Chapter Eighty-Six: The Super Robbery
The special thing about multiplayer mode is that each game mirror is a separate world, and every time the player exits the game and re-enters, they may be able to enter a completely new world.
The different actions of the player can have a huge impact on this mirror image of the game, as if there are countless parallel worlds, each with its own unique direction. Almost no mirror image is exactly the same, and it is possible that the player accidentally injures a few NPCs while completing a quest, which will affect the future of the mirror.
Just as there will be no two identical battles, in Sin City, players will not encounter the same mission twice and enter the same mirror.
It's hard to create a sense of fluidity in a world, from simple "people do different things at different times" to "every change has a logical follow-up", players can intuitively feel that they are in this game world, which is constantly flowing.
When there is a heavy firefight or outbreak in a certain street, the NPC will soon seal off the place, a large number of police officers will patrol the neighborhood, and ordinary NPCs will evacuate the area. After a while, there will be other NPCs to repair the damaged pavement and clean up the garbage and rubble.
The game world seems to be constantly moving, so much so that many players are constantly making things in the game, just to see how the game world will change.
A month after the game was opened, they were surprised to find that players could still encounter new quests or new ways to play every day in the game, and the content of the game was like an endless treasure trove, and new treasures could still be found every time they entered.
When a player wants to do something with a big brain, they will always be surprised to find that the future Oasis seems to have guessed their brain hole and has some corresponding settings.
Sin City has been responding to players' explorations and never seems to let them down.
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Dennis drove to the radio station where the incident had taken place, and along the way he noticed the tension in the neighborhood. At least along the way, he saw a large number of police cars rushing towards the scene of the incident, a large number of drones in the sky, and a large number of police robots that could be used for combat also appeared on the street.
These police robots are basically the "strongest force" in the game, and the small pistols basically can't do any damage to them, and players can only rely on various explosive devices or heavy force if they want to be tough.
In those same mirrors, players who were on other missions were now suffering from unwarranted disasters, and the instantly increased alert level made them complain, and the success rate of the mission dropped by more than half in an instant.
Dennis is now an ordinary citizen, and he has been very conscious of his own safety when he has been doing missions recently, so his recognition is very low, and he is in a "green" security state. In this state, the police will not suspect him.
"Let's go and see what's going on."
This time it should be a team that robbed the bank, they were very well prepared, judging from the various explosions, they can be said to have spent blood this time. The various items in the game are one-time items that need to be bought for money, and in order to limit the player's overuse, they are expensive.
Multiplayer allows up to 4 people to work in a team, but most missions have a limit on the number of people you can complete, and not all missions can be completed in a team.
Explosions and gunfire followed, and Dennis soon couldn't move forward, and the alert level of this game mirror image was raised to the highest level. The alert level in each game mirror is independent, and now in Dennis's game mirror, the alert level has reached level six, and it seems that no one has foreseen the alert level of level six before.
Although many players want to make a big news in the game, most of the players who want to make trouble are eliminated in the bud, and they are directly suppressed and eliminated before they have time to make a big deal.
At this time, players found that all characters who were not recognizable in the green safe area had all appeared danger warnings at the six-level alert level.
Now that the location of the incident has been completely cordoned off, Dennis can only wander around, looking for a way to get in.
Dennis circled around the neighborhood twice, looking for various paths and tunnels to sneak into the blockade, but it was very difficult. There are now a large number of police patrols near the blockade area, and if they are discovered, they will be expelled directly, and by the way, it will also improve their recognition.
Dennis feels that he is now a "good citizen", and he even has to play hide and seek with this group of policemen.
After the alert level was raised to level six, the whole game scene was completely different from before, there were a lot fewer pedestrian NPCs on the street, and there were now a lot of players who came to sightsee in this mirror, as long as they were invited by their friends, players could enter the current mirror image of their friends.
Dennis now wants to know what's going on inside, and his audience is offering him advice.
Dennis's more than 400 hours of gameplay were not in vain, and after about twenty minutes of infiltration, Dennis bypassed all the security posts and entered the vicinity of the incident site. The last time he heard on the radio was that the police had lost track of each other, meaning that for the first time, the group of players had entered an "untracked" state.
Could it be that the other party really escaped such a large-scale pursuit?
Curious, Dennis made his way through a narrow pathway, dodging three waves of patrolling cops, and jumping from the rooftop of one building to another, playing a full action game.
The security in the center of the blockade zone is too tight, and in addition to the police, Dennis needs to pay attention to the various drones hovering in the sky. This time, he saw many varieties of drones that he had not seen before, and just now, he saw a drone firing a ...... at a suspicious vehicle Missile.
Along the way, Dennis saw several police cars that had been blown up, drones that had been mutilated, and even an armed police robot that had been blown up and paralyzed on the side of the road.
This group of people is so hanging?
There is a penalty for death in the game, but Dennis doesn't want to be sent home more than a death penalty.
He carefully avoided the core area, perhaps by mistake, and after a few minutes of exploring, Dennis found a piece of ruins on the outskirts of the lockdown zone that had apparently just experienced a large explosion.
The explosion effect in the game is really good, different degrees of explosion will cause different degrees of damage to the game scene, all scenes in the game can be blown up, and there are no less than 1,000 game videos with the theme of "blasting ghosts" in this month.
It was in this place that Dennis found a car with a familiar logo on it, the one he was looking for, the cash truck.
There was no one nearby, but Dennis had found a huge crater nearby.
When he approached, he found that the pothole was directly connected to the city's sewers, and the gang blew up the sewer pavement and escaped from here.
Oh my God, how did they blow up?
Genius one second to remember the address of this site:. Mobile version reading URL: m.