The project manager or producer's ability to control the entire project is as important as the development team's own strength.

The development of the latest game in SE's famous Final Fantasy series has been criticized for its poor project management and control, and the progress has almost stalled. The problem of the highly anticipated Seven Generations Remake in this regard was nothing short of catastrophic, and the entire project team was in a huge predicament.

Compared with the triple-A masterpiece, the development of this "Lost Secret Realm" of Future Oasis is much simpler in terms of project control. There are only five main production members, and the content of the project is not much, compared to the general 3A single-player masterpiece with a process of more than 40 hours, the process of "Lost Secret Land" is far shorter than this number.

Lost Realm uses more of the difficulty of the survival system to extend the player's playtime, and due to the current number of personnel on the team, the resources that can be used, and the time constraints, the complete game process is not long.

Due to the limitations of the survival system, the player has about 5 hours to clear the level, which is also the length of the game flow. However, also because of the existence of the survival system, players need to go through several attempts in the early stage to find the trick of the game, and after several failures, they can find a path that suits them.

In addition, the game itself is an open world with a high degree of freedom, and there is no so-called standard clearance route, everyone has their own way to pass the level, and finding different ways to pass the level is also one of the fun of "Lost Secrets".

At the end of the first month of the new year, the outsourcing partners of Future Oasis have basically completed the delivery of various outsourcing tasks such as art resources, music and sound effects.

After the delivery of these resources, the entire "Lost Secret Land" has a almost complete appearance, and the development work here is only the content of the final central ruin, and part of the design work of the field level is handed over to Summit to complete.

At this time, Alanson had already started to work on the optimization of the game, and although the algorithm provided by Oasis itself was quite advanced, the requirements for the computer itself were not low. The full 4K texture plus 4K picture output is certainly amazing, but even if it uses black technology algorithms, not all computers can support such a picture.

Alanson intends to optimize the rendering techniques to improve the game's performance in low-to-medium quality mode.

The whole project has also begun to enter a sprint phase.

And it was at this time that the future oasis ushered in an uninvited guest.