Chapter 41 Preparation for Project Announcement

"If there are no surprises, our project of "The Lost Secret Land" will be officially announced at Christmas."

Su Li made a final confirmation to the people in the future oasis and determined the time when the project was announced.

Since the release of the first beta version of Lost Mysteries, the overall development schedule has been very smooth. Now that the functional design of each system is basically completed, Su Li's work has focused on the design of the level.

For the West, Christmas is an important holiday, and now the country has also been influenced by a lot of related cultures, and this festival also has a certain influence in the country.

Su Li asked Allanson if he needed to go home at Christmas, but Alanson shook his head decisively, saying that now work is all he has.

Now, the project "Lost Secret" has reached the time when it can be announced, so first draw the pie to attract attention. Compared with the previous work, there are too many places where "The Lost Secret Land" can be hyped.

Today, Future Oasis is still obscure, out of the main vision of players, media and game manufacturers, but at least there has been a successful title that can still attract a lot of attention when a new project is announced.

Of course, compared with those game manufacturers who like to announce news at various exhibitions, the current future oasis does not have such capital, and the way to announce news can only be online release.

After the success of "Into the Fog 2", Su Li's personal social platform account has increased a lot of attention, and large and small game media, industry insiders have paid enough attention to Su Li's social account. In this way, the news he released can be known to the media as soon as possible.

"When we announce the project, we need to prepare the following things."

Su Li began to confirm: "The first release doesn't need much to do, mainly to promote our game screen, which is the most intuitive impression, the most eye-catching, and the most discussable." ”

"How's our first attraction going?" Su Li asked Bai Senxia.

Hakumori Xia made an OK gesture and said confidently: "It's completely OK, this attraction can be added in the beta version next week." ”

Attraction is Su Li's name for the levels in "The Lost Secret Land", which is inspired by various tourist areas, in "The Lost Secret Land", Su Li calls all the levels scenic spots.

The overall play area of Lost Mysteries is in a circle, with the game's final destination, the Central Ruins, located just north of the circle. Su Li divided the other areas into a total of ten parts, each of which was a "scenic spot", and each attraction was connected to the surrounding area and had its own characteristics.

According to this design, players who like a challenge can choose the "Around the World Route", which leads to the central ruins through all ten attractions, or the "Shortest Route", which only needs to pass through about four attractions. Regardless of the choice, players will eventually have hundreds of routes to the central ruins.

Each "attraction" has a different character, and some of the terrain is complex and steep, which will test the player's route planning and maneuvering through various obstacles.

Others are mutated plants and animals with deadly threats, and they are full of dangers and need to go through brutal battles.

Similarly, some routes may be safer, but supplies are scarce, the player cannot be adequately replenished with food and water, and there are few tools available along the way. Some routes with abundant supplies are very dangerous.

Because of the existence of the survival system, "Lost Secrets" itself is actually a time-limited game, and if you choose to travel around the world, you need to consider whether you can survive for that long. From the moment the player enters the game, the concept of time lapse runs throughout.

Compared with "Into the Fog 2", Su Li added a combat system in "Lost Secret Land". The combat system isn't the core of the game, but it's just as good. The person in charge of the combat system is Summit, and the design of the combat system is mainly cold weapon combat, mainly used to hunt animals and fight mutated animals and plants.

In Su Li's design, the combat system is only supportive, and the player cannot solve all problems with combat. For example, in some scenarios where combat is required, players are more likely to resist, find opportunities to escape, or use tool traps instead of driving Musou to destroy enemies.

Unless this player is talented.

Action-adventure, survival, decryption, open world.

This is an unprecedented attempt by Suli to integrate these elements.

By this time, the general shape of the entire Lost Realm was revealed, and all the future Oasis production staff could already imagine what the game would look like in the end. Although everyone is confident in the work they have made with their hearts, it is inevitable that they will be apprehensive.

When Su Li was studying abroad, he once communicated with the person in charge of an independent development studio, and he said something to Su Li.

"When you tell a friend about your new game, and if they listen to you and think it's good, then your game isn't engaging."

"It's only when he listens to it and says, 'Where is this game, I'll want to play it right away,' that shows that your game can attract players."

Whether it's Su Li or the other developers, it's a state of being a fan of the authorities right now, and although everyone thinks that this game should be very good, it's still unknown what kind of response it will get.

Every new project is a new journey into the unknown.

"We needed a few screenshots, a few different places, and all the scenery elements in the game. A few screenshots of grassy rivers, one or two screenshots with mutated flora and fauna, a screenshot of special terrain, and a screenshot of 'attractions'. ”

Screenshots for project release need to be carefully prepared, whether it is the composition, the content in the picture, or the special effects presented. This work is in charge of Xia Qinglan, who is very accomplished in composition and knows what kind of pictures are most attractive.

"We also need a few videos of the actual demonstration."

Su Li looked at Alanson: "One is used to show the UI and various systems, one is used to show the actions of the characters, and the other is mainly used to show the picture and light and shadow effects." ”

"It doesn't need to be too long, it doesn't need to be too detailed, but it needs to whet the player's appetite."

Alanson took the task and asked, "Do you need some special effects?" ”

Adding special effects to promotional videos is a common means, in addition to some obvious publicity fraud, some large manufacturers will also do some tricks in promotional videos, the more common ones are those effects in promotional videos, which are basically impossible to achieve in actual games.

Players usually use shrinkage to refer to this technique, and it is not uncommon.

Su Li shook his head and said with a smile: "No, but even if we use a real video of the real machine, we will inevitably be questioned." ”

"I'll write the specific promotional copy, and all the materials will be done using the internal beta version next week."

"Our "Lost Secret Realm" is about to be unfolded in front of the world."